Wishlist
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@Zero-Division I think what you're describing is usually done as image file which can be represented by tar.gz or raw or whatever binary format Fuze Team wants to use. But totally agree, having reusable code would help :)
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My wish: upload and download (with a rating system) feature and game jams hosted directly in fuze
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Can you add some render mode and camera modes for 3d games to support labo vr?
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@Motley like a store front? Nice idea.
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@Jonboy This is a minor thing but while browsing the media, it would be nice to be able to copy the asset filename via some controller button so that it could be pasted into our project when we returned to the code editor.
I types the asset name in from memory and got it wrong (case sensitive) and then needed to go check it again. Not a big deal but might be an easy “nice touch”.
Cheers! -
@Malcolm You can do exactly this when viewing the media section accessed from the code editor. However - being able to do this while just browsing the media from the main menu would indeed be quite nice and is something I'll bring up.
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Going back to the roots of Fuze, and teaching kids to code... I've been thinking about how I first started and it was all about typing in the code (starting from the Spectrum manual, and swiftly moving on to magazines)..... Sharing programs with friend codes, and even the possibility of some future curated server based content is all well and good.. but what about having a page of simple games listings to type in?
Yes please!! That takes me back to 1982(ish), when I used to buy magazines like ZX Computing and spend hours typing code in line by line ..and then spending more hours trying to spot typos and debug it before it eventually worked (well sometimes). Great times!
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Would like to be able to identify if a global variable exists, and if not, be able to make a global variable from anywhere. Reason for this is because I like to keep various code libraries self-contained, where a person can initialize a library via functions without having to touch the base structures for them.
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I know we have shape_box, shape_triangle and shape_circle for collision shapes. Would it be possible to have a shape_precise for irregular shaped objects when the other three methods won't do?
ie:
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Shape_mickeymouse? Shape_Smarties? Shape_Amphibious_landing-craft? Shape_Poke-in-the-eye?
If you get that reference then.. well, enjoy ;)
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I guess that you could have a shape polygon but you would have to have a mechanism to define the points
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@SteveZX81 But if you could easily do "Precise" you would never need the others. Still nothing is impossible (I say that as someone who wouldn't have to implement it)
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@pianofire said in Wishlist:
@SteveZX81 But if you could easily do "Precise" you would never need the others. Still nothing is impossible (I say that as someone who wouldn't have to implement it)
tbh Game Maker uses precise and box,circle, diamond etc. precise is used sparingly as it obviously takes more cpu grunt but it was nice to have that option. but yeah, you're right.
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I'm probably going to get laughed out of town here but, would you guys consider adding the ability to 'fold' functions?
When I say fold I mean all the code within that function is hidden (unless you select unfold). I know it's useless to most people but I have seen something like it before and it was quite a nice little thing. (well I thought so anyway)Edit: I remembered! It was Amos that let you fold procedures and I used it a lot.
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@SteveZX81 said in Wishlist:
I know we have shape_box, shape_triangle and shape_circle for collision shapes. Would it be possible to have a shape_precise for irregular shaped objects when the other three methods won't do?
ie:
The short answer (and workaround): It's possible to simulate more complex collision shapes by using multiple sprites. For example, the precise shape in this image could be constructed out of four sprites with triangle collision shapes!
The long answer is that concave shapes are not supported for collision purposes. (More info about the theorem used)
Providing these three basic primitives covers a lot of game-related collision cases out of the box, and you can do pretty much anything if you use multiple shapes for collision. -
@SteveZX81 yep good idea I've seen it as collapse and it makes it much easier to go through your programme. Code bookmark is similar and useful if you use it. And I mean me!!.
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@PeterPeoke I agree 100% with the screen scrolling biased to the right side while the help menu is open. rather than just inch 1 character at a time to the right, it jumps all the way to the right and barely shows any of the left side of the code. Makes it hard to read the help section and keep track of the code.
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For audio modulation, we currently have only Vibrato, which changes the frequency of the audio played to create a vibrating effect. Maybe we can have the option to also having Tremolo, which instead of frequency, it changes the volume so audio is played with a repeating effect (or with lower values, sound goes in and out).
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@Discostew said in Wishlist:
For audio modulation, we currently have only Vibrato, which changes the frequency of the audio played to create a vibrating effect. Maybe we can have the option to also having Tremolo, which instead of frequency, it changes the volume so audio is played with a repeating effect (or with lower values, sound goes in and out).
Which is the API for Vibrato?
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@Discostew said in Wishlist:
For audio modulation, we currently have only Vibrato, which changes the frequency of the audio played to create a vibrating effect. Maybe we can have the option to also having Tremolo, which instead of frequency, it changes the volume so audio is played with a repeating effect (or with lower values, sound goes in and out).
Which is the API for Vibrato?
Vibrato with FUZE can be done using
setModulator
and applying the sine wave (3) as the wave type.