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    Subs 2 - Dive Dive Dive!

    Work In Progress
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    • Martin
      Martin Fuze Team last edited by

      @SteveZX81 you need to have some confidence and stop putting yourself down. This is good work. No question.

      1 Reply Last reply Reply Quote 0
      • SteveZX81
        SteveZX81 F last edited by

        Working on the sinks sinking anims and explosions (sadly I simply cannot create a 'decent' explosion so I've nicked an asset one. yes I feel ashamed!)

        spt games 1 Reply Last reply Reply Quote 5
        • Dave
          Dave Fuze Team last edited by

          That's what the hundred-odd explosion assets are there for, @SteveZX81 :)

          Looks fantastic. I bet it will be very satisfying to play!

          1 Reply Last reply Reply Quote 0
          • SteveZX81
            SteveZX81 F last edited by

            I know mate but I like doing my own stuff. (yes, I'm crazy ;))

            1 Reply Last reply Reply Quote 1
            • SteveZX81
              SteveZX81 F last edited by

              Minor update. been spending a lot of time trying to tidy and sort out my horrible code, before I start adding new stuff.

              • removed the old animated torpedo display. I didn't feel it fit the game
              • added a new torpedo display panel and created a custom font (sadly my art style sucks so it's the best I could do)

              Thanks to Pianofire for the custom font code!

              1 Reply Last reply Reply Quote 4
              • SteveZX81
                SteveZX81 F last edited by Kat

                Another update. seems small but I quite like it. The torpedo display is now working when you fire.

                also, if I'm spamming to much here, just give me the nod and I'll cut it down ;)

                1 Reply Last reply Reply Quote 4
                • SteveZX81
                  SteveZX81 F last edited by

                  Update:

                  Some sound effects added
                  ships can now be hit and sunk
                  torpedo trails shorten and fade with distance

                  DomDom 1 Reply Last reply Reply Quote 3
                  • DomDom
                    DomDom F @SteveZX81 last edited by

                    @SteveZX81 What are those cargo ships carrying?

                    1 Reply Last reply Reply Quote 0
                    • SteveZX81
                      SteveZX81 F last edited by

                      I've no idea. (actually they are supposed to be tankers but I can't draw. lol)

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                      • DomDom
                        DomDom F last edited by

                        Can they shoot back?

                        1 Reply Last reply Reply Quote 0
                        • SteveZX81
                          SteveZX81 F last edited by

                          Tankers cannot but other ships will be able to attack you and also aircraft will drop depthcharges etc.

                          DomDom 1 Reply Last reply Reply Quote 0
                          • DomDom
                            DomDom F @SteveZX81 last edited by Kat

                            @SteveZX81 Sink one for me.

                            SteveZX81 1 Reply Last reply Reply Quote 0
                            • SteveZX81
                              SteveZX81 F @DomDom last edited by

                              Working on the ship sinking animations right now.

                              This is barely worth mentioning tbh but I'm using it as an excuse to post so I can give a huge "Thank You!" to Pianofire and Martin for helping me with a problem that drove me batty! (I still actually don't know what the problem was, but it's working now so all is well).

                              Thanks guys!

                              1 Reply Last reply Reply Quote 9
                              • SteveZX81
                                SteveZX81 F last edited by

                                Small update:

                                all ships now sink when hit (including the hospital ship ..but there is a penalty)
                                score added
                                ships sunk added
                                torpedos left display added

                                DomDom 1 Reply Last reply Reply Quote 6
                                • Kat
                                  Kat Fuze Team last edited by

                                  Amazing! Such lovely animations and all the added details are great! :D

                                  SteveZX81 1 Reply Last reply Reply Quote 2
                                  • SteveZX81
                                    SteveZX81 F @Kat last edited by

                                    @Kat said in Subs 2 - Dive Dive Dive!:

                                    Amazing! Such lovely animations and all the added details are great! :D

                                    Coming from a talent like yourself, that made my day. Thank you so much!

                                    Kat 1 Reply Last reply Reply Quote 1
                                    • Kat
                                      Kat Fuze Team @SteveZX81 last edited by

                                      @SteveZX81 said in Subs 2 - Dive Dive Dive!:

                                      Coming from a talent like yourself, that made my day. Thank you so much!

                                      And that made mine, haha! Thank you :) Seriously well done though, this is incredible!

                                      1 Reply Last reply Reply Quote 2
                                      • DomDom
                                        DomDom F @SteveZX81 last edited by DomDom

                                        @SteveZX81 Looking good. The texture on the sea is a good idea. Is it cloud shadows? I think that reflections of some sort would be quite easy to implement here but the effect might not be compatible with the intended style.

                                        1 Reply Last reply Reply Quote 1
                                        • SteveZX81
                                          SteveZX81 F last edited by

                                          Thanks.
                                          The sea texture is the same as the one used for the clouds but given a green/blue tint.

                                          tbh I'm not 100% happy with it, I feel it doesn't really match up with the rest of my graphics (it's too good lol!) so I am considering replacing the clouds and sea with simple colour gradients instead. we'll see.

                                          1 Reply Last reply Reply Quote 0
                                          • Martin
                                            Martin Fuze Team last edited by

                                            That's looking great @SteveZX81

                                            I've also made a mental note to check the volume of my laptop before clicking links in future!! That beep almost hurt given the laptop was on full volume (blame video conferencing for that and people that don't know how to turn up their mic levels)

                                            1 Reply Last reply Reply Quote 1
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