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    Subs 2 - Dive Dive Dive!

    Work In Progress
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    • SteveZX81
      SteveZX81 F last edited by Kat

      Another update. seems small but I quite like it. The torpedo display is now working when you fire.

      also, if I'm spamming to much here, just give me the nod and I'll cut it down ;)

      1 Reply Last reply Reply Quote 4
      • SteveZX81
        SteveZX81 F last edited by

        Update:

        Some sound effects added
        ships can now be hit and sunk
        torpedo trails shorten and fade with distance

        DomDom 1 Reply Last reply Reply Quote 3
        • DomDom
          DomDom F @SteveZX81 last edited by

          @SteveZX81 What are those cargo ships carrying?

          1 Reply Last reply Reply Quote 0
          • SteveZX81
            SteveZX81 F last edited by

            I've no idea. (actually they are supposed to be tankers but I can't draw. lol)

            1 Reply Last reply Reply Quote 0
            • DomDom
              DomDom F last edited by

              Can they shoot back?

              1 Reply Last reply Reply Quote 0
              • SteveZX81
                SteveZX81 F last edited by

                Tankers cannot but other ships will be able to attack you and also aircraft will drop depthcharges etc.

                DomDom 1 Reply Last reply Reply Quote 0
                • DomDom
                  DomDom F @SteveZX81 last edited by Kat

                  @SteveZX81 Sink one for me.

                  SteveZX81 1 Reply Last reply Reply Quote 0
                  • SteveZX81
                    SteveZX81 F @DomDom last edited by

                    Working on the ship sinking animations right now.

                    This is barely worth mentioning tbh but I'm using it as an excuse to post so I can give a huge "Thank You!" to Pianofire and Martin for helping me with a problem that drove me batty! (I still actually don't know what the problem was, but it's working now so all is well).

                    Thanks guys!

                    1 Reply Last reply Reply Quote 9
                    • SteveZX81
                      SteveZX81 F last edited by

                      Small update:

                      all ships now sink when hit (including the hospital ship ..but there is a penalty)
                      score added
                      ships sunk added
                      torpedos left display added

                      DomDom 1 Reply Last reply Reply Quote 6
                      • Kat
                        Kat Fuze Team last edited by

                        Amazing! Such lovely animations and all the added details are great! :D

                        SteveZX81 1 Reply Last reply Reply Quote 2
                        • SteveZX81
                          SteveZX81 F @Kat last edited by

                          @Kat said in Subs 2 - Dive Dive Dive!:

                          Amazing! Such lovely animations and all the added details are great! :D

                          Coming from a talent like yourself, that made my day. Thank you so much!

                          Kat 1 Reply Last reply Reply Quote 1
                          • Kat
                            Kat Fuze Team @SteveZX81 last edited by

                            @SteveZX81 said in Subs 2 - Dive Dive Dive!:

                            Coming from a talent like yourself, that made my day. Thank you so much!

                            And that made mine, haha! Thank you :) Seriously well done though, this is incredible!

                            1 Reply Last reply Reply Quote 2
                            • DomDom
                              DomDom F @SteveZX81 last edited by DomDom

                              @SteveZX81 Looking good. The texture on the sea is a good idea. Is it cloud shadows? I think that reflections of some sort would be quite easy to implement here but the effect might not be compatible with the intended style.

                              1 Reply Last reply Reply Quote 1
                              • SteveZX81
                                SteveZX81 F last edited by

                                Thanks.
                                The sea texture is the same as the one used for the clouds but given a green/blue tint.

                                tbh I'm not 100% happy with it, I feel it doesn't really match up with the rest of my graphics (it's too good lol!) so I am considering replacing the clouds and sea with simple colour gradients instead. we'll see.

                                1 Reply Last reply Reply Quote 0
                                • Martin
                                  Martin Fuze Team last edited by

                                  That's looking great @SteveZX81

                                  I've also made a mental note to check the volume of my laptop before clicking links in future!! That beep almost hurt given the laptop was on full volume (blame video conferencing for that and people that don't know how to turn up their mic levels)

                                  1 Reply Last reply Reply Quote 1
                                  • SteveZX81
                                    SteveZX81 F last edited by

                                    oh heck, I'm sorry about that.

                                    Martin 1 Reply Last reply Reply Quote 0
                                    • Martin
                                      Martin Fuze Team @SteveZX81 last edited by

                                      @SteveZX81 said in Subs 2 - Dive Dive Dive!:

                                      oh heck, I'm sorry about that.

                                      Why? Did you turn my volume up :D

                                      1 Reply Last reply Reply Quote 2
                                      • SteveZX81
                                        SteveZX81 F last edited by SteveZX81

                                        Thought I'd have a break from working on the actual game and started tinkering with a simple title screen for the game.

                                        oh and in other news, I hit 1k hours on Fuze yesterday! ...but no fanfare and champagne? tsk.. disappointed ..maybe at 2k then.
                                        yes.png

                                        1 Reply Last reply Reply Quote 10
                                        • Dave
                                          Dave Fuze Team last edited by

                                          Love it Steve. Simple, minimal but very cool and effective. Oh and it's 1337 hours exactly that you get the champagne.

                                          1 Reply Last reply Reply Quote 3
                                          • AndyG1985
                                            AndyG1985 last edited by

                                            That title screen is excellent - consistent with the style of the gameplay so it has a very distinctive feel.
                                            My hours are 165, making it my most-played title by a clear margin!

                                            1 Reply Last reply Reply Quote 3
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