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    • _
      _JKDOS F @Martin last edited by

      @Martin Thats awesome. I would think getting the switch condition would be more unlikely, so I count myself lucky

      1 Reply Last reply Reply Quote 0
      • Discostew
        Discostew F last edited by

        Functions to help us determine what type a variable is, like isInt, isFloat, isString, isVector, and isArray. Dunno if isStruct would be workable.

        Eearslya 1 Reply Last reply Reply Quote 4
        • Eearslya
          Eearslya Donator @Discostew last edited by

          @Discostew For structs, maybe even a generic isA that we can pass a struct type to.

          1 Reply Last reply Reply Quote 2
          • Aceba1
            Aceba1 last edited by

            Intellisense?
            Parameter context / reference for commands?
            Summary-comments that appear when a type or method associated with it is selected or hovered over?

            1 Reply Last reply Reply Quote 1
            • Eearslya
              Eearslya Donator last edited by

              getDrawTarget(). Useful for functions that draw to images. It would allow them to save a reference to the current draw target and restore it before they return, so the rest of the program doesn't end up confused.

              1 Reply Last reply Reply Quote 1
              • pico8-jihem
                pico8-jihem F last edited by pico8-jihem

                Can you add a strSplit(<string>,<string separator>) function that returns an array of strings ?
                result=strSplit("this+is+my+text","+")

                after execution, result = ["this","is","my","text"]

                Discostew 1 Reply Last reply Reply Quote 2
                • pico8-jihem
                  pico8-jihem F last edited by Martin

                  Can you add function indirect call ?

                  // classic function
                  function draw()
                  return void
                  
                  // put the address of the classic fonction draw in the field indirectdraw of the structure 
                  myForm=[ .prop1=0, .prop2=1, .indirectdraw=@draw ]
                  
                  // call the draw function using the tructure field
                  myForm.indirectdraw() ==> call function draw
                  

                  An even better use could be to pass as the first argument of the called method the structure itself:

                  // classic function
                  function draw(self)
                  // access the field of the structure self using self.field
                  return void
                  
                  // put the address of the classic fonction draw in the field indirectdraw of the structure 
                  myForm=[ .prop1=0, .prop2=1, .indirectdraw=@draw ]
                  
                  // call the draw function using the tructure field
                  myForm.indirectdraw() ==> call function draw(myForm) because the indirectdraw field is inside myForm
                  

                  And now, you can start to play with OOP... :-)

                  What do you think about that ?

                  [edit by Martin] Added code tags

                  mixaal 1 Reply Last reply Reply Quote 1
                  • _
                    _JKDOS F last edited by _JKDOS

                    I think someone already mentioned insert and remove at index for arrays, but some more things that would be nice to have for arrays are push() pop() shift() and unshift()

                    For anyone curious
                    push() - Adds a new element to end of an array
                    pop() - Removes last element from an array
                    unshift() - Adds new element to beginning of an array
                    shift() - Removes first element from an array

                    1 Reply Last reply Reply Quote 4
                    • Discostew
                      Discostew F @pico8-jihem last edited by

                      @pico8-jihem said in Wishlist:

                      Can you add a strSplit(<string>,<string separator>) function that returns an array of strings ?
                      result=strSplit("this+is+my+text","+")

                      after execution, result = ["this","is","my","text"]

                      Here's my version of that. Takes a string and a separator string (length of 1)

                      function strSplit( strd, sep )
                        arr = []
                        if( len( sep ) == 1 ) then
                          while(( loc = strFind( strd, sep )) >= 0 ) loop
                            if( loc == 0 ) then
                              strd = strd[ 1: ]
                            else
                              arr[ len( arr )] = strd[ :loc - 1 ]
                              strd = strd[ loc: ]
                            endIf
                          repeat
                        endIf
                      return arr
                      1 Reply Last reply Reply Quote 1
                      • pico8-jihem
                        pico8-jihem F last edited by

                        @Discostew Excellent, mine is very similar. Thank you for sharing :-)
                        Some of the requested functions can be done programmatically. The purpose of my request is to have a native function (faster than anything we can write).

