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    2 sprites 1 player

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    • M
      MikeDX last edited by

      Bit off topic, but I love the Namco WSG3 sound cpu so much. Such an amazing sound!

      1 Reply Last reply Reply Quote 1
      • waldron
        waldron F last edited by

        also this technique can be used for a pinball game ect

        1 Reply Last reply Reply Quote 0
        • Martin
          Martin Fuze Team @waldron last edited by Martin

          @waldron said in 2 sprites 1 player:

          @pobtastic yes just like that !!!
          i want to have 2 robots ro and bo with separate and combined attributes/moves
          2d not top down tho
          kinda leaking my idea but im all about open source

          Kinda like "Head Over Heels" where you can split the two characters and have completely seperate sprites, or they can be joined together and controlled as one? Or to pick something more recent - Luigi and Gooigi ? If so yeah, like @pobtastic says, it's just 2 sprites and you control them individually or dependent on state, together.

          I'd personally use left and right sticks and when your characters are joined, either stick would take control. Perhaps click one of the sticks to toggle joint / individual control. I wouldn't go near the D-Pad. Not the best of controls in my opinion.

          waldron 2 Replies Last reply Reply Quote 1
          • waldron
            waldron F @Martin last edited by

            @Martin cheers man yeah click seems a better option.

            1 Reply Last reply Reply Quote 0
            • waldron
              waldron F @Martin last edited by

              @Martin said in 2 sprites 1 player:

              Head Over Heels

              geez just looked at head over heels that just gave me a huge flashback

              1 Reply Last reply Reply Quote 0
              • pianofire
                pianofire Fuze Team last edited by

                (slighlty) off topic I used to love this game where you could two players with linked ships

                waldron 1 Reply Last reply Reply Quote 3
                • waldron
                  waldron F @pianofire last edited by

                  @pianofire haha i can see this being very frustrating

                  pianofire 1 Reply Last reply Reply Quote 0
                  • pianofire
                    pianofire Fuze Team @waldron last edited by

                    @waldron I like a challenge.

                    1 Reply Last reply Reply Quote 0
                    • SteveZX81
                      SteveZX81 F last edited by

                      Space Duel was awesome fun!

                      1 Reply Last reply Reply Quote 1
                      • waldron
                        waldron F last edited by

                        Ro-bo concept gonna be a bugger to program but fun to animate

                        1 Reply Last reply Reply Quote 4
                        • waldron
                          waldron F last edited by

                          started animating the bots(sprites) ....
                          is their a preference to loading them in e.g.

                          createsprites()
                          or
                          loadImage=(image...)

                          waldron 1 Reply Last reply Reply Quote 0
                          • waldron
                            waldron F @waldron last edited by

                            @waldron said in 2 sprites 1 player:

                            started animating the bots(sprites) ....
                            is their a preference to loading them in e.g.

                            createsprites()
                            or
                            loadImage=(image...)
                            chrsheet=

                            joinShapes() would i use this to join my 2 sprites together?

                            1 Reply Last reply Reply Quote 0
                            • Martin
                              Martin Fuze Team last edited by

                              No, that’s for primitives not sprites.

                              There is no built in concept of joining sprites into bigger sprites. You simply need to track the fact they are in a joined state and move their X / Y coordinates together

                              1 Reply Last reply Reply Quote 4
                              • waldron
                                waldron F last edited by

                                still struggling with this iv managed to get 2 sprites on screen but then i broke it
                                am i doubling up on code and which code, drawsheet ect
                                img1 = loadimage (blah)
                                img2 = loadimage (blah)

                                location ......
                                location...

                                global scale.....

                                waldron 1 Reply Last reply Reply Quote 0
                                • waldron
                                  waldron F @waldron last edited by

                                  @waldron said in 2 sprites 1 player:

                                  still struggling with this iv managed to get 2 sprites on screen but then i broke it
                                  am i doubling up on code and which code, drawsheet ect
                                  img1 = loadimage (blah)
                                  img2 = loadimage (blah)

                                  location ......
                                  location...

                                  global scale.....

                                  any method of getting 2 sprites on screen would be a great help

                                  pianofire 1 Reply Last reply Reply Quote 0
                                  • pianofire
                                    pianofire Fuze Team @waldron last edited by

                                    @waldron This example has several https://fuzearena.com/help/view/updateSprites

                                    waldron 1 Reply Last reply Reply Quote 2
                                    • waldron
                                      waldron F @pianofire last edited by

                                      @pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers

                                      waldron 1 Reply Last reply Reply Quote 1
                                      • waldron
                                        waldron F @waldron last edited by

                                        @waldron said in 2 sprites 1 player:

                                        @pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers

                                        nevermind just had a brain wave

                                        1 Reply Last reply Reply Quote 0
                                        • Martin
                                          Martin Fuze Team last edited by

                                          I don't know if there is any confusion here on the terminology of sprites vs. images? But both, while different are trivial to have lots of them on screen at once.

                                          This will be psuedo-code since I'm not at a switch right now...

                                          2 actual images on screen at once:

                                          bill = loadImage("bill")
                                          ben = loadImage("ben")
                                          loop
                                              clear()
                                              drawImage(bill, x, y, etc.)
                                              drawImage(ben, x, y, etc.)
                                              update()
                                          repeat
                                          

                                          2 Sprites on screen at once:

                                          bill_img = loadImage("bill")
                                          ben_img = loadImage("ben")
                                          bill = createSprite()
                                          ben = createSprite()
                                          setSpriteImage(bill, bill_img)
                                          setSpriteImage(ben, ben_img)
                                          
                                          loop
                                              clear()
                                              setSpriteLocation(bill, x, y)
                                              setSpriteLocation(ben, x, y)
                                              updateSprites()
                                              drawSprites()
                                              update()
                                          repeat
                                          

                                          Again, none of those functions have complete arguments, or the right arguments, please look the commands up in the help.

                                          But that's two differemt methods of getting 2 "sprites" on screen at once - most programs have many on screen at once. There are other ways too because you can create your own images in code and you can also draw images onto another image which is then ultimately rendered to the frame buffer.

                                          1 Reply Last reply Reply Quote 1
                                          • waldron
                                            waldron F last edited by

                                            I got to grips with it last night with them both controlled simultaneously:) this will also help so I can tidy up my code thanks man

                                            1 Reply Last reply Reply Quote 1
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