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    • Kat
      Kat Fuze Team last edited by

      @Tratax No worries!

      1 Reply Last reply Reply Quote 0
      • Dave
        Dave Fuze Team last edited by

        @Tratax whilst you can't discern much form the very short clip size limit on the Switch's upload feature, I did a little video using a CRT shader on some maths patterns, you might get an idea for parameter values from it - you can make some truly bizarre effects with it!

        https://fuzearena.com/forum/topic/10/playing-with-crt-shader/2

        1 Reply Last reply Reply Quote 2
        • _
          _JKDOS F last edited by

          I'll give this a try.

          We need an elseif or elif

          if (a) then
              // do a
          elseif (b) then
              // do b
          else
              // do else
          endif 
          

          I'd also like to see a switch case someday. Might look like this.

          switch (expression)
              case value-1
                  // do this
                  break
              case value-2
                  // do this
                  break
              default
                  // do this
          endswitch
          1 Reply Last reply Reply Quote 4
          • Martin
            Martin Fuze Team last edited by

            @_JKDOS As you already know, the latter of those two is on the list of things to come. The first is unlikely. But, request noted.

            _ mixaal 2 Replies Last reply Reply Quote 1
            • _
              _JKDOS F @Martin last edited by

              @Martin Thats awesome. I would think getting the switch condition would be more unlikely, so I count myself lucky

              1 Reply Last reply Reply Quote 0
              • Discostew
                Discostew F last edited by

                Functions to help us determine what type a variable is, like isInt, isFloat, isString, isVector, and isArray. Dunno if isStruct would be workable.

                Eearslya 1 Reply Last reply Reply Quote 4
                • Eearslya
                  Eearslya Donator @Discostew last edited by

                  @Discostew For structs, maybe even a generic isA that we can pass a struct type to.

                  1 Reply Last reply Reply Quote 2
                  • Aceba1
                    Aceba1 last edited by

                    Intellisense?
                    Parameter context / reference for commands?
                    Summary-comments that appear when a type or method associated with it is selected or hovered over?

                    1 Reply Last reply Reply Quote 1
                    • Eearslya
                      Eearslya Donator last edited by

                      getDrawTarget(). Useful for functions that draw to images. It would allow them to save a reference to the current draw target and restore it before they return, so the rest of the program doesn't end up confused.

                      1 Reply Last reply Reply Quote 1
                      • pico8-jihem
                        pico8-jihem F last edited by pico8-jihem

                        Can you add a strSplit(<string>,<string separator>) function that returns an array of strings ?
                        result=strSplit("this+is+my+text","+")

                        after execution, result = ["this","is","my","text"]

                        Discostew 1 Reply Last reply Reply Quote 2
                        • pico8-jihem
                          pico8-jihem F last edited by Martin

                          Can you add function indirect call ?

                          // classic function
                          function draw()
                          return void
                          
                          // put the address of the classic fonction draw in the field indirectdraw of the structure 
                          myForm=[ .prop1=0, .prop2=1, .indirectdraw=@draw ]
                          
                          // call the draw function using the tructure field
                          myForm.indirectdraw() ==> call function draw
                          

                          An even better use could be to pass as the first argument of the called method the structure itself:

                          // classic function
                          function draw(self)
                          // access the field of the structure self using self.field
                          return void
                          
                          // put the address of the classic fonction draw in the field indirectdraw of the structure 
                          myForm=[ .prop1=0, .prop2=1, .indirectdraw=@draw ]
                          
                          // call the draw function using the tructure field
                          myForm.indirectdraw() ==> call function draw(myForm) because the indirectdraw field is inside myForm
                          

                          And now, you can start to play with OOP... :-)

                          What do you think about that ?

