Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Problems with collisions

    Beginners
    collision help
    7
    36
    2355
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • waldron
      waldron F last edited by

      Iv made a collision demo for you download code NDL89RND5U

      1 Reply Last reply Reply Quote 3
      • Jongjungbu
        Jongjungbu F @landein207 last edited by

        @landein207

        Well, I sort of simplified it. But maybe check out waldron's example :)

        1 Reply Last reply Reply Quote 0
        • waldron
          waldron F @landein207 last edited by

          @landein207 the demo is pending but should be available soon.

          1 Reply Last reply Reply Quote 0
          • landein207
            landein207 last edited by

            Ok thanks for helping me understanding how collisions work here :)

            1 Reply Last reply Reply Quote 2
            • pianofire
              pianofire Fuze Team last edited by

              That has been approved

              1 Reply Last reply Reply Quote 2
              • waldron
                waldron F last edited by

                Lightning ⚡ fast :)

                pianofire 1 Reply Last reply Reply Quote 0
                • pianofire
                  pianofire Fuze Team @waldron last edited by

                  @waldron Express delivery!

                  1 Reply Last reply Reply Quote 3
                  • landein207
                    landein207 last edited by

                    Ok i just saw the code i understand how to make collisions with setplayerspeed now i think i will try see in another games with setspritelocation controls to see how to make collisions because im trying to make a game like undertale battle fan made that i think would be hard to play with a always moving character but thanks a lot now i know how to work with collidesprites + setspritespeed thank you all for helping me :)

                    waldron 1 Reply Last reply Reply Quote 3
                    • waldron
                      waldron F @landein207 last edited by

                      @landein207 that's fine that demo was just to demonstrate collision for you. I can update the demo tomorrow to stop the player when not pressing the button and also add in another way to move the player without using the setspritespeed

                      1 Reply Last reply Reply Quote 0
                      • landein207
                        landein207 last edited by

                        Ok @waldron i was testing with the demo that you gave to me and i was trying to do the controls like this

                        loop
                        clear()
                        plr.show_collision_shape = true
                        wall.show_collision_shape = true
                        c = controls(0)
                        oldc = controls(0)

                        If c.lx == 0 and c.ly == 0 then
                        Setspritespeed(plr,0,0)
                        endif

                        If c.lx > 0 then
                        Setspritespeed(plr,100,0)
                        endif
                        If c.lx < 0 then
                        Setspritespeed(plr,-100,0)
                        endif
                        If c.ly > 0 then
                        Setspritespeed(plr,0,-100)
                        endif
                        If c.ly < 0 then
                        Setspritespeed(plr,0,100)
                        endif
                        If c.lx > 0 and c.ly < 0 then
                        Setspritespeed(plr,100,100)
                        endif
                        If c.lx < 0 and c.ly < 0 then
                        Setspritespeed(plr,-100,100)
                        endif
                        If c.lx < 0 and c.ly > 0 then
                        Setspritespeed(plr,-100,-100)
                        endif
                        If c.lx > 0 and c.ly > 0 then
                        Setspritespeed(plr,100,-100)
                        endif
                        //the rest of the code

                        but idk how this happens but looks that the diagonal one override the another one how does that work with out the diagonals override the rest of the controls?

                        waldron 1 Reply Last reply Reply Quote 1
                        • waldron
                          waldron F @landein207 last edited by

                          @landein207 it's a different ball game when using the stick as it's very sensitive. there's also many ways to go about movement. Have a look at some of the sample programs in fuze and see how they ✋ handle movement.il update the demo tomorrow with stick controls

                          1 Reply Last reply Reply Quote 1
                          • R
                            Richard F last edited by

                            I think you want something like:

                            setSpriteSpeed (plr,100*c.lx,-100*c.ly)
                            

                            Though 100 seems fast, but is in line with what you had.

                            1 Reply Last reply Reply Quote 2
                            • First post
                              Last post