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    • D
      doumdoum F last edited by

      Copy/Paste multiple lines of code, on a blank line. This will insert the code properly.

      1 Reply Last reply Reply Quote 1
      • sys64738
        sys64738 F last edited by

        Speaking of copy and paste.with your own code Hold the right trigger ZR and use the left dpad to select code. Then Y to copy. A to paste. Took me a few hours to figure that out.

        1 Reply Last reply Reply Quote 2
        • SteveZX81
          SteveZX81 F last edited by

          I'm sure this is going to be very helpful, great idea pianofire! (I have nothing to add right now, but perhaps in time)

          1 Reply Last reply Reply Quote 0
          • N
            Nisse5 F last edited by

            Don't know if this is mentioned anywhere, but L/R shoulder buttons will zoom the text size in both code and help windows.

            1 Reply Last reply Reply Quote 2
            • Dave
              Dave Fuze Team last edited by

              This is a great idea and there certainly should be more clarity on all of these. On to the to-do list!

              1 Reply Last reply Reply Quote 1
              • UKJEDI
                UKJEDI last edited by

                My tip may have already been figured out, but I found this incredibly useful, so if you don't know it, if you select to show the keyboard whilst in the help menus, the screen opens up to produce two windows; one for the code and one that displays the guides. With this you can type or copy the code whilst reading the guide at the same time. This allows you to view the code and read its meaning, plus changing certain variables allows to see what affects it has and gives you a better understanding of the code and it's instruction.

                1 Reply Last reply Reply Quote 1
                • Discostew
                  Discostew F last edited by Discostew

                  Fun with strings!

                  Turns out we have more flexibility with strings than initially thought. When loading the project "SoundFX Generator", I noticed some odd usage with regards to variables of type "string". Did a little testing, and I found out what they did. We have our string, and we have functions on how to find a string within a string, but did you ever wish you could just access parts of the string? Well, you can!

                  To access an individual character in a string at a specific location, access it like you would an array.

                  string name = "Discostew"
                  print ( name[3] )
                  
                  -- prints "c" --
                  

                  This is nice, but what if you wanted a "string" of characters from within a string? You could access each element individually and add them to another string, but why do that when you can do it in one go?

                  string mytxt = "The quick brown fox jumped over the lazy dog"
                  print( mytxt[4:] )
                  
                  -- prints "quick brown fox jumped over the lazy dog" --
                  

                  What this does is cuts off the first 4 characters of the string. Let's go even further with the same string

                  print( mytxt[4:8] )
                  
                  -- prints "quick" --
                  

                  This returns characters that cuts off everything before location 4 and after location 8. Because accessing a string in these manners returns a new string, you can access the new string in the same way on the same line

                  print( mytxt[4:][:4] )
                  
                  -- prints "quick" --
                  

                  This returns a string that cuts off the first 4 characters, then takes this new string, and cuts off everything after the first 5 characters (4+1). So here's what I've learned.

                  string[x] -- Returns the character at location "x" (base 0)
                  string[x:] -- Returns a string that truncates the first "x" characters of the source string
                  string[-x:] -- Returns a string containing the last "x" characters of the source string
                  string[:x] -- Returns a string that returns the first "x+1" characters of the source string
                  string[:-x] -- Returns a string that truncates the last "x-1" characters of the source string
                  
                  string[x:y] -- Returns a string that contains all the characters between x and y
                  
                  From this point, things get complicated, when x is greater than y, or if either x or y are negative
                  

                  Hope this is useful for people.

                  Zero Division 1 Reply Last reply Reply Quote 23
                  • Discostew
                    Discostew F last edited by

                    upper() and lower() functions for your string purposes!

                    function upper( strdata )
                      strlen = len( strdata )
                      for i = 0 to strlen loop
                        char = chrVal( strdata[ i ] )
                        newChar = chr( char - 32 )
                        if ( char >= 97 and char <= 122 ) then
                          strdata = strdata[:i + -strlen -1] + newChar + strdata[i + 1:]
                        endIf
                      repeat
                    return strdata
                    
                    function lower( strdata )
                      strlen = len( strdata )
                      for i = 0 to strlen loop
                        char = chrVal( strdata[ i ] )
                        newChar = chr( char + 32 )
                        if ( char >= 65 and char <= 90 ) then
                          strdata = strdata[:i + -strlen -1] + newChar + strdata[i + 1:]
                        endIf
                      repeat
                    return strdata
                    
                    
                    1 Reply Last reply Reply Quote 5
                    • Jaywalker
                      Jaywalker Donator last edited by

                      Thanks man! Is there a way to save posts in my favourites? ^^

                      1 Reply Last reply Reply Quote 0
                      • pianofire
                        pianofire Fuze Team last edited by

                        These should probably be added to the Wish list

                        Discostew 1 Reply Last reply Reply Quote 0
                        • Discostew
                          Discostew F @pianofire last edited by

                          @pianofire I honestly didn't feel they would be good there, in my opinion. It's a place to ask, mainly directed at the devs for improvements and additions to FUZE itself. Perhaps this Hints and Tips page isn't really a good place either, but it felt the best of the two. Maybe a page dedicated to user-made code that's beneficial to all?

