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    Problems with collisions

    Beginners
    collision help
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    • landein207
      landein207 last edited by

      @Jongjungbu that code setSpriteSpeed(player,150,0)
      col = collideSprites(player,wall,false,false)
      if col.exists then
      setSpriteSpeed(player,0,0)
      endif

      It will make the player get stuck to the wall :P

      Jongjungbu 1 Reply Last reply Reply Quote 2
      • waldron
        waldron F last edited by

        Iv made a collision demo for you download code NDL89RND5U

        1 Reply Last reply Reply Quote 3
        • Jongjungbu
          Jongjungbu F @landein207 last edited by

          @landein207

          Well, I sort of simplified it. But maybe check out waldron's example :)

          1 Reply Last reply Reply Quote 0
          • waldron
            waldron F @landein207 last edited by

            @landein207 the demo is pending but should be available soon.

            1 Reply Last reply Reply Quote 0
            • landein207
              landein207 last edited by

              Ok thanks for helping me understanding how collisions work here :)

              1 Reply Last reply Reply Quote 2
              • pianofire
                pianofire Fuze Team last edited by

                That has been approved

                1 Reply Last reply Reply Quote 2
                • waldron
                  waldron F last edited by

                  Lightning ⚡ fast :)

                  pianofire 1 Reply Last reply Reply Quote 0
                  • pianofire
                    pianofire Fuze Team @waldron last edited by

                    @waldron Express delivery!

                    1 Reply Last reply Reply Quote 3
                    • landein207
                      landein207 last edited by

                      Ok i just saw the code i understand how to make collisions with setplayerspeed now i think i will try see in another games with setspritelocation controls to see how to make collisions because im trying to make a game like undertale battle fan made that i think would be hard to play with a always moving character but thanks a lot now i know how to work with collidesprites + setspritespeed thank you all for helping me :)

                      waldron 1 Reply Last reply Reply Quote 3
                      • waldron
                        waldron F @landein207 last edited by

                        @landein207 that's fine that demo was just to demonstrate collision for you. I can update the demo tomorrow to stop the player when not pressing the button and also add in another way to move the player without using the setspritespeed

                        1 Reply Last reply Reply Quote 0
                        • landein207
                          landein207 last edited by

                          Ok @waldron i was testing with the demo that you gave to me and i was trying to do the controls like this

                          loop
                          clear()
                          plr.show_collision_shape = true
                          wall.show_collision_shape = true
                          c = controls(0)
                          oldc = controls(0)

                          If c.lx == 0 and c.ly == 0 then
                          Setspritespeed(plr,0,0)
                          endif

                          If c.lx > 0 then
                          Setspritespeed(plr,100,0)
                          endif
                          If c.lx < 0 then
                          Setspritespeed(plr,-100,0)
                          endif
                          If c.ly > 0 then
                          Setspritespeed(plr,0,-100)
                          endif
                          If c.ly < 0 then
                          Setspritespeed(plr,0,100)
                          endif
                          If c.lx > 0 and c.ly < 0 then
                          Setspritespeed(plr,100,100)
                          endif
                          If c.lx < 0 and c.ly < 0 then
                          Setspritespeed(plr,-100,100)
                          endif
                          If c.lx < 0 and c.ly > 0 then
                          Setspritespeed(plr,-100,-100)
                          endif
                          If c.lx > 0 and c.ly > 0 then
                          Setspritespeed(plr,100,-100)
                          endif
                          //the rest of the code

                          but idk how this happens but looks that the diagonal one override the another one how does that work with out the diagonals override the rest of the controls?

                          waldron 1 Reply Last reply Reply Quote 1
                          • waldron
                            waldron F @landein207 last edited by

                            @landein207 it's a different ball game when using the stick as it's very sensitive. there's also many ways to go about movement. Have a look at some of the sample programs in fuze and see how they ✋ handle movement.il update the demo tomorrow with stick controls

                            1 Reply Last reply Reply Quote 1
                            • R
                              Richard F last edited by

                              I think you want something like:

                              setSpriteSpeed (plr,100*c.lx,-100*c.ly)
                              

                              Though 100 seems fast, but is in line with what you had.

                              1 Reply Last reply Reply Quote 2
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