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    • spikey

      Replace within selection deletes content
      • spikey

      2
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      2
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      141
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      Willpowered

      Thanks for the report- I've put it on the to-do list!

    • Z-Mann

      ref argument picks up previous function argument on name clash with calling context
      • Z-Mann

      3
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      3
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      Dave

      This is being looked and currently and will most likely be fixed in the next patch!

    • joyrider3774

      Actual code size in editor is affecting available memory program has to start with until fuze restart
      • joyrider3774

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      Spacemario

      @vinicity Thanks, I'll take a look! And yeeessss... deltaTime... that sounds exactly along the lines of what I was thinking...

      In the interest of time, I'm tempted to just forge ahead with my game as-is, then make a "2.0 engine revision" with improvements like this, and which I (and others if they want) could also use for future projects...

    • joyrider3774

      Consistent reproducable fuze hang only fixable by restarting fuze.
      • joyrider3774

      3
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      3
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      170
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      joyrider3774

      @Willpowered thanks, luckily it's not easily triggerable unless you pressed accidently F5 in that location in the image selector (like i did).

    • vinicity

      Weird memory issues.
      • vinicity

      4
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      255
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      Willpowered

      There is also an issue with not all memory being returned when restarting the game.

      In F4NS 3.0.0, the interpreter uses a pool for some internal resources, which are around 32MB each. These aren't cleaned up at the end of program execution, but rather reused on the next run. They're also reused during program execution. You may notice a lower available memory while running your games due to this, but it also increases speed. This system may change in a future version.

      These two issues eventually causes an memory allocation error when I start my program (after a long Fuze session with lots of program restarts).

      Possibly related to this issue: https://fuzearena.com/forum/topic/1598/actual-code-size-in-editor-is-affecting-available-memory-program-has-to-start-with-until-fuze-restart

      Thanks for the report! I'm looking into the memory issues.

    • Z-Mann

      Integer size and large integer parsing
      • Z-Mann

      4
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      Votes
      4
      Posts
      189
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      spikey

      @Z-Mann First I thought its how the parser interprets plain numbers, but because it works for int() it must be the implementation of the operator =. - Well, I guess everyone got bored to sleep after "First I thought". 😶

    • joyrider3774

      DrawText has a character limit which is way too short if you are using multiline strings
      • joyrider3774

      3
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      3
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      205
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      joyrider3774

      i know the example might seem weird but i actually had this problem in my competetion entry i'm making it's there that i first noticed it. I'll probably have to split it up in multiple writetext calls to go around the issue currently. Good to know it's going to be addressed though

    • Z-Mann

      ref does nothing when feeding array elements to a function
      ref • • Z-Mann

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      PB____

      I think it means that you would be able to do something like this:

      function increase(ref data) data.value += 1 return void example = [ .member = [ .value = 1 ] ] print(example.member.value, "\n") increase(example.member) print(example.member.value) // currently this value is not updated update() sleep(10)
    • joyrider3774

      FreeModel / FreeAudio seem to be missing...
      • joyrider3774

      3
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      3
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      joyrider3774

      nice thanks, thats good to know

    • vinicity

      Touch controls are missing for some dialogs.
      • vinicity

      2
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      2
      Posts
      154
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      Willpowered

      Thanks for the report- I've put it on the to-do list.

    • joyrider3774

      Stacktraces have problems with multiline function calls
      • joyrider3774

      2
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      Votes
      2
      Posts
      159
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      Willpowered

      Thanks for the report! A fix will be coming with the next patch.

    • joyrider3774

      Multiline strings affect display of stacktraces, line numbers + error line program jumps to in code in editor
      • joyrider3774

      2
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      2
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      153
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      Willpowered

      Thanks for the report! A fix will be coming with the next patch.

    • joyrider3774

      Setting volume to 0 on a certain channel should not stop ever repeating audio being played on that channel
      • joyrider3774

      5
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      226
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      joyrider3774

      hmm PlayAudio has the same the problem. If you set volume to 0 in playaudio and then call setvolume(0,1) later its not being played anymore either.

      this does not work either
      c36bbb46-7800-49f7-8d14-41767f2b7bec-image.png

      It seems everywhere in fuze a volume of 0 is considered the same as do not play audio (anymore) or stop playing audio. To me this is not the same an audio file can perfectly play / start with a volume of 0 and later the volume can be increased or changed on that channel to make it audible.

      The same workaround as before does work here also
      bf2ee31a-65a0-45b5-a277-a6e2038a8e49-image.png

    • joyrider3774

      getDrawTarget is missing in help files (both online as in fuze itself)
      • joyrider3774

      3
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      3
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      155
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      joyrider3774

      ah did not see that it existed already

    • joyrider3774

      External keyboard keys being typed in code editor when they should not...
      • joyrider3774

      1
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      125
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      No one has replied

    • F

      Map Editor Bug
      bug • • faz808

      2
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      365
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      waldron

      @faz808 if you create a new map and don't scroll or click existing one's it will be fine. It's a workaround but it works. I think it happens if you remove images that are placed in maps or if a map gets copied it gets curupted sometimes.

    • Chronos

      Memory Allocation Failed: loading models
      error models memory • • Chronos

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      Chronos

      @LinkCraft That's unfortunate. :(

      At least I hadn't started making the collision zones for each tile I was going to work with.

      Maybe I can downscale.

      Thanks for looking into this.
      Jason

    • Chronos

      For loop bug
      • Chronos

      7
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      258
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      waldron

      @Chronos oh I see wish I could help

    • joyrider3774

      Fuze hard crashing, caused by user program
      • joyrider3774

      3
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      3
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      178
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      joyrider3774

      ok thats good to know :)

    • ILoveFuze

      Error On Wrong Line
      • ILoveFuze

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      154
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      pianofire

      Thanks for reporting. I believe this is fixed on the upcoming patch