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    • N
      Nisse5 F last edited by

      If it's technically possible, I would like support for more modulators for sound processing (each added modulator can be stacked on the previous one). As a comparison, the Yamaha DX7 synth in the 80's had 6 modulators. :-)

      1 Reply Last reply Reply Quote 1
      • G
        Goldbergg @Martin last edited by

        @Martin I agree that this edition of Fuze is for the Switch and not for PC.
        But the important thing is to make code for the Switch but not necessarily from the Switch.
        And as I was saying, writing code from a PC would just be a way around the problem of multiple files and libraries.

        The ideal remains of course to be able to do on Switch, but as long as one cannot structure his project into several files, launching on a real project remains difficult to consider.

        M 1 Reply Last reply Reply Quote 0
        • Hitomi
          Hitomi F @Ancientspark last edited by

          @Ancientspark I'll bet those are for the NES and Super NES Classic edition, which use the same controllers as the Wii U.

          1 Reply Last reply Reply Quote 0
          • M
            MikeDX @Goldbergg last edited by

            @Goldbergg said in Wishlist:

            as long as one cannot structure his project into several files, launching on a real project remains difficult to consider.

            There are two sides to this, both of which I think are fair.

            Big projects (Unity based, Unreal engine, c++ projects etc) Definitely almost 100% of the time are multiple file projects, and rightly so.

            However there are plenty of example of hobby based programming languages that use single files. Pico8 and Div Games Studio both use single files, and have produced some phenomenal results.

            Zero Division 1 Reply Last reply Reply Quote 3
            • Discostew
              Discostew F last edited by Discostew

              While the chances of importing/exporting our own code, graphics and audio from/to SD card is unlikely (mainly because of how that could open up unwanted access to the system), could there be an alternative means of importing/exporting? As it is, we can share our stuff among friends, and in the future there may be a site-wide means of sharing, but what if we used the site as a means of importing and exporting? Perhaps each registered user with a linked Switch got their own small personal storage space on the private server for uploading/downloading (done through the site), which each uploaded item gets reviewed to make sure it won't cause unintended results if used with FUZE4. Then if it passes, it becomes accessible to the maker on the Switch itself as if the storage space was like a unique friend sharing their stuff. Not a quick alternative, but an alternative nonetheless.

              Martin 1 Reply Last reply Reply Quote 0
              • Dave
                Dave Fuze Team @CharredChase last edited by

                @CharredChase I see someone's thinking about a wavedash mechanic ;)

                1 Reply Last reply Reply Quote 2
                • Martin
                  Martin Fuze Team @Discostew last edited by

                  @Discostew said in Wishlist:

                  While the chances of importing/exporting our own code, graphics and audio from/to SD card is unlikely (mainly because of how that could open up unwanted access to the system), could there be an alternative means of importing/exporting? As it is, we can share our stuff among friends, and in the future there may be a site-wide means of sharing, but what if we used the site as a means of importing and exporting? Perhaps each registered user with a linked Switch got their own small personal storage space on the private server for uploading/downloading (done through the site), which each uploaded item gets reviewed to make sure it won't cause unintended results if used with FUZE4. Then if it passes, it becomes accessible to the maker on the Switch itself as if the storage space was like a unique friend sharing their stuff. Not a quick alternative, but an alternative nonetheless.

                  All I can say really is that we are well aware of the desire to expand on sharing / importing / exporting and it's an area that once we have the initial issues out of the way and under control I'm sure we will look at. As you've already mentioned however our hands can be a little tied in this area.

                  As for the specific suggestion, it's an interesting approach to add to the pot of ideas.

