Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Subs 2 - Dive Dive Dive!

    Work In Progress
    13
    57
    4531
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Kat
      Kat Fuze Team last edited by

      Amazing! Such lovely animations and all the added details are great! :D

      SteveZX81 1 Reply Last reply Reply Quote 2
      • SteveZX81
        SteveZX81 F @Kat last edited by

        @Kat said in Subs 2 - Dive Dive Dive!:

        Amazing! Such lovely animations and all the added details are great! :D

        Coming from a talent like yourself, that made my day. Thank you so much!

        Kat 1 Reply Last reply Reply Quote 1
        • Kat
          Kat Fuze Team @SteveZX81 last edited by

          @SteveZX81 said in Subs 2 - Dive Dive Dive!:

          Coming from a talent like yourself, that made my day. Thank you so much!

          And that made mine, haha! Thank you :) Seriously well done though, this is incredible!

          1 Reply Last reply Reply Quote 2
          • DomDom
            DomDom F @SteveZX81 last edited by DomDom

            @SteveZX81 Looking good. The texture on the sea is a good idea. Is it cloud shadows? I think that reflections of some sort would be quite easy to implement here but the effect might not be compatible with the intended style.

            1 Reply Last reply Reply Quote 1
            • SteveZX81
              SteveZX81 F last edited by

              Thanks.
              The sea texture is the same as the one used for the clouds but given a green/blue tint.

              tbh I'm not 100% happy with it, I feel it doesn't really match up with the rest of my graphics (it's too good lol!) so I am considering replacing the clouds and sea with simple colour gradients instead. we'll see.

              1 Reply Last reply Reply Quote 0
              • Martin
                Martin Fuze Team last edited by

                That's looking great @SteveZX81

                I've also made a mental note to check the volume of my laptop before clicking links in future!! That beep almost hurt given the laptop was on full volume (blame video conferencing for that and people that don't know how to turn up their mic levels)

                1 Reply Last reply Reply Quote 1
                • SteveZX81
                  SteveZX81 F last edited by

                  oh heck, I'm sorry about that.

                  Martin 1 Reply Last reply Reply Quote 0
                  • Martin
                    Martin Fuze Team @SteveZX81 last edited by

                    @SteveZX81 said in Subs 2 - Dive Dive Dive!:

                    oh heck, I'm sorry about that.

                    Why? Did you turn my volume up :D

                    1 Reply Last reply Reply Quote 2
                    • SteveZX81
                      SteveZX81 F last edited by SteveZX81

                      Thought I'd have a break from working on the actual game and started tinkering with a simple title screen for the game.

                      oh and in other news, I hit 1k hours on Fuze yesterday! ...but no fanfare and champagne? tsk.. disappointed ..maybe at 2k then.
                      yes.png

                      1 Reply Last reply Reply Quote 10
                      • Dave
                        Dave Fuze Team last edited by

                        Love it Steve. Simple, minimal but very cool and effective. Oh and it's 1337 hours exactly that you get the champagne.

                        1 Reply Last reply Reply Quote 3
                        • AndyG1985
                          AndyG1985 last edited by

                          That title screen is excellent - consistent with the style of the gameplay so it has a very distinctive feel.
                          My hours are 165, making it my most-played title by a clear margin!

                          1 Reply Last reply Reply Quote 3
                          • SteveZX81
                            SteveZX81 F last edited by SteveZX81

                            Little update video.

                            Additions:
                            Ship type 4 drops depthcharges
                            depthcharges rotate and drop
                            boat hit effect when one reaches the bottom of the screen
                            damage control panel added
                            random section damaged when a depthcharge detonates.
                            depthcharges are red and flash on the radar
                            sound effect added when you 'rotate' periscope

                            I'm not sure how loud the sound is, so beware!

                            1 Reply Last reply Reply Quote 8
                            • SteveZX81
                              SteveZX81 F last edited by

                              Small update (although it was a royal pain to get working)

                              1: Depthcharges only damage your boat if they are within the red danger zone on the minimap (not sure you can see it well on the twitter video) (as suggested by Martin)
                              2: random cracks added sometimes when you are hit. ..I'm not 100% sure about this, we'll see.

                              pugmartin 1 Reply Last reply Reply Quote 8
                              • pugmartin
                                pugmartin F @SteveZX81 last edited by

                                @SteveZX81

                                Excellent mate

                                1 Reply Last reply Reply Quote 1
                                • spikey
                                  spikey F last edited by

                                  I loved Gato 1984 and drived hours from the top left to the lower right corner of the map to find the enemies ;-) and Silent Service 1990 was great too. I see your version here becoming a master piece as well.
                                  By the way the cracks are creating pressure, I like them. Will diving, switching from diesel to battery until running out of power, launch debris to sneak away be a topic? But maybe this turns the game to much away from a fast arcade version.

                                  1 Reply Last reply Reply Quote 1
                                  • SteveZX81
                                    SteveZX81 F last edited by SteveZX81

                                    I would love to move away from a simple arcade game to something epic like Silent Service, I really loved that game, but there's no way I could do something like that currently, so sadly we have to make do with with one view and no diving or surfacing.

                                    1 Reply Last reply Reply Quote 1
                                    • waldron
                                      waldron F last edited by

                                      looks cracking that

                                      1 Reply Last reply Reply Quote 3
                                      • vinicity
                                        vinicity F last edited by

                                        I like the cracks!

                                        1 Reply Last reply Reply Quote 1
                                        • pugmartin
                                          pugmartin F last edited by

                                          Looks absolutely brilliant this. I do like the cracks also. Fuze Team must be over the moon when they see things like this being shared

                                          1 Reply Last reply Reply Quote 4
                                          • spt games
                                            spt games @SteveZX81 last edited by spt games

                                            @SteveZX81 Nice animation 👍👍👍

                                            This looks like you have spent lots of time on the code and painstakingly drawing the graphics. Well done 😊

                                            Was wondering how you created the periscope. Was that in code or drawn? It looks like you are masking the sea with it. Very cool however you did it.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post