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    I'm trying to create a randomized dungeon.

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    • DomDom
      DomDom F last edited by DomDom

      This post is deleted!
      xevdev 1 Reply Last reply Reply Quote 1
      • DomDom
        DomDom F last edited by

        This post is deleted!
        OrangePeel 1 Reply Last reply Reply Quote 1
        • OrangePeel
          OrangePeel @DomDom last edited by

          @DomDom Okay, I'll try it.

          1 Reply Last reply Reply Quote 0
          • xevdev
            xevdev F @DomDom last edited by

            @DomDom surely 6 or greater

            DomDom 1 Reply Last reply Reply Quote 0
            • DomDom
              DomDom F @xevdev last edited by

              This post is deleted!
              1 Reply Last reply Reply Quote 0
              • xevdev
                xevdev F last edited by

                No thanks kept clear of sprites and the map. But I believe you.

                1 Reply Last reply Reply Quote 1
                • Martin
                  Martin Fuze Team last edited by Martin

                  This is indeed a bug in the current (live) implementation of multi-deminsional arrays. The 2nd dimension (presumably 3rd+ too) will inherit the size of the first. I remember raising this issue previously.

                  I just checked and it is already fixed in the upcoming 2.15.0 release. So in 2.15.0 the sample will work as you expect.

                  It's a bit dirty, but as a workaround for now use this:

                  int MAX_COL = 26
                  int MAX_ROW = 6
                  array level[MAX_COL][MAX_COL]
                  
                  for row = 0 to MAX_ROW loop
                      for col = 0 to MAX_COL loop        // or len(level[0]) will work too here
                          level[row][col] = random(5)
                      repeat
                  repeat
                  

                  This is of course wasteful because it defines a 26 x 26 array, but at least it works

                  OrangePeel 1 Reply Last reply Reply Quote 3
                  • OrangePeel
                    OrangePeel @Martin last edited by

                    @Martin Alrighty, thanks! :)

                    1 Reply Last reply Reply Quote 2
                    • xevdev
                      xevdev F last edited by

                      So
                      I've been creating arrays
                      Array whatever [ 1 ]
                      And just increasing multi dimensional arrays and it seems to work.
                      If that makes sense.

                      CasualTie5 1 Reply Last reply Reply Quote 0
                      • PickleCatStars
                        PickleCatStars F last edited by

                        No, what do you mean?

                        1 Reply Last reply Reply Quote 1
                        • CasualTie5
                          CasualTie5 F @xevdev last edited by

                          @xevdev do you mean creating new elements of an array, even if they exceed the declared array length?
                          if yes, I'm pretty sure it is indeed an intended way of using arrays in FUZE

                          1 Reply Last reply Reply Quote 1
                          • xevdev
                            xevdev F last edited by

                            Yes exactly like that.

                            1 Reply Last reply Reply Quote 1
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