Finished Projects
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If you want me to move anything from WIP to Finished Projects just let me know here
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Amazingly I actually have a couple to add:
1- Fuzeotron https://fuzearena.com/forum/topic/1128/twin-stick-shooter-fuzeotron/93
2- Subs https://fuzearena.com/forum/topic/614/subs-another-game-attempt/32Thank you
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Patience Solitaire is at version 1.0.1 now: https://fuzearena.com/forum/topic/916/patience-solitaire/17
But I do still have idea's for minor improvements some day, I hope that's ok -
@PB____ Well I can always move it back to WIP if you want me to
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Da Bean https://fuzearena.com/forum/topic/835/da-bean-got-pimped
Thanks! -
Rubik's Cube Toy Simulator https://fuzearena.com/forum/topic/829/rubik-s-cube-toy-simulator
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A small tech demo of using
setDrawTarget()
with different layers. In this case I simulate an old-school system such as the ZX Spectrum. As mentioned the demo introduces draw targets, drawing to images, creating an image withuploadImage()
(NOTE: this is not uploading from PC to Switch or anything of that nature). Finally it add a renderEffect. The actual play itself also demonstrates sprite collision and bouncing sprites off each other.Share code: N35XDMND9W
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Smack Man
https://fuzearena.com/forum/post/10622
Thanks! -
ROBOLINT
ID-ND6TCNND5U
4 levels
4 unique BossesSURVIVE
ID-4PX73MND5U
It's been known my games can be to hard so i made a hard retro reversion of Donkey Kong.