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    • N
      Nisse5 F last edited by

      Don't know if this is mentioned anywhere, but L/R shoulder buttons will zoom the text size in both code and help windows.

      1 Reply Last reply Reply Quote 2
      • Dave
        Dave Fuze Team last edited by

        This is a great idea and there certainly should be more clarity on all of these. On to the to-do list!

        1 Reply Last reply Reply Quote 1
        • UKJEDI
          UKJEDI last edited by

          My tip may have already been figured out, but I found this incredibly useful, so if you don't know it, if you select to show the keyboard whilst in the help menus, the screen opens up to produce two windows; one for the code and one that displays the guides. With this you can type or copy the code whilst reading the guide at the same time. This allows you to view the code and read its meaning, plus changing certain variables allows to see what affects it has and gives you a better understanding of the code and it's instruction.

          1 Reply Last reply Reply Quote 1
          • Discostew
            Discostew F last edited by Discostew

            Fun with strings!

            Turns out we have more flexibility with strings than initially thought. When loading the project "SoundFX Generator", I noticed some odd usage with regards to variables of type "string". Did a little testing, and I found out what they did. We have our string, and we have functions on how to find a string within a string, but did you ever wish you could just access parts of the string? Well, you can!

            To access an individual character in a string at a specific location, access it like you would an array.

            string name = "Discostew"
            print ( name[3] )
            
            -- prints "c" --
            

            This is nice, but what if you wanted a "string" of characters from within a string? You could access each element individually and add them to another string, but why do that when you can do it in one go?

            string mytxt = "The quick brown fox jumped over the lazy dog"
            print( mytxt[4:] )
            
            -- prints "quick brown fox jumped over the lazy dog" --
            

            What this does is cuts off the first 4 characters of the string. Let's go even further with the same string

            print( mytxt[4:8] )
            
            -- prints "quick" --
            

            This returns characters that cuts off everything before location 4 and after location 8. Because accessing a string in these manners returns a new string, you can access the new string in the same way on the same line

            print( mytxt[4:][:4] )
            
            -- prints "quick" --
            

            This returns a string that cuts off the first 4 characters, then takes this new string, and cuts off everything after the first 5 characters (4+1). So here's what I've learned.

            string[x] -- Returns the character at location "x" (base 0)
            string[x:] -- Returns a string that truncates the first "x" characters of the source string
            string[-x:] -- Returns a string containing the last "x" characters of the source string
            string[:x] -- Returns a string that returns the first "x+1" characters of the source string
            string[:-x] -- Returns a string that truncates the last "x-1" characters of the source string
            
            string[x:y] -- Returns a string that contains all the characters between x and y
            
            From this point, things get complicated, when x is greater than y, or if either x or y are negative
            

            Hope this is useful for people.

            Zero Division 1 Reply Last reply Reply Quote 23
            • Discostew
              Discostew F last edited by

              upper() and lower() functions for your string purposes!

              function upper( strdata )
                strlen = len( strdata )
                for i = 0 to strlen loop
                  char = chrVal( strdata[ i ] )
                  newChar = chr( char - 32 )
                  if ( char >= 97 and char <= 122 ) then
                    strdata = strdata[:i + -strlen -1] + newChar + strdata[i + 1:]
                  endIf
                repeat
              return strdata
              
              function lower( strdata )
                strlen = len( strdata )
                for i = 0 to strlen loop
                  char = chrVal( strdata[ i ] )
                  newChar = chr( char + 32 )
                  if ( char >= 65 and char <= 90 ) then
                    strdata = strdata[:i + -strlen -1] + newChar + strdata[i + 1:]
                  endIf
                repeat
              return strdata
              
              
              1 Reply Last reply Reply Quote 5
              • Jaywalker
                Jaywalker Donator last edited by

                Thanks man! Is there a way to save posts in my favourites? ^^

                1 Reply Last reply Reply Quote 0
                • pianofire
                  pianofire Fuze Team last edited by

                  These should probably be added to the Wish list

                  Discostew 1 Reply Last reply Reply Quote 0
                  • Discostew
                    Discostew F @pianofire last edited by

                    @pianofire I honestly didn't feel they would be good there, in my opinion. It's a place to ask, mainly directed at the devs for improvements and additions to FUZE itself. Perhaps this Hints and Tips page isn't really a good place either, but it felt the best of the two. Maybe a page dedicated to user-made code that's beneficial to all?

                    pianofire 1 Reply Last reply Reply Quote 0
                    • pianofire
                      pianofire Fuze Team @Discostew last edited by

                      @Discostew No they are fine here. I meant that the language should probably have these functions built in

                      Discostew 1 Reply Last reply Reply Quote 0
                      • Discostew
                        Discostew F @pianofire last edited by

                        @pianofire Oh yes, definitely. These functions have to juggle the creation of strings each time it needs to make a change. Might that cause some out-of-memory issues like what we've been seeing lately?

                        1 Reply Last reply Reply Quote 0
                        • Martin
                          Martin Fuze Team last edited by

                          Out of memory issues need to get fixed and become a non-issue!

