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    2d skateboard game

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    • waldron
      waldron F last edited by

      splitting this project the finish line keeps moving, going to have a separate version simple level design with a series of jumps pretty much just a distance and trick attack mode.
      also separating the skater and skateboard should set up some interesting trick combinations as well as a rabbit hole of if statements ...

      1 Reply Last reply Reply Quote 1
      • xevdev
        xevdev F last edited by

        Finishing line keeps moving.
        That's the best thing.

        1 Reply Last reply Reply Quote 0
        • waldron
          waldron F last edited by

          Complete revamp cleaned up code, title screen, menu screen game and game over screen thanks to pianofire
          start work on the maps next

          1 Reply Last reply Reply Quote 8
          • spikey
            spikey F last edited by

            I like how he skates in front and behind the letters. It makes me think "but...how the heck? ah oh..maybe but not sure."

            1 Reply Last reply Reply Quote 2
            • SteveZX81
              SteveZX81 F last edited by

              That's really neat!

              1 Reply Last reply Reply Quote 1
              • waldron
                waldron F last edited by

                Looking for help, I'm wanting to wall ride on the green walls to allow the player to get across longer gaps. If I make a box in maps how will the if statement work to allow the player to wall ride only in those areas and possibly have the ability to jump again before landing. Iv made the wall ride state and the box in maps

                P 1 Reply Last reply Reply Quote 2
                • Gameboy
                  Gameboy F last edited by Gameboy

                  I think this should do it (however I'm not sure) Firstly, you need to go into the map editor and then press X when you are hovering over the collision box that you want for the player to wall-ride on and give it a name that you are going to put in for the code below. Then code something like this...

                  if detectMapAreaCollision("NAME OF AREA", NAME OF SPRITE) then
                  do the wall-ride animation
                  and other code you want
                  endif

                  I can try and explain it a bit more if you want

                  waldron 1 Reply Last reply Reply Quote 0
                  • spikey
                    spikey F last edited by spikey

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • waldron
                      waldron F @Gameboy last edited by

                      @Gameboy already set up the box and named it in maps, iv got the if statement started but its not detecting the box tried all sorts. Only want that button to work in that box

                      1 Reply Last reply Reply Quote 0
                      • waldron
                        waldron F last edited by

                        just need to figure out how to only wallride in the named areas in maps

                        Spacemario 1 Reply Last reply Reply Quote 5
                        • Spacemario
                          Spacemario F @waldron last edited by

                          @waldron WOW, that wall riding is totally awesome!

                          1 Reply Last reply Reply Quote 1
                          • waldron
                            waldron F last edited by

                            Now have moving platforms and better understanding of named map areas, big thanks to @pianofire !

                            1 Reply Last reply Reply Quote 6
                            • Dave
                              Dave Fuze Team last edited by

                              Maaaate... Outrageous! That wall ride is fantastic! So glad to see you've conquered it, nice one @pianofire with your amazing examples.

                              waldron 1 Reply Last reply Reply Quote 1
                              • waldron
                                waldron F @Dave last edited by

                                @Dave getting there now, going to incorporate score later and offset the cam so we get a bit more screen in front of the player
                                and get rid of the fall for eternity with a game over screen;)

                                Dave 1 Reply Last reply Reply Quote 2
                                • Dave
                                  Dave Fuze Team @waldron last edited by Dave

                                  @waldron Get rid of the Waldron classic fall into the eternal abyss? I'll have none of that!

                                  waldron 1 Reply Last reply Reply Quote 2
                                  • waldron
                                    waldron F @Dave last edited by

                                    @Dave haha maybe i could adapt it at least

                                    Dave 1 Reply Last reply Reply Quote 1
                                    • Dave
                                      Dave Fuze Team @waldron last edited by

                                      @waldron At least have a decent fall into an abyss before it game over's you :)

                                      1 Reply Last reply Reply Quote 1
                                      • waldron
                                        waldron F last edited by waldron


                                        still experimenting with this game no more endless falling

                                        1 Reply Last reply Reply Quote 5
                                        • waldron
                                          waldron F last edited by waldron

                                          literally just figured out how i can add in score, before i had it assigned to a button press so you could just stand there and rack up a big score. but if i do hit boxes between jumps and certain tricks/button presses will give you your score. just need to add in a timer and draw the rest of the map then i think i may have a game.

                                          To do :fix the animations, add more tricks,add in timer, draw background and foreground also add in assets

                                          1 Reply Last reply Reply Quote 1
                                          • P
                                            petermeisenstein F @waldron last edited by

                                            @waldron Ok you can also draw very nice. Do you used a ruler or made it only with bare hand and a pen

                                            waldron 1 Reply Last reply Reply Quote 0
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