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    I'm trying to create a randomized dungeon.

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    • OrangePeel
      OrangePeel @landein207 last edited by

      @landein207 I tried that, but because it was all the same variable in the end of the loop it ended up being the same still.

      1 Reply Last reply Reply Quote 0
      • PickleCatStars
        PickleCatStars F last edited by

        Post a screenshot of the bit that’s giving you trouble :)

        1 Reply Last reply Reply Quote 0
        • DomDom
          DomDom F last edited by DomDom

          This post is deleted!
          xevdev 1 Reply Last reply Reply Quote 1
          • DomDom
            DomDom F last edited by

            This post is deleted!
            OrangePeel 1 Reply Last reply Reply Quote 1
            • OrangePeel
              OrangePeel @DomDom last edited by

              @DomDom Okay, I'll try it.

              1 Reply Last reply Reply Quote 0
              • xevdev
                xevdev F @DomDom last edited by

                @DomDom surely 6 or greater

                DomDom 1 Reply Last reply Reply Quote 0
                • DomDom
                  DomDom F @xevdev last edited by

                  This post is deleted!
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                  • xevdev
                    xevdev F last edited by

                    No thanks kept clear of sprites and the map. But I believe you.

                    1 Reply Last reply Reply Quote 1
                    • Martin
                      Martin Fuze Team last edited by Martin

                      This is indeed a bug in the current (live) implementation of multi-deminsional arrays. The 2nd dimension (presumably 3rd+ too) will inherit the size of the first. I remember raising this issue previously.

                      I just checked and it is already fixed in the upcoming 2.15.0 release. So in 2.15.0 the sample will work as you expect.

                      It's a bit dirty, but as a workaround for now use this:

                      int MAX_COL = 26
                      int MAX_ROW = 6
                      array level[MAX_COL][MAX_COL]
                      
                      for row = 0 to MAX_ROW loop
                          for col = 0 to MAX_COL loop        // or len(level[0]) will work too here
                              level[row][col] = random(5)
                          repeat
                      repeat
                      

                      This is of course wasteful because it defines a 26 x 26 array, but at least it works

                      OrangePeel 1 Reply Last reply Reply Quote 3
                      • OrangePeel
                        OrangePeel @Martin last edited by

                        @Martin Alrighty, thanks! :)

                        1 Reply Last reply Reply Quote 2
                        • xevdev
                          xevdev F last edited by

                          So
                          I've been creating arrays
                          Array whatever [ 1 ]
                          And just increasing multi dimensional arrays and it seems to work.
                          If that makes sense.

                          CasualTie5 1 Reply Last reply Reply Quote 0
                          • PickleCatStars
                            PickleCatStars F last edited by

                            No, what do you mean?

                            1 Reply Last reply Reply Quote 1
                            • CasualTie5
                              CasualTie5 F @xevdev last edited by

                              @xevdev do you mean creating new elements of an array, even if they exceed the declared array length?
                              if yes, I'm pretty sure it is indeed an intended way of using arrays in FUZE

                              1 Reply Last reply Reply Quote 1
                              • xevdev
                                xevdev F last edited by

                                Yes exactly like that.

                                1 Reply Last reply Reply Quote 1
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