2 sprites 1 player
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@waldron said in 2 sprites 1 player:
@pobtastic yes just like that !!!
i want to have 2 robots ro and bo with separate and combined attributes/moves
2d not top down tho
kinda leaking my idea but im all about open sourceKinda like "Head Over Heels" where you can split the two characters and have completely seperate sprites, or they can be joined together and controlled as one? Or to pick something more recent - Luigi and Gooigi ? If so yeah, like @pobtastic says, it's just 2 sprites and you control them individually or dependent on state, together.
I'd personally use left and right sticks and when your characters are joined, either stick would take control. Perhaps click one of the sticks to toggle joint / individual control. I wouldn't go near the D-Pad. Not the best of controls in my opinion.
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@Martin cheers man yeah click seems a better option.
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@Martin said in 2 sprites 1 player:
Head Over Heels
geez just looked at head over heels that just gave me a huge flashback
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(slighlty) off topic I used to love this game where you could two players with linked ships
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@pianofire haha i can see this being very frustrating
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@waldron I like a challenge.
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Space Duel was awesome fun!
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started animating the bots(sprites) ....
is their a preference to loading them in e.g.createsprites()
or
loadImage=(image...) -
@waldron said in 2 sprites 1 player:
started animating the bots(sprites) ....
is their a preference to loading them in e.g.createsprites()
or
loadImage=(image...)
chrsheet=joinShapes() would i use this to join my 2 sprites together?
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No, that’s for primitives not sprites.
There is no built in concept of joining sprites into bigger sprites. You simply need to track the fact they are in a joined state and move their X / Y coordinates together
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still struggling with this iv managed to get 2 sprites on screen but then i broke it
am i doubling up on code and which code, drawsheet ect
img1 = loadimage (blah)
img2 = loadimage (blah)location ......
location...global scale.....
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@waldron said in 2 sprites 1 player:
still struggling with this iv managed to get 2 sprites on screen but then i broke it
am i doubling up on code and which code, drawsheet ect
img1 = loadimage (blah)
img2 = loadimage (blah)location ......
location...global scale.....
any method of getting 2 sprites on screen would be a great help
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@waldron This example has several https://fuzearena.com/help/view/updateSprites
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@pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers
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@waldron said in 2 sprites 1 player:
@pianofire il have a look later cheers was wanting to use it for a pinball game just figuring out the flippers
nevermind just had a brain wave
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I don't know if there is any confusion here on the terminology of sprites vs. images? But both, while different are trivial to have lots of them on screen at once.
This will be psuedo-code since I'm not at a switch right now...
2 actual images on screen at once:
bill = loadImage("bill") ben = loadImage("ben") loop clear() drawImage(bill, x, y, etc.) drawImage(ben, x, y, etc.) update() repeat
2 Sprites on screen at once:
bill_img = loadImage("bill") ben_img = loadImage("ben") bill = createSprite() ben = createSprite() setSpriteImage(bill, bill_img) setSpriteImage(ben, ben_img) loop clear() setSpriteLocation(bill, x, y) setSpriteLocation(ben, x, y) updateSprites() drawSprites() update() repeat
Again, none of those functions have complete arguments, or the right arguments, please look the commands up in the help.
But that's two differemt methods of getting 2 "sprites" on screen at once - most programs have many on screen at once. There are other ways too because you can create your own images in code and you can also draw images onto another image which is then ultimately rendered to the frame buffer.
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I got to grips with it last night with them both controlled simultaneously:) this will also help so I can tidy up my code thanks man