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    Subs 2 - Dive Dive Dive!

    Work In Progress
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    • SteveZX81
      SteveZX81 F @DomDom last edited by

      Working on the ship sinking animations right now.

      This is barely worth mentioning tbh but I'm using it as an excuse to post so I can give a huge "Thank You!" to Pianofire and Martin for helping me with a problem that drove me batty! (I still actually don't know what the problem was, but it's working now so all is well).

      Thanks guys!

      1 Reply Last reply Reply Quote 9
      • SteveZX81
        SteveZX81 F last edited by

        Small update:

        all ships now sink when hit (including the hospital ship ..but there is a penalty)
        score added
        ships sunk added
        torpedos left display added

        DomDom 1 Reply Last reply Reply Quote 6
        • Kat
          Kat Fuze Team last edited by

          Amazing! Such lovely animations and all the added details are great! :D

          SteveZX81 1 Reply Last reply Reply Quote 2
          • SteveZX81
            SteveZX81 F @Kat last edited by

            @Kat said in Subs 2 - Dive Dive Dive!:

            Amazing! Such lovely animations and all the added details are great! :D

            Coming from a talent like yourself, that made my day. Thank you so much!

            Kat 1 Reply Last reply Reply Quote 1
            • Kat
              Kat Fuze Team @SteveZX81 last edited by

              @SteveZX81 said in Subs 2 - Dive Dive Dive!:

              Coming from a talent like yourself, that made my day. Thank you so much!

              And that made mine, haha! Thank you :) Seriously well done though, this is incredible!

              1 Reply Last reply Reply Quote 2
              • DomDom
                DomDom F @SteveZX81 last edited by DomDom

                @SteveZX81 Looking good. The texture on the sea is a good idea. Is it cloud shadows? I think that reflections of some sort would be quite easy to implement here but the effect might not be compatible with the intended style.

                1 Reply Last reply Reply Quote 1
                • SteveZX81
                  SteveZX81 F last edited by

                  Thanks.
                  The sea texture is the same as the one used for the clouds but given a green/blue tint.

                  tbh I'm not 100% happy with it, I feel it doesn't really match up with the rest of my graphics (it's too good lol!) so I am considering replacing the clouds and sea with simple colour gradients instead. we'll see.

                  1 Reply Last reply Reply Quote 0
                  • Martin
                    Martin Fuze Team last edited by

                    That's looking great @SteveZX81

                    I've also made a mental note to check the volume of my laptop before clicking links in future!! That beep almost hurt given the laptop was on full volume (blame video conferencing for that and people that don't know how to turn up their mic levels)

                    1 Reply Last reply Reply Quote 1
                    • SteveZX81
                      SteveZX81 F last edited by

                      oh heck, I'm sorry about that.

                      Martin 1 Reply Last reply Reply Quote 0
                      • Martin
                        Martin Fuze Team @SteveZX81 last edited by

                        @SteveZX81 said in Subs 2 - Dive Dive Dive!:

                        oh heck, I'm sorry about that.

                        Why? Did you turn my volume up :D

                        1 Reply Last reply Reply Quote 2
                        • SteveZX81
                          SteveZX81 F last edited by SteveZX81

                          Thought I'd have a break from working on the actual game and started tinkering with a simple title screen for the game.

                          oh and in other news, I hit 1k hours on Fuze yesterday! ...but no fanfare and champagne? tsk.. disappointed ..maybe at 2k then.
                          yes.png

                          1 Reply Last reply Reply Quote 10
                          • Dave
                            Dave Fuze Team last edited by

                            Love it Steve. Simple, minimal but very cool and effective. Oh and it's 1337 hours exactly that you get the champagne.

                            1 Reply Last reply Reply Quote 3
                            • AndyG1985
                              AndyG1985 last edited by

                              That title screen is excellent - consistent with the style of the gameplay so it has a very distinctive feel.
                              My hours are 165, making it my most-played title by a clear margin!

                              1 Reply Last reply Reply Quote 3
                              • SteveZX81
                                SteveZX81 F last edited by SteveZX81

                                Little update video.

                                Additions:
                                Ship type 4 drops depthcharges
                                depthcharges rotate and drop
                                boat hit effect when one reaches the bottom of the screen
                                damage control panel added
                                random section damaged when a depthcharge detonates.
                                depthcharges are red and flash on the radar
                                sound effect added when you 'rotate' periscope

                                I'm not sure how loud the sound is, so beware!

                                1 Reply Last reply Reply Quote 8
                                • SteveZX81
                                  SteveZX81 F last edited by

                                  Small update (although it was a royal pain to get working)

                                  1: Depthcharges only damage your boat if they are within the red danger zone on the minimap (not sure you can see it well on the twitter video) (as suggested by Martin)
                                  2: random cracks added sometimes when you are hit. ..I'm not 100% sure about this, we'll see.

                                  pugmartin 1 Reply Last reply Reply Quote 8
                                  • pugmartin
                                    pugmartin F @SteveZX81 last edited by

                                    @SteveZX81

                                    Excellent mate

                                    1 Reply Last reply Reply Quote 1
                                    • spikey
                                      spikey F last edited by

                                      I loved Gato 1984 and drived hours from the top left to the lower right corner of the map to find the enemies ;-) and Silent Service 1990 was great too. I see your version here becoming a master piece as well.
                                      By the way the cracks are creating pressure, I like them. Will diving, switching from diesel to battery until running out of power, launch debris to sneak away be a topic? But maybe this turns the game to much away from a fast arcade version.

                                      1 Reply Last reply Reply Quote 1
                                      • SteveZX81
                                        SteveZX81 F last edited by SteveZX81

                                        I would love to move away from a simple arcade game to something epic like Silent Service, I really loved that game, but there's no way I could do something like that currently, so sadly we have to make do with with one view and no diving or surfacing.

                                        1 Reply Last reply Reply Quote 1
                                        • waldron
                                          waldron F last edited by

                                          looks cracking that

                                          1 Reply Last reply Reply Quote 3
                                          • vinicity
                                            vinicity F last edited by

                                            I like the cracks!

                                            1 Reply Last reply Reply Quote 1
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