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    • Tratax
      Tratax F @Kat last edited by

      @Kat That, is amazing - I'm heading home on the train and cant wait to get on the switch and try this out! Sorry, I should have searched before assuming it wasn't built in haha

      1 Reply Last reply Reply Quote 0
      • Kat
        Kat Fuze Team last edited by

        @Tratax No worries!

        1 Reply Last reply Reply Quote 0
        • Dave
          Dave Fuze Team last edited by

          @Tratax whilst you can't discern much form the very short clip size limit on the Switch's upload feature, I did a little video using a CRT shader on some maths patterns, you might get an idea for parameter values from it - you can make some truly bizarre effects with it!

          https://fuzearena.com/forum/topic/10/playing-with-crt-shader/2

          1 Reply Last reply Reply Quote 2
          • _
            _JKDOS F last edited by

            I'll give this a try.

            We need an elseif or elif

            if (a) then
                // do a
            elseif (b) then
                // do b
            else
                // do else
            endif 
            

            I'd also like to see a switch case someday. Might look like this.

            switch (expression)
                case value-1
                    // do this
                    break
                case value-2
                    // do this
                    break
                default
                    // do this
            endswitch
            1 Reply Last reply Reply Quote 4
            • Martin
              Martin Fuze Team last edited by

              @_JKDOS As you already know, the latter of those two is on the list of things to come. The first is unlikely. But, request noted.

              _ mixaal 2 Replies Last reply Reply Quote 1
              • _
                _JKDOS F @Martin last edited by

                @Martin Thats awesome. I would think getting the switch condition would be more unlikely, so I count myself lucky

                1 Reply Last reply Reply Quote 0
                • Discostew
                  Discostew F last edited by

                  Functions to help us determine what type a variable is, like isInt, isFloat, isString, isVector, and isArray. Dunno if isStruct would be workable.

                  Eearslya 1 Reply Last reply Reply Quote 4
                  • Eearslya
                    Eearslya Donator @Discostew last edited by

                    @Discostew For structs, maybe even a generic isA that we can pass a struct type to.

                    1 Reply Last reply Reply Quote 2
                    • Aceba1
                      Aceba1 last edited by

                      Intellisense?
                      Parameter context / reference for commands?
                      Summary-comments that appear when a type or method associated with it is selected or hovered over?

                      1 Reply Last reply Reply Quote 1
                      • Eearslya
                        Eearslya Donator last edited by

                        getDrawTarget(). Useful for functions that draw to images. It would allow them to save a reference to the current draw target and restore it before they return, so the rest of the program doesn't end up confused.

                        1 Reply Last reply Reply Quote 1
                        • pico8-jihem
                          pico8-jihem F last edited by pico8-jihem

                          Can you add a strSplit(<string>,<string separator>) function that returns an array of strings ?
                          result=strSplit("this+is+my+text","+")

                          after execution, result = ["this","is","my","text"]

                          Discostew 1 Reply Last reply Reply Quote 2
                          • pico8-jihem
                            pico8-jihem F last edited by Martin

                            Can you add function indirect call ?

                            // classic function
                            function draw()
                            return void
                            
                            // put the address of the classic fonction draw in the field indirectdraw of the structure 
                            myForm=[ .prop1=0, .prop2=1, .indirectdraw=@draw ]
                            
                            // call the draw function using the tructure field
                            myForm.indirectdraw() ==> call function draw
                            

                            An even better use could be to pass as the first argument of the called method the structure itself:

                            // classic function
                            function draw(self)
                            // access the field of the structure self using self.field
                            return void
                            
                            // put the address of the classic fonction draw in the field indirectdraw of the structure 
                            myForm=[ .prop1=0, .prop2=1, .indirectdraw=@draw ]
                            
                            // call the draw function using the tructure field
                            myForm.indirectdraw() ==> call function draw(myForm) because the indirectdraw field is inside myForm
                            

                            And now, you can start to play with OOP... :-)

                            What do you think about that ?

                            [edit by Martin] Added code tags

                            mixaal 1 Reply Last reply Reply Quote 1
                            • _
                              _JKDOS F last edited by _JKDOS

                              I think someone already mentioned insert and remove at index for arrays, but some more things that would be nice to have for arrays are push() pop() shift() and unshift()

                              For anyone curious
                              push() - Adds a new element to end of an array
                              pop() - Removes last element from an array
                              unshift() - Adds new element to beginning of an array
                              shift() - Removes first element from an array

                              1 Reply Last reply Reply Quote 4
                              • Discostew
                                Discostew F @pico8-jihem last edited by

                                @pico8-jihem said in Wishlist:

                                Can you add a strSplit(<string>,<string separator>) function that returns an array of strings ?
                                result=strSplit("this+is+my+text","+")

                                after execution, result = ["this","is","my","text"]

                                Here's my version of that. Takes a string and a separator string (length of 1)

                                function strSplit( strd, sep )
                                  arr = []
                                  if( len( sep ) == 1 ) then
                                    while(( loc = strFind( strd, sep )) >= 0 ) loop
                                      if( loc == 0 ) then
                                        strd = strd[ 1: ]
                                      else
                                        arr[ len( arr )] = strd[ :loc - 1 ]
                                        strd = strd[ loc: ]
                                      endIf
                                    repeat
                                  endIf
                                return arr
                                1 Reply Last reply Reply Quote 1
                                • pico8-jihem
                                  pico8-jihem F last edited by

                                  @Discostew Excellent, mine is very similar. Thank you for sharing :-)
                                  Some of the requested functions can be done programmatically. The purpose of my request is to have a native function (faster than anything we can write).

                                  1 Reply Last reply Reply Quote 0
                                  • mixaal
                                    mixaal F @Martin last edited by mixaal

                                    @Martin Regarding switch vs if-[elsif...]-else-endif the main difference in many languages is that switch supports ordinal values only (due to optimized jmp table) but if-elsif supports arbitrary expressions (resulting in boolean). So in case F4NS switch supports arbitrary expressions it's a clear vote from me but if not there still might be handy to have elsif keyword.

                                    1 Reply Last reply Reply Quote 0
                                    • mixaal
                                      mixaal F @pico8-jihem last edited by mixaal

                                      @pico8-jihem Haha, this is just a step away from adding classes ;-). Maybe something like golang implements for their "sort-of-OOP" might be here in F4NS as well. Golang basically ignores all the principles from OOP but left structures (F4NS has structures as well), added namespace definition and allows hook functions to structures. Nothing more. No constructors, no inheritance and no polymorpism - memory gc is solved via escape analysis. So possibly something like this might appear in the future version of F4NS?

                                      1 Reply Last reply Reply Quote 1
                                      • N
                                        Nisse5 F last edited by Nisse5

                                        It would be nice if the standard

                                        result = input(prompt, multiline)
                                        

                                        function could include an optional 3rd parameter, with the default text in the edit field. That way it would be easier to edit existing data.

                                        1 Reply Last reply Reply Quote 0
                                        • mixaal
                                          mixaal F last edited by mixaal

                                          For the 3D:

                                          1. Something like :
                                            https://www.khronos.org/opengl/wiki/GLAPI/glDrawArrays

                                          Handy if you want to draw arbitrary objects from data.

                                          1. Parametric fog - fog makes the melancholic atmosphere in games ;-)
                                          1 Reply Last reply Reply Quote 0
                                          • pico8-jihem
                                            pico8-jihem F last edited by pico8-jihem

                                            "...something like golang implements for their "sort-of-OOP" might be here in F4NS as well..."
                                            @mixaal l think it's enougth and I would love it :-)

                                            1 Reply Last reply Reply Quote 0
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