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    2 sprites 1 player

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    • waldron
      waldron F @pobtastic last edited by

      @pobtastic yes just like that !!!
      i want to have 2 robots ro and bo with separate and combined attributes/moves
      2d not top down tho
      kinda leaking my idea but im all about open source

      Martin 1 Reply Last reply Reply Quote 0
      • M
        MikeDX last edited by

        Bit off topic, but I love the Namco WSG3 sound cpu so much. Such an amazing sound!

        1 Reply Last reply Reply Quote 1
        • waldron
          waldron F last edited by

          also this technique can be used for a pinball game ect

          1 Reply Last reply Reply Quote 0
          • Martin
            Martin Fuze Team @waldron last edited by Martin

            @waldron said in 2 sprites 1 player:

            @pobtastic yes just like that !!!
            i want to have 2 robots ro and bo with separate and combined attributes/moves
            2d not top down tho
            kinda leaking my idea but im all about open source

            Kinda like "Head Over Heels" where you can split the two characters and have completely seperate sprites, or they can be joined together and controlled as one? Or to pick something more recent - Luigi and Gooigi ? If so yeah, like @pobtastic says, it's just 2 sprites and you control them individually or dependent on state, together.

            I'd personally use left and right sticks and when your characters are joined, either stick would take control. Perhaps click one of the sticks to toggle joint / individual control. I wouldn't go near the D-Pad. Not the best of controls in my opinion.

            waldron 2 Replies Last reply Reply Quote 1
            • waldron
              waldron F @Martin last edited by

              @Martin cheers man yeah click seems a better option.

              1 Reply Last reply Reply Quote 0
              • waldron
                waldron F @Martin last edited by

                @Martin said in 2 sprites 1 player:

                Head Over Heels

                geez just looked at head over heels that just gave me a huge flashback

                1 Reply Last reply Reply Quote 0
                • pianofire
                  pianofire Fuze Team last edited by

                  (slighlty) off topic I used to love this game where you could two players with linked ships

                  waldron 1 Reply Last reply Reply Quote 3
                  • waldron
                    waldron F @pianofire last edited by

                    @pianofire haha i can see this being very frustrating

                    pianofire 1 Reply Last reply Reply Quote 0
                    • pianofire
                      pianofire Fuze Team @waldron last edited by

                      @waldron I like a challenge.

                      1 Reply Last reply Reply Quote 0
                      • SteveZX81
                        SteveZX81 F last edited by

                        Space Duel was awesome fun!

                        1 Reply Last reply Reply Quote 1
                        • waldron
                          waldron F last edited by

                          Ro-bo concept gonna be a bugger to program but fun to animate

                          1 Reply Last reply Reply Quote 4
                          • waldron
                            waldron F last edited by

                            started animating the bots(sprites) ....
                            is their a preference to loading them in e.g.

                            createsprites()
                            or
                            loadImage=(image...)

                            waldron 1 Reply Last reply Reply Quote 0
                            • waldron
                              waldron F @waldron last edited by

                              @waldron said in 2 sprites 1 player:

                              started animating the bots(sprites) ....
                              is their a preference to loading them in e.g.

                              createsprites()
                              or
                              loadImage=(image...)
                              chrsheet=

                              joinShapes() would i use this to join my 2 sprites together?

                              1 Reply Last reply Reply Quote 0
                              • Martin
                                Martin Fuze Team last edited by

                                No, that’s for primitives not sprites.

                                There is no built in concept of joining sprites into bigger sprites. You simply need to track the fact they are in a joined state and move their X / Y coordinates together

                                1 Reply Last reply Reply Quote 4
                                • waldron
                                  waldron F last edited by

                                  still struggling with this iv managed to get 2 sprites on screen but then i broke it
                                  am i doubling up on code and which code, drawsheet ect
                                  img1 = loadimage (blah)
                                  img2 = loadimage (blah)

                                  location ......
                                  location...

                                  global scale.....

                                  waldron 1 Reply Last reply Reply Quote 0
                                  • waldron
                                    waldron F @waldron last edited by

                                    @waldron said in 2 sprites 1 player:

                                    still struggling with this iv managed to get 2 sprites on screen but then i broke it
                                    am i doubling up on code and which code, drawsheet ect
                                    img1 = loadimage (blah)
                                    img2 = loadimage (blah)

                                    location ......
                                    location...

                                    global scale.....

                                    any method of getting 2 sprites on screen would be a great help

                                    pianofire 1 Reply Last reply Reply Quote 0
                                    • pianofire
                                      pianofire Fuze Team @waldron last edited by

                                      @waldron This example has several https://fuzearena.com/help/view/updateSprites

                                      waldron 1 Reply Last reply Reply Quote 2
                                      • waldron
                                        waldron F @pianofire last edited by

                                        @pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers

                                        waldron 1 Reply Last reply Reply Quote 1
                                        • waldron
                                          waldron F @waldron last edited by

                                          @waldron said in 2 sprites 1 player:

                                          @pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers

                                          nevermind just had a brain wave

                                          1 Reply Last reply Reply Quote 0
                                          • Martin
                                            Martin Fuze Team last edited by

                                            I don't know if there is any confusion here on the terminology of sprites vs. images? But both, while different are trivial to have lots of them on screen at once.

                                            This will be psuedo-code since I'm not at a switch right now...

                                            2 actual images on screen at once:

                                            bill = loadImage("bill")
                                            ben = loadImage("ben")
                                            loop
                                                clear()
                                                drawImage(bill, x, y, etc.)
                                                drawImage(ben, x, y, etc.)
                                                update()
                                            repeat
                                            

                                            2 Sprites on screen at once:

                                            bill_img = loadImage("bill")
                                            ben_img = loadImage("ben")
                                            bill = createSprite()
                                            ben = createSprite()
                                            setSpriteImage(bill, bill_img)
                                            setSpriteImage(ben, ben_img)
                                            
                                            loop
                                                clear()
                                                setSpriteLocation(bill, x, y)
                                                setSpriteLocation(ben, x, y)
                                                updateSprites()
                                                drawSprites()
                                                update()
                                            repeat
                                            

                                            Again, none of those functions have complete arguments, or the right arguments, please look the commands up in the help.

                                            But that's two differemt methods of getting 2 "sprites" on screen at once - most programs have many on screen at once. There are other ways too because you can create your own images in code and you can also draw images onto another image which is then ultimately rendered to the frame buffer.

                                            1 Reply Last reply Reply Quote 1
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