                          pianofire 1 Reply Last reply Reply Quote 0
                          • pianofire
                            pianofire Fuze Team @Discostew last edited by

                            @Discostew No they are fine here. I meant that the language should probably have these functions built in

                            Discostew 1 Reply Last reply Reply Quote 0
                            • Discostew
                              Discostew F @pianofire last edited by

                              @pianofire Oh yes, definitely. These functions have to juggle the creation of strings each time it needs to make a change. Might that cause some out-of-memory issues like what we've been seeing lately?

                              1 Reply Last reply Reply Quote 0
                              • Martin
                                Martin Fuze Team last edited by

                                Out of memory issues need to get fixed and become a non-issue!

                                1 Reply Last reply Reply Quote 1
                                • Dave
                                  Dave Fuze Team last edited by

                                  Posted this in response to a question elsewhere and @pianofire rightly suggested it be put in hints and tips.

                                  Here is a really handy breakPoint function used by JonBoy in many of his programs. Really useful if you want to stop your program at any point check a value/values:

                                  function breakPoint( info )
                                      press = false
                                      while !press loop
                                          j = controls(0)
                                          if j.x then 
                                              press = true
                                          endif
                                          clear()
                                          print( "Breakpoint: ", info )
                                          print( "Press X to continue" )
                                          update()
                                      repeat
                                      sleep( 0.2 )
                                  return void
                                  

                                  Simply call the function, pass it what you want to see and Bob is your proverbial uncle.

                                  vinicity 1 Reply Last reply Reply Quote 8
                                  • Dave
                                    Dave Fuze Team last edited by

                                    Hi folks, just to let you know as I don't think this is as apparent as it should be...

                                    You can copy and paste code between projects. When you copy code to the clipboard, the clipboard is kept when you open a new project.

                                    This allows you to "transfer" important sections of code, for example, a whole load of music data, between projects.

                                    If it's images or maps you want to transfer, you can do this from the image and map editor file managers. Press the X button when viewing the thumbnail for an image or map, then select "copy image" or "copy map", then choose the project file to copy to!

                                    1 Reply Last reply Reply Quote 3
                                    • pianofire
                                      pianofire Fuze Team last edited by pianofire

                                      I am not sure how useful this is really. I was experimenting with saving variable length data to a file and came up with this:

                                      text = [ "The", "Quick", "Brown", "Fox" ]
                                      
                                      // Write to file
                                      handle=open()
                                      entries = len(text)
                                      write(handle, padstr(str(entries), 4, " "))
                                      for i = 0 to entries loop
                                        write(handle, padstr(str(len(text[i])), 4, " "))
                                        write(handle, text[i])
                                      repeat
                                      close(handle)
                                      
                                      //Read back from file
                                      handle = open()
                                      entries = int(read(handle, 4))
                                      for i = 0 to entries loop
                                        strlen = int(read(handle, 4))
                                        print(read(handle, strlen),"*")
                                      repeat
                                       
                                      update()
                                      sleep(3)
                                       
                                      function padstr(string, padlen, padchar)
                                        result = string
                                        while len(result) < padlen loop
                                          result = result + padchar
                                        repeat
                                      return result
                                       
                                      
                                      Jaywalker Zypher 2 Replies Last reply Reply Quote 4
                                      • pianofire
                                        pianofire Fuze Team last edited by pianofire

                                        You can create sprites in code by using setDrawTarget to draw onto an image rather than the screen buffer and then create a sprite from the image

                                        palette = [ black, red, white, grey, blue, yellow, green, deeppink ]
                                        
                                        shipData = [ 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                                     0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                                     1, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                                     0, 1, 7, 7, 3, 3, 3, 3, 3, 4, 4, 5, 0, 0, 0,
                                                     1, 3, 7, 7, 7, 7, 3, 3, 3, 3, 3, 3, 3, 2, 6,
                                                     0, 0, 7, 7, 7, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0 ]
                                        
                                        shipImage = createImage(15, 6, false, image_rgb)
                                        setDrawTarget(shipImage)
                                        for x = 0 to 15 loop
                                          for y = 0 to 6 loop
                                            pixel = shipData[ y * 15 + x ]
                                            if pixel > 0 then
                                              plot(x + 1, y + 1, palette[pixel])
                                            endif
                                          repeat
                                        repeat
                                        update()
                                        
                                        ship = createSprite()
                                        setSpriteImage(ship, shipImage)
                                        setSpriteScale(ship, { 10, 10 } )
                                        setSpriteLocation(ship, gwidth() / 2, gheight() / 2)
                                        
                                        loop
                                          drawSprites()
                                          update()
                                        repeat
                                        
                                        N Discostew 2 Replies Last reply Reply Quote 2
                                        • Jaywalker
                                          Jaywalker Donator @pianofire last edited by

                                          @pianofire So you are storing metadata file information in the 4 first chars and that way you know how long the contents are. Good approach!

                                          1 Reply Last reply Reply Quote 1
                                          • N
                                            Nisse5 F @pianofire last edited by

                                            @pianofire Thanks for the code sample regarding creating the sprite in code. However, we need to know if the pixel-based coordinate system is 1-based or 0-based, as discussed elsewhere. Your code will obviously break it it's changed to 0-based.

                                            1 Reply Last reply Reply Quote 0
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