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    2 sprites 1 player

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    • Martin
      Martin Fuze Team last edited by

      Sorry, I don't think I understand the question. Are you saying you can't get 2 sprites on the screen at once? Because to do that you just create 2 and draw / update 2. Apologies if that's not what you mean?

      1 Reply Last reply Reply Quote 0
      • pobtastic
        pobtastic F last edited by MikeDX

        You mean like this?

        They would be two entirely separate sprites, they'd just happen to both be user controlled.

        waldron 1 Reply Last reply Reply Quote 4
        • waldron
          waldron F @pobtastic last edited by

          @pobtastic yes just like that !!!
          i want to have 2 robots ro and bo with separate and combined attributes/moves
          2d not top down tho
          kinda leaking my idea but im all about open source

          Martin 1 Reply Last reply Reply Quote 0
          • M
            MikeDX last edited by

            Bit off topic, but I love the Namco WSG3 sound cpu so much. Such an amazing sound!

            1 Reply Last reply Reply Quote 1
            • waldron
              waldron F last edited by

              also this technique can be used for a pinball game ect

              1 Reply Last reply Reply Quote 0
              • Martin
                Martin Fuze Team @waldron last edited by Martin

                @waldron said in 2 sprites 1 player:

                @pobtastic yes just like that !!!
                i want to have 2 robots ro and bo with separate and combined attributes/moves
                2d not top down tho
                kinda leaking my idea but im all about open source

                Kinda like "Head Over Heels" where you can split the two characters and have completely seperate sprites, or they can be joined together and controlled as one? Or to pick something more recent - Luigi and Gooigi ? If so yeah, like @pobtastic says, it's just 2 sprites and you control them individually or dependent on state, together.

                I'd personally use left and right sticks and when your characters are joined, either stick would take control. Perhaps click one of the sticks to toggle joint / individual control. I wouldn't go near the D-Pad. Not the best of controls in my opinion.

                waldron 2 Replies Last reply Reply Quote 1
                • waldron
                  waldron F @Martin last edited by

                  @Martin cheers man yeah click seems a better option.

                  1 Reply Last reply Reply Quote 0
                  • waldron
                    waldron F @Martin last edited by

                    @Martin said in 2 sprites 1 player:

                    Head Over Heels

                    geez just looked at head over heels that just gave me a huge flashback

                    1 Reply Last reply Reply Quote 0
                    • pianofire
                      pianofire Fuze Team last edited by

                      (slighlty) off topic I used to love this game where you could two players with linked ships

                      waldron 1 Reply Last reply Reply Quote 3
                      • waldron
                        waldron F @pianofire last edited by

                        @pianofire haha i can see this being very frustrating

                        pianofire 1 Reply Last reply Reply Quote 0
                        • pianofire
                          pianofire Fuze Team @waldron last edited by

                          @waldron I like a challenge.

                          1 Reply Last reply Reply Quote 0
                          • SteveZX81
                            SteveZX81 F last edited by

                            Space Duel was awesome fun!

                            1 Reply Last reply Reply Quote 1
                            • waldron
                              waldron F last edited by

                              Ro-bo concept gonna be a bugger to program but fun to animate

                              1 Reply Last reply Reply Quote 4
                              • waldron
                                waldron F last edited by

                                started animating the bots(sprites) ....
                                is their a preference to loading them in e.g.

                                createsprites()
                                or
                                loadImage=(image...)

                                waldron 1 Reply Last reply Reply Quote 0
                                • waldron
                                  waldron F @waldron last edited by

                                  @waldron said in 2 sprites 1 player:

                                  started animating the bots(sprites) ....
                                  is their a preference to loading them in e.g.

                                  createsprites()
                                  or
                                  loadImage=(image...)
                                  chrsheet=

                                  joinShapes() would i use this to join my 2 sprites together?

                                  1 Reply Last reply Reply Quote 0
                                  • Martin
                                    Martin Fuze Team last edited by

                                    No, that’s for primitives not sprites.

                                    There is no built in concept of joining sprites into bigger sprites. You simply need to track the fact they are in a joined state and move their X / Y coordinates together

                                    1 Reply Last reply Reply Quote 4
                                    • waldron
                                      waldron F last edited by

                                      still struggling with this iv managed to get 2 sprites on screen but then i broke it
                                      am i doubling up on code and which code, drawsheet ect
                                      img1 = loadimage (blah)
                                      img2 = loadimage (blah)

                                      location ......
                                      location...

                                      global scale.....

                                      waldron 1 Reply Last reply Reply Quote 0
                                      • waldron
                                        waldron F @waldron last edited by

                                        @waldron said in 2 sprites 1 player:

                                        still struggling with this iv managed to get 2 sprites on screen but then i broke it
                                        am i doubling up on code and which code, drawsheet ect
                                        img1 = loadimage (blah)
                                        img2 = loadimage (blah)

                                        location ......
                                        location...

                                        global scale.....

                                        any method of getting 2 sprites on screen would be a great help

                                        pianofire 1 Reply Last reply Reply Quote 0
                                        • pianofire
                                          pianofire Fuze Team @waldron last edited by

                                          @waldron This example has several https://fuzearena.com/help/view/updateSprites

                                          waldron 1 Reply Last reply Reply Quote 2
                                          • waldron
                                            waldron F @pianofire last edited by

                                            @pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers

                                            waldron 1 Reply Last reply Reply Quote 1
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