Wishlist
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Id like to request ability to reuse your own assets in many projects. Ability to seperate code into different page tabs. Code wise it would be treated as one program but more visually appealing.
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We're aware of the desire for splitting up the code into multiple files and / or tabs. We need to give the editor some additional work once we've got some of the initial bugs out of the way.
For asset reuse you can already do this. It may not be exactly how you are thinking but you certainly can. Create a project for your shared assets only and then when you create a new project you can copy any that you wish to re-use into your new project. It's not the same as referencing the assets directly of course but it has the advantage of allowing you to make small changes in the inheriting project.
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@Martin yeah i knew about that but really that is a waste of space. That would be like copying the content of a function and pasting it several times whenever you call the function in your program. You also have the advantage of making changes to an image and it would apply to all programs that use the image. Would be nice to have the option but i do see an issue of sharing as fuze would have to copy any images that were linked this way before that project can be shared.
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Going back to the roots of Fuze, and teaching kids to code... I've been thinking about how I first started and it was all about typing in the code (starting from the Spectrum manual, and swiftly moving on to magazines)..... Sharing programs with friend codes, and even the possibility of some future curated server based content is all well and good.. but what about having a page of simple games listings to type in?
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what about having a page of simple games listings to type in?
I definitely like this idea, but I do fear that the patience for typing in 1000 lines of code or more (10,893?) might be long gone. And then that will lead us straight back to "would be great if we could copy / paste from PC" - which has all sorts of problems and restrictions.
I'm sure we'll definitely give this one some thought however.
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@Myddrak I like the idea, perhaps a section on the forum where we can share small but useful functions? I know the hardest thing i struggled with initially was jump mechanics and collision detection, would be great to see "Tiny Demos" where we can share how we tackle these challenges
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@Martin Agree that they'd need to be short.... but the Pong and Invader demo games come in at about 70 and 250 lines each.... think that type of thing would be perfect.
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It's a long shot (as I've no idea how it'd work)... but it'd be really cool to have some sort of gesture editor (for motion control). Maybe performing the same gesture multiple times to get a good representation, and functions that can be used in game that can return a value to indicate how close a movement is to the stored gesture?
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Would it be possible to have repeated presses of "Home" alternate leaping to the start of the line and the start of the tabbed in area, with "CTRL-Home" going to the top of the file-- so, like how text editors work in general? Right now I keep accidentally and repeatedly leaping to the start of the file by hitting "Home-Home. That darned muscle memory is difficult to break!
This is all on a USB keyboard by the way-- I don't have any intention to ever use the touch one, maybe the behavior is different there.
Another nice-to-have would be for the editor to allow for "SHIFT-CTRL-HOME", and "SHIFT-CTRL-PGUP"-style selections. I use those constantly in normal text editors, and it's missing here (although you can do "SHIFT" and the arrow keys at least).
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@rei_fuze
I have had great success at emulating the keyboard with teensy 2.00 without any missed keystrokes.It seems other micro boards beside Teensy are not detected as keyboard if u emulate them. -
@Zero-Division I think what you're describing is usually done as image file which can be represented by tar.gz or raw or whatever binary format Fuze Team wants to use. But totally agree, having reusable code would help :)
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My wish: upload and download (with a rating system) feature and game jams hosted directly in fuze
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Can you add some render mode and camera modes for 3d games to support labo vr?
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@Motley like a store front? Nice idea.
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@Jonboy This is a minor thing but while browsing the media, it would be nice to be able to copy the asset filename via some controller button so that it could be pasted into our project when we returned to the code editor.
I types the asset name in from memory and got it wrong (case sensitive) and then needed to go check it again. Not a big deal but might be an easy “nice touch”.
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@Malcolm You can do exactly this when viewing the media section accessed from the code editor. However - being able to do this while just browsing the media from the main menu would indeed be quite nice and is something I'll bring up.
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Going back to the roots of Fuze, and teaching kids to code... I've been thinking about how I first started and it was all about typing in the code (starting from the Spectrum manual, and swiftly moving on to magazines)..... Sharing programs with friend codes, and even the possibility of some future curated server based content is all well and good.. but what about having a page of simple games listings to type in?
Yes please!! That takes me back to 1982(ish), when I used to buy magazines like ZX Computing and spend hours typing code in line by line ..and then spending more hours trying to spot typos and debug it before it eventually worked (well sometimes). Great times!
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Would like to be able to identify if a global variable exists, and if not, be able to make a global variable from anywhere. Reason for this is because I like to keep various code libraries self-contained, where a person can initialize a library via functions without having to touch the base structures for them.
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I know we have shape_box, shape_triangle and shape_circle for collision shapes. Would it be possible to have a shape_precise for irregular shaped objects when the other three methods won't do?
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