                  1 Reply Last reply Reply Quote 0
                  • _
                    _JKDOS F @seggiepants last edited by

                    @seggiepants I think resizable arrays are already a thing. In one of my projects, I used something similar to the below

                    myArray = [0,1,2]
                    

                    and later in the program used

                    myArray[3] = 3
                    
                    Aceba1 1 Reply Last reply Reply Quote 0
                    • Aceba1
                      Aceba1 @_JKDOS last edited by

                      @_JKDOS said in Wishlist:

                      @seggiepants I think resizable arrays are already a thing. In one of my projects, I used something similar to the below

                      myArray = [0,1,2]
                      

                      and later in the program used

                      myArray[3] = 3
                      

                      Yeah, I figured that out today. Arrays can be expanded, but as far as I know there is no way to insert at index or remove at index

                      ybasic 1 Reply Last reply Reply Quote 0
                      • Aceba1
                        Aceba1 last edited by

                        Keyboard Style: Could there be one where all the columns are linear? (Grid aligned, at least for the top 4 rows)

                        1 Reply Last reply Reply Quote 0
                        • ybasic
                          ybasic @Aceba1 last edited by

                          @Aceba1 said in Wishlist:

                          @_JKDOS said in Wishlist:

                          @seggiepants I think resizable arrays are already a thing. In one of my projects, I used something similar to the below

                          myArray = [0,1,2]
                          

                          and later in the program used

                          myArray[3] = 3
                          

                          Yeah, I figured that out today. Arrays can be expanded, but as far as I know there is no way to insert at index or remove at index

                          are you sure it isn't just array indexing being broken?

                          Aceba1 _ 2 Replies Last reply Reply Quote 1
                          • Aceba1
                            Aceba1 @ybasic last edited by

                            @ybasic said in Wishlist:

                            @Aceba1 said in Wishlist:

                            @_JKDOS said in Wishlist:

                            @seggiepants I think resizable arrays are already a thing. In one of my projects, I used something similar to the below

                            myArray = [0,1,2]
                            

                            and later in the program used

                            myArray[3] = 3
                            

                            Yeah, I figured that out today. Arrays can be expanded, but as far as I know there is no way to insert at index or remove at index

                            are you sure it isn't just array indexing being broken?

                            I can guarantee it. Working on an expandable struct array for a map made of rectangles and triangles. (Will send gif when off campus)

                            1 Reply Last reply Reply Quote 0
                            • _
                              _JKDOS F @ybasic last edited by

                              @ybasic I am sure it's working as intended, otherwise, I'd be having trouble with my implementation in my project. :)

                              1 Reply Last reply Reply Quote 0
                              • Tratax
                                Tratax F last edited by

                                Here's my wishlist: CRT filter like we have with Nintendo's NES/SNES Mini Classic devices :)

                                1 Reply Last reply Reply Quote 0
                                • Eearslya
                                  Eearslya Donator last edited by

                                  The ability to make our own variable-argumented functions, similar to how print and printAt can take any number of arguments.

                                  ITzTravelInTime 1 Reply Last reply Reply Quote 1
                                  • Kat
                                    Kat Fuze Team last edited by

                                    @Tratax you're in luck! I don't know very much about it myself but we do have a CRT shader :) check these help pages for the info

                                    https://fuzearena.com/help/view/renderEffect
                                    https://fuzearena.com/help/view/setDrawTarget

                                    Tratax 1 Reply Last reply Reply Quote 2
                                    • ITzTravelInTime
                                      ITzTravelInTime F @Eearslya last edited by

                                      @Eearslya This will very helpfoul, but sometimes some flexibility in types for function arguments helps to not have to implement overloads which are essentially the same code just with the types changed

                                      Eearslya 1 Reply Last reply Reply Quote 1
                                      • Eearslya
                                        Eearslya Donator @ITzTravelInTime last edited by

                                        @ITzTravelInTime I think you misunderstand, I wasn't asking for functions that can only take specific variable TYPES, but for functions that can take a variable NUMBER of arguments.
                                        e.g. printAt(0, 0, var1, var2, var3, ...)

                                        M Discostew ITzTravelInTime 3 Replies Last reply Reply Quote 3
                                        • M
                                          MikeDX @Eearslya last edited by

                                          @Eearslya we do need that for sure!

                                          1 Reply Last reply Reply Quote 0
                                          • Discostew
                                            Discostew F @Eearslya last edited by Discostew

                                            @Eearslya Well, you can kinda do it right now using an array.

                                            count = myargs( 0, 0, [ 1, 2, 3, 4, 5, 6 ] )
                                            
                                            function myargs( item1, item2, itemarr )
                                            return len(itemarr)
                                            
                                            1 Reply Last reply Reply Quote 1
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