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    Problems with collisions

    Beginners
    collision help
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    • Jongjungbu
      Jongjungbu F last edited by

      If you decide to use setSpriteSpeed(), what you ought to do after the collision event happens is then stop the player from moving yourself.

      setSpriteSpeed(player,150,0)
      col = collideSprites(player,wall,false,false)
      if col.exists then
      setSpriteSpeed(player,0,0)
      endif

      1 Reply Last reply Reply Quote 0
      • landein207
        landein207 last edited by

        @Jongjungbu that code setSpriteSpeed(player,150,0)
        col = collideSprites(player,wall,false,false)
        if col.exists then
        setSpriteSpeed(player,0,0)
        endif

        It will make the player get stuck to the wall :P

        Jongjungbu 1 Reply Last reply Reply Quote 2
        • waldron
          waldron F last edited by

          Iv made a collision demo for you download code NDL89RND5U

          1 Reply Last reply Reply Quote 3
          • Jongjungbu
            Jongjungbu F @landein207 last edited by

            @landein207

            Well, I sort of simplified it. But maybe check out waldron's example :)

            1 Reply Last reply Reply Quote 0
            • waldron
              waldron F @landein207 last edited by

              @landein207 the demo is pending but should be available soon.

              1 Reply Last reply Reply Quote 0
              • landein207
                landein207 last edited by

                Ok thanks for helping me understanding how collisions work here :)

                1 Reply Last reply Reply Quote 2
                • pianofire
                  pianofire Fuze Team last edited by

                  That has been approved

                  1 Reply Last reply Reply Quote 2
                  • waldron
                    waldron F last edited by

                    Lightning ⚡ fast :)

                    pianofire 1 Reply Last reply Reply Quote 0
                    • pianofire
                      pianofire Fuze Team @waldron last edited by

                      @waldron Express delivery!

                      1 Reply Last reply Reply Quote 3
                      • landein207
                        landein207 last edited by

                        Ok i just saw the code i understand how to make collisions with setplayerspeed now i think i will try see in another games with setspritelocation controls to see how to make collisions because im trying to make a game like undertale battle fan made that i think would be hard to play with a always moving character but thanks a lot now i know how to work with collidesprites + setspritespeed thank you all for helping me :)

                        waldron 1 Reply Last reply Reply Quote 3
                        • waldron
                          waldron F @landein207 last edited by

                          @landein207 that's fine that demo was just to demonstrate collision for you. I can update the demo tomorrow to stop the player when not pressing the button and also add in another way to move the player without using the setspritespeed

                          1 Reply Last reply Reply Quote 0
                          • landein207
                            landein207 last edited by

                            Ok @waldron i was testing with the demo that you gave to me and i was trying to do the controls like this

                            loop
                            clear()
                            plr.show_collision_shape = true
                            wall.show_collision_shape = true
                            c = controls(0)
                            oldc = controls(0)

                            If c.lx == 0 and c.ly == 0 then
                            Setspritespeed(plr,0,0)
                            endif

                            If c.lx > 0 then
                            Setspritespeed(plr,100,0)
                            endif
                            If c.lx < 0 then
                            Setspritespeed(plr,-100,0)
                            endif
                            If c.ly > 0 then
                            Setspritespeed(plr,0,-100)
                            endif
                            If c.ly < 0 then
                            Setspritespeed(plr,0,100)
                            endif
                            If c.lx > 0 and c.ly < 0 then
                            Setspritespeed(plr,100,100)
                            endif
                            If c.lx < 0 and c.ly < 0 then
                            Setspritespeed(plr,-100,100)
                            endif
                            If c.lx < 0 and c.ly > 0 then
                            Setspritespeed(plr,-100,-100)
                            endif
                            If c.lx > 0 and c.ly > 0 then
                            Setspritespeed(plr,100,-100)
                            endif
                            //the rest of the code

                            but idk how this happens but looks that the diagonal one override the another one how does that work with out the diagonals override the rest of the controls?

                            waldron 1 Reply Last reply Reply Quote 1
                            • waldron
                              waldron F @landein207 last edited by

                              @landein207 it's a different ball game when using the stick as it's very sensitive. there's also many ways to go about movement. Have a look at some of the sample programs in fuze and see how they ✋ handle movement.il update the demo tomorrow with stick controls

                              1 Reply Last reply Reply Quote 1
                              • R
                                Richard F last edited by

                                I think you want something like:

                                setSpriteSpeed (plr,100*c.lx,-100*c.ly)
                                

                                Though 100 seems fast, but is in line with what you had.

                                1 Reply Last reply Reply Quote 2
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