Missile Command
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Very nice! Exact copies are overrated in my book. Emulation has been around for years now. I'm more in to seeing people reimplement (simulate maybe?) than create exact copies.
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Cool! Did you draw it small with 10px each letter and then just upsized it in your code, or did you draw it at the final size?
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Nope I'm too dumb to think of an easy way to do it, lol. I created it at the full size (which took me quite some time)
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@SteveZX81 how do you load a title screen before your game like that i can only
do simple text with button press ?
loving your classic reworks btw -
@SteveZX81 this is pragmatic and allows full control. I just asked because I am intrested in all kinds of custom fonts for our game projects.
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@waldron you could make a function called titleScreen() at the beginning of your main loop and within that function create a loop that continues while you haven't hit "a".
loop titleScreen() // your main game code here repeat function titleScreen() c = controls(0) while !c.a loop printAt("To continue press A ...") // enter all of your code for your title screen here! repeat return void
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What are you stuck on? That looks great!