                        1 Reply Last reply Reply Quote 0
                        • mixaal
                          mixaal F @Martin last edited by mixaal

                          @Martin Regarding switch vs if-[elsif...]-else-endif the main difference in many languages is that switch supports ordinal values only (due to optimized jmp table) but if-elsif supports arbitrary expressions (resulting in boolean). So in case F4NS switch supports arbitrary expressions it's a clear vote from me but if not there still might be handy to have elsif keyword.

                          1 Reply Last reply Reply Quote 0
                          • mixaal
                            mixaal F @pico8-jihem last edited by mixaal

                            @pico8-jihem Haha, this is just a step away from adding classes ;-). Maybe something like golang implements for their "sort-of-OOP" might be here in F4NS as well. Golang basically ignores all the principles from OOP but left structures (F4NS has structures as well), added namespace definition and allows hook functions to structures. Nothing more. No constructors, no inheritance and no polymorpism - memory gc is solved via escape analysis. So possibly something like this might appear in the future version of F4NS?

                            1 Reply Last reply Reply Quote 1
                            • N
                              Nisse5 F last edited by Nisse5

                              It would be nice if the standard

                              result = input(prompt, multiline)
                              

                              function could include an optional 3rd parameter, with the default text in the edit field. That way it would be easier to edit existing data.

                              1 Reply Last reply Reply Quote 0
                              • mixaal
                                mixaal F last edited by mixaal

                                For the 3D:

                                1. Something like :
                                  https://www.khronos.org/opengl/wiki/GLAPI/glDrawArrays

                                Handy if you want to draw arbitrary objects from data.

                                1. Parametric fog - fog makes the melancholic atmosphere in games ;-)
                                1 Reply Last reply Reply Quote 0
                                • pico8-jihem
                                  pico8-jihem F last edited by pico8-jihem

                                  "...something like golang implements for their "sort-of-OOP" might be here in F4NS as well..."
                                  @mixaal l think it's enougth and I would love it :-)

                                  1 Reply Last reply Reply Quote 0
                                  • B_Studios
                                    B_Studios @Jonboy last edited by

                                    @Jonboy I would really like to see Fuze have a 3D model creator and texture creator to used with the program’s 3D capabilities in a future update. A music and sfx creator would also be helpful when making games with your own original music or sounds.

                                    B_Studios 1 Reply Last reply Reply Quote 3
                                    • B_Studios
                                      B_Studios @B_Studios last edited by

                                      @B_Studios I also think more advanced 2d drawing tools for the sprite creator and more themes for the menu would be cool to see in a future update. Keyboard themes would also be cool to have options for keyboard designs besides the two already existing red and black keyboard themes.

                                      1 Reply Last reply Reply Quote 0
                                      • Tratax
                                        Tratax F last edited by

                                        Hey Team, one for the website tutorials - Any chance of putting in links at the bottom of each page for the next/previous topic?

                                        1 Reply Last reply Reply Quote 0
                                        • lawyerlounge
                                          lawyerlounge last edited by

                                          I've noticed that it would be convenient if the screen didn't scroll to the right when entering code so quickly. once you get to a certain amount of characters typed, the screen jumps far to the right and it can mess with my bearings. does that make sense? maybe just move with each character typed, but still show a majority of the left side of the screen rather than the right.

                                          1 Reply Last reply Reply Quote 1
                                          • Zero Division
                                            Zero Division @Jonboy last edited by

                                            @Jonboy lambda expressions I can stick in variables and array slots, functional-style features for dealing with collections of things (so, closures.) Some way to break my code into multiple "files" (even if that's not what's going on under the hood; the whole thing could be a SQLite database or whatever else.) Regular expressions would be a huge win. ToyCon integration (particularly the piano and the VR goggles.)

                                            1 Reply Last reply Reply Quote 1
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