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    I'm trying to create a randomized dungeon.

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    • Martin
      Martin Fuze Team last edited by Martin

      This is indeed a bug in the current (live) implementation of multi-deminsional arrays. The 2nd dimension (presumably 3rd+ too) will inherit the size of the first. I remember raising this issue previously.

      I just checked and it is already fixed in the upcoming 2.15.0 release. So in 2.15.0 the sample will work as you expect.

      It's a bit dirty, but as a workaround for now use this:

      int MAX_COL = 26
      int MAX_ROW = 6
      array level[MAX_COL][MAX_COL]
      
      for row = 0 to MAX_ROW loop
          for col = 0 to MAX_COL loop        // or len(level[0]) will work too here
              level[row][col] = random(5)
          repeat
      repeat
      

      This is of course wasteful because it defines a 26 x 26 array, but at least it works

      OrangePeel 1 Reply Last reply Reply Quote 3
      • OrangePeel
        OrangePeel @Martin last edited by

        @Martin Alrighty, thanks! :)

        1 Reply Last reply Reply Quote 2
        • xevdev
          xevdev F last edited by

          So
          I've been creating arrays
          Array whatever [ 1 ]
          And just increasing multi dimensional arrays and it seems to work.
          If that makes sense.

          CasualTie5 1 Reply Last reply Reply Quote 0
          • PickleCatStars
            PickleCatStars F last edited by

            No, what do you mean?

            1 Reply Last reply Reply Quote 1
            • CasualTie5
              CasualTie5 F @xevdev last edited by

              @xevdev do you mean creating new elements of an array, even if they exceed the declared array length?
              if yes, I'm pretty sure it is indeed an intended way of using arrays in FUZE

              1 Reply Last reply Reply Quote 1
              • xevdev
                xevdev F last edited by

                Yes exactly like that.

                1 Reply Last reply Reply Quote 1
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