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    • Martin
      Martin Fuze Team last edited by

      @_JKDOS As you already know, the latter of those two is on the list of things to come. The first is unlikely. But, request noted.

      _ mixaal 2 Replies Last reply Reply Quote 1
      • _
        _JKDOS F @Martin last edited by

        @Martin Thats awesome. I would think getting the switch condition would be more unlikely, so I count myself lucky

        1 Reply Last reply Reply Quote 0
        • Discostew
          Discostew F last edited by

          Functions to help us determine what type a variable is, like isInt, isFloat, isString, isVector, and isArray. Dunno if isStruct would be workable.

          Eearslya 1 Reply Last reply Reply Quote 4
          • Eearslya
            Eearslya Donator @Discostew last edited by

            @Discostew For structs, maybe even a generic isA that we can pass a struct type to.

            1 Reply Last reply Reply Quote 2
            • Aceba1
              Aceba1 last edited by

              Intellisense?
              Parameter context / reference for commands?
              Summary-comments that appear when a type or method associated with it is selected or hovered over?

              1 Reply Last reply Reply Quote 1
              • Eearslya
                Eearslya Donator last edited by

                getDrawTarget(). Useful for functions that draw to images. It would allow them to save a reference to the current draw target and restore it before they return, so the rest of the program doesn't end up confused.

                1 Reply Last reply Reply Quote 1
                • pico8-jihem
                  pico8-jihem F last edited by pico8-jihem

                  Can you add a strSplit(<string>,<string separator>) function that returns an array of strings ?
                  result=strSplit("this+is+my+text","+")

                  after execution, result = ["this","is","my","text"]

                  Discostew 1 Reply Last reply Reply Quote 2
                  • pico8-jihem
                    pico8-jihem F last edited by Martin

                    Can you add function indirect call ?

                    // classic function
                    function draw()
                    return void
                    
                    // put the address of the classic fonction draw in the field indirectdraw of the structure 
                    myForm=[ .prop1=0, .prop2=1, .indirectdraw=@draw ]
                    
                    // call the draw function using the tructure field
                    myForm.indirectdraw() ==> call function draw
                    

                    An even better use could be to pass as the first argument of the called method the structure itself:

                    // classic function
                    function draw(self)
                    // access the field of the structure self using self.field
                    return void
                    
                    // put the address of the classic fonction draw in the field indirectdraw of the structure 
                    myForm=[ .prop1=0, .prop2=1, .indirectdraw=@draw ]
                    
                    // call the draw function using the tructure field
                    myForm.indirectdraw() ==> call function draw(myForm) because the indirectdraw field is inside myForm
                    

                    And now, you can start to play with OOP... :-)

                    What do you think about that ?

                    [edit by Martin] Added code tags

                    mixaal 1 Reply Last reply Reply Quote 1
                    • _
                      _JKDOS F last edited by _JKDOS

                      I think someone already mentioned insert and remove at index for arrays, but some more things that would be nice to have for arrays are push() pop() shift() and unshift()

                      For anyone curious
                      push() - Adds a new element to end of an array
                      pop() - Removes last element from an array
                      unshift() - Adds new element to beginning of an array
                      shift() - Removes first element from an array

                      1 Reply Last reply Reply Quote 4
                      • Discostew
                        Discostew F @pico8-jihem last edited by

                        @pico8-jihem said in Wishlist:

                        Can you add a strSplit(<string>,<string separator>) function that returns an array of strings ?
                        result=strSplit("this+is+my+text","+")

                        after execution, result = ["this","is","my","text"]

                        Here's my version of that. Takes a string and a separator string (length of 1)

                        function strSplit( strd, sep )
                          arr = []
                          if( len( sep ) == 1 ) then
                            while(( loc = strFind( strd, sep )) >= 0 ) loop
                              if( loc == 0 ) then
                                strd = strd[ 1: ]
                              else
                                arr[ len( arr )] = strd[ :loc - 1 ]
                                strd = strd[ loc: ]
                              endIf
                            repeat
                          endIf
                        return arr
                        1 Reply Last reply Reply Quote 1
                        • pico8-jihem
                          pico8-jihem F last edited by

                          @Discostew Excellent, mine is very similar. Thank you for sharing :-)
                          Some of the requested functions can be done programmatically. The purpose of my request is to have a native function (faster than anything we can write).

                          1 Reply Last reply Reply Quote 0
                          • mixaal
                            mixaal F @Martin last edited by mixaal

                            @Martin Regarding switch vs if-[elsif...]-else-endif the main difference in many languages is that switch supports ordinal values only (due to optimized jmp table) but if-elsif supports arbitrary expressions (resulting in boolean). So in case F4NS switch supports arbitrary expressions it's a clear vote from me but if not there still might be handy to have elsif keyword.

                            1 Reply Last reply Reply Quote 0
                            • mixaal
                              mixaal F @pico8-jihem last edited by mixaal

                              @pico8-jihem Haha, this is just a step away from adding classes ;-). Maybe something like golang implements for their "sort-of-OOP" might be here in F4NS as well. Golang basically ignores all the principles from OOP but left structures (F4NS has structures as well), added namespace definition and allows hook functions to structures. Nothing more. No constructors, no inheritance and no polymorpism - memory gc is solved via escape analysis. So possibly something like this might appear in the future version of F4NS?

                              1 Reply Last reply Reply Quote 1
                              • N
                                Nisse5 F last edited by Nisse5

                                It would be nice if the standard

                                result = input(prompt, multiline)
                                

                                function could include an optional 3rd parameter, with the default text in the edit field. That way it would be easier to edit existing data.

                                1 Reply Last reply Reply Quote 0
                                • mixaal
                                  mixaal F last edited by mixaal

                                  For the 3D:

                                  1. Something like :
                                    https://www.khronos.org/opengl/wiki/GLAPI/glDrawArrays

                                  Handy if you want to draw arbitrary objects from data.

                                  1. Parametric fog - fog makes the melancholic atmosphere in games ;-)
                                  1 Reply Last reply Reply Quote 0
                                  • pico8-jihem
                                    pico8-jihem F last edited by pico8-jihem

                                    "...something like golang implements for their "sort-of-OOP" might be here in F4NS as well..."
                                    @mixaal l think it's enougth and I would love it :-)

                                    1 Reply Last reply Reply Quote 0
                                    • B_Studios
                                      B_Studios @Jonboy last edited by

                                      @Jonboy I would really like to see Fuze have a 3D model creator and texture creator to used with the program’s 3D capabilities in a future update. A music and sfx creator would also be helpful when making games with your own original music or sounds.

                                      B_Studios 1 Reply Last reply Reply Quote 3
                                      • B_Studios
                                        B_Studios @B_Studios last edited by

                                        @B_Studios I also think more advanced 2d drawing tools for the sprite creator and more themes for the menu would be cool to see in a future update. Keyboard themes would also be cool to have options for keyboard designs besides the two already existing red and black keyboard themes.

                                        1 Reply Last reply Reply Quote 0
                                        • Tratax
                                          Tratax F last edited by

                                          Hey Team, one for the website tutorials - Any chance of putting in links at the bottom of each page for the next/previous topic?

                                          1 Reply Last reply Reply Quote 0
                                          • lawyerlounge
                                            lawyerlounge last edited by

                                            I've noticed that it would be convenient if the screen didn't scroll to the right when entering code so quickly. once you get to a certain amount of characters typed, the screen jumps far to the right and it can mess with my bearings. does that make sense? maybe just move with each character typed, but still show a majority of the left side of the screen rather than the right.

                                            1 Reply Last reply Reply Quote 1
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