Untitled 3D Ball-Rolling Game
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If and when this goes up for download, I am gonna be replacing those pins with animals and people.
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I've made some minor visual updates. This includes:
- a couple new particle effects
- fading platforms close to the camera
- making platforms that obstruct the ball transparent
- and shadows
twitter.com/Scrubz_FZ/status/1382040264664055815
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Looks great! Very polished!
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New intro and outro animations:
twitter.com/Scrubz_FZ/status/1384751732706611203
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You have such a nice feel for animations. Really like your style
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@scrubz This is looking unbelivably good.. You have a brilliant sense for this. I second what @jaywalker said! This is consumate, professional work.
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Absolutely amazing!
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I'm getting dangerously close to release! Menus are done; level design is done enough. All I have left is sound design and a few minor tweaks.
Updated title screen and level select:
twitter.com/Scrubz_FZ/status/1386181014549012480
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@Scrubz the new screens look really good. I wonder about the level select where it shows previews of the levels. Did you save screenshots of these images in the file or do you actually render those realtime ? Or do you load all levels once at startup and draw it to an array of images you keep in memory to be used in the level selector ?
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@joyrider3774 Your last guess is pretty much exactly what I did.
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Loving this game! Very polished.
I like your opening title screen. Is that done with 3D letters, scaling the y-axis using an elastic easing function?
Or done in 2D somehow (using drawQuad?)? Either way, impressive! -
@Slydog Many thanks!
I made the title screen with a combination of 3D and 2D graphics. I figured out a way to import custom 3D models and I used that method to create the letters. Before the game starts, I render each letter to an image and attach each image to a sprite. In the main loop, all I did was scale the sprites using physics.
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It's been released! fuzearena.com/forum/topic/1649