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    • pobtastic

      getSpriteAnimFrame() returns a zero-based index rather than the frame
      • pobtastic

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      Willpowered

      I agree, I'll make a note right now for the documentation team. Thanks!

    • pobtastic

      setSpriteScale / getSpriteSize - negative values, is this correct?
      • pobtastic

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      Martin

      My understanding is that it is entirely ententional to permit negative values for sprite scale as that's how sprite flipping is done in Fuze, but I'm as surprised as you that sprite width is returning negative because like you say, the width is the width whether it's flipped or not!

      I'm going to raise a bug report for this, scale shouldn't have anything to do with width from a negative / positive point of view...

    • spikey

      Suggestion for rotateShapeByOrigin()
      • spikey

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      3
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      216
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      Willpowered

      @spikey Thanks for the suggestion, I've made a note to bring it up for internal discussion. I agree, it would make sense for shapes to have an origin like sprites!

      (And sorry it took so long to get back to you!)

    • spikey

      Memory leak using strReplace()
      strreplace bug • • spikey

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      6
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      592
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      Willpowered

      Thanks for the report @spikey, it looks like there was a similar string-related issue fixed for 2.15.0 but it's not quite the same as this one. This issue is specific to strReplace. I've verified the issue and we'll have this fixed in the next patch.

    • vinicity

      Array of structs breaks when adding new structs.
      • vinicity

      7
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      7
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      260
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      Willpowered

      Thanks for the report- A fix is in the works!

    • vinicity

      When using copyImage() on the framebuffer, it captures the previous frame.
      • vinicity

      2
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      2
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      167
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      Willpowered

      Thanks for the report- We're aware of various issues like this, and I've put this in the log for reference. The short answer is that it has to do with how the drawing instructions for each frame are processed internally, which are not necessarily synchronized with what the program is doing.

    • vinicity

      The spritesheet for Ansimuz/Portraits is wrong.
      • vinicity

      2
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      2
      Posts
      137
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      Dave

      Thank you for reporting this. We're aware of a couple other problems with the new Ansimuz assets.

    • Z-Mann

      drawMap() into an image has problems if the map is unloaded before the next update() call
      • Z-Mann

      1
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      1
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      113
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      No one has replied

    • vinicity

      createPoly() is broken for concave polygons!
      • vinicity

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      5
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      231
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      vinicity

      Turns out it was pretty easy to switch to using triangles instead!

    • C

      "Backspace" on the virtual keyboard not detectable using getKeyboardBuffer()
      • chiizujin

      2
      1
      Votes
      2
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      230
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      RodrigoDavy

      I found out you can't detect backspace yesterday too. It's a shame, as I was coding a way to write commands in real time while rendering 3D stuff, and it's quite clunky without the backspace key

    • RodrigoDavy

      Crash when declaring array with var and then setting a value
      • RodrigoDavy

      2
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      Votes
      2
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      136
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      pianofire

      @RodrigoDavy Thanks for letting us know I will report this

    • LinkCraft

      I don’t even know what happened
      • LinkCraft

      2
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      2
      Posts
      190
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      RodrigoDavy

      Did you declare an array inside a var type? I had a crash because of this, I'm gonna make a post about it

    • xevdev

      len() is broken in some circumstances with 2.15
      • xevdev

      2
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      2
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      144
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      pianofire

      Thanks for reporting. We will look into it

    • vinicity

      The ref keyword doesn't work for int, string, vector, struct...
      fuze 2.15 • • vinicity

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      vinicity

      My example function doesn’t change the type, though.

      It could, however, but even then I would expect it to work, and the only thing that should happen is a run-time error in case the user tries to use the changed variable incorrectly with regards to types...

      That would be my expected behaviour for ref.

    • PB____

      struct properties are disposed while they still have a reference
      • PB____

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      PB____

      @spikey I've checked to be sure, but yes, I'm using this type of constructor pattern to create new structures based on values provided to the function.

      For example in my template code I have a function called command_input to create a struct that keeps track of the buttons you've pressed.
      However, I get a new version of that struct every frame, so I have not tested if structures created with this pattern survive if they exist for a long time. But if that's not the case, then that's a bug :)

    • spikey

      Audio file Gijs De Mik/Dango_SunRise(A) drops silent at 1:09
      bug audio file • • spikey

      3
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      3
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      473
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      spikey

      @Willpowered The value 69.6 seconds fits perfect. I adjusted my game. Thanks a lot.

    • DomDom

      This topic is deleted!
      • DomDom

      8
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    • vinicity

      Curves drawn using createCurve does not quite hit the final point.
      • vinicity

      3
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      3
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      300
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      Willpowered

      I've put this on the to-do list. Thanks for the report!

    • PB____

      str() truncates at 1023
      • PB____

      2
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      2
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      211
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      Willpowered

      Thanks for the report, I put it on the to-do list!

    • PB____

      Crashing Fuze with drawQuad
      • PB____

      4
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      4
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      378
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      Willpowered

      @PB____ Thanks for the report, I've put it on the to-do list.

      @DomDom Could you provide a screenshot of this behavior, so I can visualize it a little easier?

    • undefined


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