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    2 sprites 1 player

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    • waldron
      waldron F @Martin last edited by

      @Martin said in 2 sprites 1 player:

      Head Over Heels

      geez just looked at head over heels that just gave me a huge flashback

      1 Reply Last reply Reply Quote 0
      • pianofire
        pianofire Fuze Team last edited by

        (slighlty) off topic I used to love this game where you could two players with linked ships

        waldron 1 Reply Last reply Reply Quote 3
        • waldron
          waldron F @pianofire last edited by

          @pianofire haha i can see this being very frustrating

          pianofire 1 Reply Last reply Reply Quote 0
          • pianofire
            pianofire Fuze Team @waldron last edited by

            @waldron I like a challenge.

            1 Reply Last reply Reply Quote 0
            • SteveZX81
              SteveZX81 F last edited by

              Space Duel was awesome fun!

              1 Reply Last reply Reply Quote 1
              • waldron
                waldron F last edited by

                Ro-bo concept gonna be a bugger to program but fun to animate

                1 Reply Last reply Reply Quote 4
                • waldron
                  waldron F last edited by

                  started animating the bots(sprites) ....
                  is their a preference to loading them in e.g.

                  createsprites()
                  or
                  loadImage=(image...)

                  waldron 1 Reply Last reply Reply Quote 0
                  • waldron
                    waldron F @waldron last edited by

                    @waldron said in 2 sprites 1 player:

                    started animating the bots(sprites) ....
                    is their a preference to loading them in e.g.

                    createsprites()
                    or
                    loadImage=(image...)
                    chrsheet=

                    joinShapes() would i use this to join my 2 sprites together?

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                    • Martin
                      Martin Fuze Team last edited by

                      No, that’s for primitives not sprites.

                      There is no built in concept of joining sprites into bigger sprites. You simply need to track the fact they are in a joined state and move their X / Y coordinates together

                      1 Reply Last reply Reply Quote 4
                      • waldron
                        waldron F last edited by

                        still struggling with this iv managed to get 2 sprites on screen but then i broke it
                        am i doubling up on code and which code, drawsheet ect
                        img1 = loadimage (blah)
                        img2 = loadimage (blah)

                        location ......
                        location...

                        global scale.....

                        waldron 1 Reply Last reply Reply Quote 0
                        • waldron
                          waldron F @waldron last edited by

                          @waldron said in 2 sprites 1 player:

                          still struggling with this iv managed to get 2 sprites on screen but then i broke it
                          am i doubling up on code and which code, drawsheet ect
                          img1 = loadimage (blah)
                          img2 = loadimage (blah)

                          location ......
                          location...

                          global scale.....

                          any method of getting 2 sprites on screen would be a great help

                          pianofire 1 Reply Last reply Reply Quote 0
                          • pianofire
                            pianofire Fuze Team @waldron last edited by

                            @waldron This example has several https://fuzearena.com/help/view/updateSprites

                            waldron 1 Reply Last reply Reply Quote 2
                            • waldron
                              waldron F @pianofire last edited by

                              @pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers

                              waldron 1 Reply Last reply Reply Quote 1
                              • waldron
                                waldron F @waldron last edited by

                                @waldron said in 2 sprites 1 player:

                                @pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers

                                nevermind just had a brain wave

                                1 Reply Last reply Reply Quote 0
                                • Martin
                                  Martin Fuze Team last edited by

                                  I don't know if there is any confusion here on the terminology of sprites vs. images? But both, while different are trivial to have lots of them on screen at once.

                                  This will be psuedo-code since I'm not at a switch right now...

                                  2 actual images on screen at once:

                                  bill = loadImage("bill")
                                  ben = loadImage("ben")
                                  loop
                                      clear()
                                      drawImage(bill, x, y, etc.)
                                      drawImage(ben, x, y, etc.)
                                      update()
                                  repeat
                                  

                                  2 Sprites on screen at once:

                                  bill_img = loadImage("bill")
                                  ben_img = loadImage("ben")
                                  bill = createSprite()
                                  ben = createSprite()
                                  setSpriteImage(bill, bill_img)
                                  setSpriteImage(ben, ben_img)
                                  
                                  loop
                                      clear()
                                      setSpriteLocation(bill, x, y)
                                      setSpriteLocation(ben, x, y)
                                      updateSprites()
                                      drawSprites()
                                      update()
                                  repeat
                                  

                                  Again, none of those functions have complete arguments, or the right arguments, please look the commands up in the help.

                                  But that's two differemt methods of getting 2 "sprites" on screen at once - most programs have many on screen at once. There are other ways too because you can create your own images in code and you can also draw images onto another image which is then ultimately rendered to the frame buffer.

                                  1 Reply Last reply Reply Quote 1
                                  • waldron
                                    waldron F last edited by

                                    I got to grips with it last night with them both controlled simultaneously:) this will also help so I can tidy up my code thanks man

                                    1 Reply Last reply Reply Quote 1
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