                          [edit by Martin] Added code tags

                          mixaal 1 Reply Last reply Reply Quote 1
                          • _
                            _JKDOS F last edited by _JKDOS

                            I think someone already mentioned insert and remove at index for arrays, but some more things that would be nice to have for arrays are push() pop() shift() and unshift()

                            For anyone curious
                            push() - Adds a new element to end of an array
                            pop() - Removes last element from an array
                            unshift() - Adds new element to beginning of an array
                            shift() - Removes first element from an array

                            1 Reply Last reply Reply Quote 4
                            • Discostew
                              Discostew F @pico8-jihem last edited by

                              @pico8-jihem said in Wishlist:

                              Can you add a strSplit(<string>,<string separator>) function that returns an array of strings ?
                              result=strSplit("this+is+my+text","+")

                              after execution, result = ["this","is","my","text"]

                              Here's my version of that. Takes a string and a separator string (length of 1)

                              function strSplit( strd, sep )
                                arr = []
                                if( len( sep ) == 1 ) then
                                  while(( loc = strFind( strd, sep )) >= 0 ) loop
                                    if( loc == 0 ) then
                                      strd = strd[ 1: ]
                                    else
                                      arr[ len( arr )] = strd[ :loc - 1 ]
                                      strd = strd[ loc: ]
                                    endIf
                                  repeat
                                endIf
                              return arr
                              1 Reply Last reply Reply Quote 1
                              • pico8-jihem
                                pico8-jihem F last edited by

                                @Discostew Excellent, mine is very similar. Thank you for sharing :-)
                                Some of the requested functions can be done programmatically. The purpose of my request is to have a native function (faster than anything we can write).

                                1 Reply Last reply Reply Quote 0
                                • mixaal
                                  mixaal F @Martin last edited by mixaal

                                  @Martin Regarding switch vs if-[elsif...]-else-endif the main difference in many languages is that switch supports ordinal values only (due to optimized jmp table) but if-elsif supports arbitrary expressions (resulting in boolean). So in case F4NS switch supports arbitrary expressions it's a clear vote from me but if not there still might be handy to have elsif keyword.

                                  1 Reply Last reply Reply Quote 0
                                  • mixaal
                                    mixaal F @pico8-jihem last edited by mixaal

                                    @pico8-jihem Haha, this is just a step away from adding classes ;-). Maybe something like golang implements for their "sort-of-OOP" might be here in F4NS as well. Golang basically ignores all the principles from OOP but left structures (F4NS has structures as well), added namespace definition and allows hook functions to structures. Nothing more. No constructors, no inheritance and no polymorpism - memory gc is solved via escape analysis. So possibly something like this might appear in the future version of F4NS?

                                    1 Reply Last reply Reply Quote 1
                                    • N
                                      Nisse5 F last edited by Nisse5

                                      It would be nice if the standard

                                      result = input(prompt, multiline)
                                      

                                      function could include an optional 3rd parameter, with the default text in the edit field. That way it would be easier to edit existing data.

                                      1 Reply Last reply Reply Quote 0
                                      • mixaal
                                        mixaal F last edited by mixaal

                                        For the 3D:

                                        1. Something like :
                                          https://www.khronos.org/opengl/wiki/GLAPI/glDrawArrays

                                        Handy if you want to draw arbitrary objects from data.

                                        1. Parametric fog - fog makes the melancholic atmosphere in games ;-)
                                        1 Reply Last reply Reply Quote 0
                                        • pico8-jihem
                                          pico8-jihem F last edited by pico8-jihem

                                          "...something like golang implements for their "sort-of-OOP" might be here in F4NS as well..."
                                          @mixaal l think it's enougth and I would love it :-)

                                          1 Reply Last reply Reply Quote 0
                                          • B_Studios
                                            B_Studios @Jonboy last edited by

                                            @Jonboy I would really like to see Fuze have a 3D model creator and texture creator to used with the program’s 3D capabilities in a future update. A music and sfx creator would also be helpful when making games with your own original music or sounds.

                                            B_Studios 1 Reply Last reply Reply Quote 3
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