I know this is a low chance that you will actually give me this but may I please have the source code for the 3D engine you use in fuse4 because I am trying to make a web version off fuze4.
Thanks Kat, I think that will come in handy for my inventory system! I had something similar but this looks like it will give more control over speed :)
Check out the command reference for touch() it's in inputs.
I've used it in pogo Jo and Conways game of life
In Jo it's about 6 lines long as it just uses the y vector of the screen touch
In life it's bigger because it needs to ignore a constant touch to the screen so its only one input
@BildoCZ Have a look at setSpriteSpeed: https://fuzearena.com/help/view/setSpriteSpeed This sets the sprites speed in the x and y directions. The example uses some trigonometery (atan2) to point the sprite in the right direction.
Thanks all, I've done a lot of work with unicode and I don't know what they based their implementation off of. At least that answers my question though :)
So it's meant to extend drawSheet's function much like how drawImageEx extends drawImage? Interesting. That already gives me a suggested feature for it, but I'll make a separate thread for that.