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    I'm trying to create a randomized dungeon.

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    • DomDom
      DomDom F last edited by

      This post is deleted!
      OrangePeel 1 Reply Last reply Reply Quote 1
      • OrangePeel
        OrangePeel @DomDom last edited by

        @DomDom Okay, I'll try it.

        1 Reply Last reply Reply Quote 0
        • xevdev
          xevdev F @DomDom last edited by

          @DomDom surely 6 or greater

          DomDom 1 Reply Last reply Reply Quote 0
          • DomDom
            DomDom F @xevdev last edited by

            This post is deleted!
            1 Reply Last reply Reply Quote 0
            • xevdev
              xevdev F last edited by

              No thanks kept clear of sprites and the map. But I believe you.

              1 Reply Last reply Reply Quote 1
              • Martin
                Martin Fuze Team last edited by Martin

                This is indeed a bug in the current (live) implementation of multi-deminsional arrays. The 2nd dimension (presumably 3rd+ too) will inherit the size of the first. I remember raising this issue previously.

                I just checked and it is already fixed in the upcoming 2.15.0 release. So in 2.15.0 the sample will work as you expect.

                It's a bit dirty, but as a workaround for now use this:

                int MAX_COL = 26
                int MAX_ROW = 6
                array level[MAX_COL][MAX_COL]
                
                for row = 0 to MAX_ROW loop
                    for col = 0 to MAX_COL loop        // or len(level[0]) will work too here
                        level[row][col] = random(5)
                    repeat
                repeat
                

                This is of course wasteful because it defines a 26 x 26 array, but at least it works

                OrangePeel 1 Reply Last reply Reply Quote 3
                • OrangePeel
                  OrangePeel @Martin last edited by

                  @Martin Alrighty, thanks! :)

                  1 Reply Last reply Reply Quote 2
                  • xevdev
                    xevdev F last edited by

                    So
                    I've been creating arrays
                    Array whatever [ 1 ]
                    And just increasing multi dimensional arrays and it seems to work.
                    If that makes sense.

                    CasualTie5 1 Reply Last reply Reply Quote 0
                    • PickleCatStars
                      PickleCatStars F last edited by

                      No, what do you mean?

                      1 Reply Last reply Reply Quote 1
                      • CasualTie5
                        CasualTie5 F @xevdev last edited by

                        @xevdev do you mean creating new elements of an array, even if they exceed the declared array length?
                        if yes, I'm pretty sure it is indeed an intended way of using arrays in FUZE

                        1 Reply Last reply Reply Quote 1
                        • xevdev
                          xevdev F last edited by

                          Yes exactly like that.

                          1 Reply Last reply Reply Quote 1
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