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    Good articles found on the web.

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    • waldron
      waldron F last edited by

      1 Reply Last reply Reply Quote 4
      • spikey
        spikey F last edited by

        @waldron very inspiring - like it
        21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)
        29:02 "a game has a finite amount of resources" -> oh yeah, free-time, length of the night, he suggest to watch the scope and use "modular" principle: re-use wherever possible

        Jongjungbu 1 Reply Last reply Reply Quote 2
        • Jongjungbu
          Jongjungbu F @spikey last edited by

          @spikey said in Good articles found on the web.:

          @waldron very inspiring - like it
          21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)

          That sounds like an invitation for me to start yet another WIP. I haven't even posted here about my BurgerFuzion WIP :)

          1 Reply Last reply Reply Quote 5
          • landein207
            landein207 last edited by

            I don't know if this is super useful but it can help if u run out of ideas for ur games

            1: https://www.gamedesigning.org/gaming/game-ideas/
            And
            2: https://orteil.dashnet.org/gamegen

            Im not sure that the 2nd works to every1
            I hope this helps :)

            Jongjungbu 1 Reply Last reply Reply Quote 1
            • Jongjungbu
              Jongjungbu F @landein207 last edited by

              @landein207 said in Good articles found on the web.:

              2: https://orteil.dashnet.org/gamegen

              "An experimental game where you rewrite bread and it's sort of a parody."
              Haha, what does that even mean.

              1 Reply Last reply Reply Quote 2
              • landein207
                landein207 last edited by

                Idek lol it is random to generate ideas and is a true madness of silly ideas

                1 Reply Last reply Reply Quote 1
                • PickleCatStars
                  PickleCatStars F last edited by

                  Rewrite bread huh?

                  Jongjungbu 1 Reply Last reply Reply Quote 1
                  • Jongjungbu
                    Jongjungbu F @PickleCatStars last edited by

                    @toxibunny I didn't know this was even a thing!

                    1 Reply Last reply Reply Quote 1
                    • waldron
                      waldron F last edited by


                      A handy video diving into sprite camera's with different set-ups

                      1 Reply Last reply Reply Quote 2
                      • PickleCatStars
                        PickleCatStars F last edited by

                        https://www.gamedev.net/tutorials/programming/artificial-intelligence/the-total-beginners-guide-to-game-ai-r4942/

                        An article about different approaches to AI for your baddies and npcs. Gives a quick overview from the very simplest to stuff I had to skip past to avoid a headache. Good to get you thinking though :)

                        1 Reply Last reply Reply Quote 7
                        • Doriphor
                          Doriphor last edited by Doriphor

                          I've been subscribed to this channel for a while, but I found one of his videos that might be a great addition to this list:

                          1 Reply Last reply Reply Quote 7
                          • vinicity
                            vinicity F last edited by

                            1 Reply Last reply Reply Quote 6
                            • SteveZX81
                              SteveZX81 F last edited by

                              @Doriphor I tried watching that video, it's 47mins long and by the time it got to 1 min and 9 seconds it was over my head and I had no idea what he was on about. lol

                              1 Reply Last reply Reply Quote 3
                              • vinicity
                                vinicity F last edited by

                                Nice article about designing video games bosses. Since that is exactly what I'm doing at the moment, I found it very interesting...
                                https://www.gamasutra.com/blogs/MichaelMolinari/20100619/87532/Video_Game_Boss_Design_For_Shmups.php

                                1 Reply Last reply Reply Quote 4
                                • vinicity
                                  vinicity F last edited by

                                  Some nice pixel art tutorials...

                                  https://saint11.org/blog/pixel-art-tutorials/

                                  1 Reply Last reply Reply Quote 5
                                  • PickleCatStars
                                    PickleCatStars F last edited by

                                    Here’s a good one to get started with isometric: http://clintbellanger.net/articles/isometric_math/

                                    1 Reply Last reply Reply Quote 5
                                    • PickleCatStars
                                      PickleCatStars F last edited by

                                      I have just found this page about making functions to play musical scales and chords. It walks you through it, beginning to end, full pseudocode.
                                      http://www.guitarland.com/Music10/FGA/LectureMIDIscales.html

                                      1 Reply Last reply Reply Quote 3
                                      • vinicity
                                        vinicity F last edited by

                                        What a great find. Very interesting stuff!

                                        1 Reply Last reply Reply Quote 0
                                        • vinicity
                                          vinicity F last edited by vinicity

                                          http://shmuptheory.blogspot.com/2010/02/anatomy-of-shmup.html

                                          I thought this was a great article about designing shmups. I really tried to take in as many of these tips as possible when designing my latest game.

                                          1 Reply Last reply Reply Quote 3
                                          • joyrider3774
                                            joyrider3774 last edited by

                                            I had posted this elsewhere already but posting here also for other people when they watch it. Tweening functions are just simple functions you do on a value between 0 and 1 and change how the value goes from 0 to 1. You can then use that value for things like positions, opacity, colors, scaling etc basically anything you can think off to "animate" certain things.

                                            Here are 2 videos, the 1st video shows what you can do with tweening (and a bit of other things but it was mostly tweens) and the 2nd one shows the (simple) maths todo it. Fuze even has a build in smoothstep function.

                                            what tweening can accomplish:

                                            the maths (it's very simple)

                                            1 Reply Last reply Reply Quote 5
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