                          1 Reply Last reply Reply Quote 1
                          • Dave
                            Dave Fuze Team last edited by

                            Posted this in response to a question elsewhere and @pianofire rightly suggested it be put in hints and tips.

                            Here is a really handy breakPoint function used by JonBoy in many of his programs. Really useful if you want to stop your program at any point check a value/values:

                            function breakPoint( info )
                                press = false
                                while !press loop
                                    j = controls(0)
                                    if j.x then 
                                        press = true
                                    endif
                                    clear()
                                    print( "Breakpoint: ", info )
                                    print( "Press X to continue" )
                                    update()
                                repeat
                                sleep( 0.2 )
                            return void
                            

                            Simply call the function, pass it what you want to see and Bob is your proverbial uncle.

                            vinicity 1 Reply Last reply Reply Quote 8
                            • Dave
                              Dave Fuze Team last edited by

                              Hi folks, just to let you know as I don't think this is as apparent as it should be...

                              You can copy and paste code between projects. When you copy code to the clipboard, the clipboard is kept when you open a new project.

                              This allows you to "transfer" important sections of code, for example, a whole load of music data, between projects.

                              If it's images or maps you want to transfer, you can do this from the image and map editor file managers. Press the X button when viewing the thumbnail for an image or map, then select "copy image" or "copy map", then choose the project file to copy to!

                              1 Reply Last reply Reply Quote 3
                              • pianofire
                                pianofire Fuze Team last edited by pianofire

                                I am not sure how useful this is really. I was experimenting with saving variable length data to a file and came up with this:

                                text = [ "The", "Quick", "Brown", "Fox" ]
                                
                                // Write to file
                                handle=open()
                                entries = len(text)
                                write(handle, padstr(str(entries), 4, " "))
                                for i = 0 to entries loop
                                  write(handle, padstr(str(len(text[i])), 4, " "))
                                  write(handle, text[i])
                                repeat
                                close(handle)
                                
                                //Read back from file
                                handle = open()
                                entries = int(read(handle, 4))
                                for i = 0 to entries loop
                                  strlen = int(read(handle, 4))
                                  print(read(handle, strlen),"*")
                                repeat
                                 
                                update()
                                sleep(3)
                                 
                                function padstr(string, padlen, padchar)
                                  result = string
                                  while len(result) < padlen loop
                                    result = result + padchar
                                  repeat
                                return result
                                 
                                
                                Jaywalker Zypher 2 Replies Last reply Reply Quote 4
                                • pianofire
                                  pianofire Fuze Team last edited by pianofire

                                  You can create sprites in code by using setDrawTarget to draw onto an image rather than the screen buffer and then create a sprite from the image

                                  palette = [ black, red, white, grey, blue, yellow, green, deeppink ]
                                  
                                  shipData = [ 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                               0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                               1, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                               0, 1, 7, 7, 3, 3, 3, 3, 3, 4, 4, 5, 0, 0, 0,
                                               1, 3, 7, 7, 7, 7, 3, 3, 3, 3, 3, 3, 3, 2, 6,
                                               0, 0, 7, 7, 7, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0 ]
                                  
                                  shipImage = createImage(15, 6, false, image_rgb)
                                  setDrawTarget(shipImage)
                                  for x = 0 to 15 loop
                                    for y = 0 to 6 loop
                                      pixel = shipData[ y * 15 + x ]
                                      if pixel > 0 then
                                        plot(x + 1, y + 1, palette[pixel])
                                      endif
                                    repeat
                                  repeat
                                  update()
                                  
                                  ship = createSprite()
                                  setSpriteImage(ship, shipImage)
                                  setSpriteScale(ship, { 10, 10 } )
                                  setSpriteLocation(ship, gwidth() / 2, gheight() / 2)
                                  
                                  loop
                                    drawSprites()
                                    update()
                                  repeat
                                  
                                  N Discostew 2 Replies Last reply Reply Quote 2
                                  • Jaywalker
                                    Jaywalker Donator @pianofire last edited by

                                    @pianofire So you are storing metadata file information in the 4 first chars and that way you know how long the contents are. Good approach!

                                    1 Reply Last reply Reply Quote 1
                                    • N
                                      Nisse5 F @pianofire last edited by

                                      @pianofire Thanks for the code sample regarding creating the sprite in code. However, we need to know if the pixel-based coordinate system is 1-based or 0-based, as discussed elsewhere. Your code will obviously break it it's changed to 0-based.

                                      1 Reply Last reply Reply Quote 0
                                      • pianofire
                                        pianofire Fuze Team last edited by

                                        Yes it appears to be 1-based at the moment. I only noticed that this morning

                                        1 Reply Last reply Reply Quote 0
                                        • Discostew
                                          Discostew F @pianofire last edited by

                                          @pianofire That's a similar approach to using uploadImage(), but rather than referencing the colors directly in the Data, you index to them and plot the pixels yourself. Honestly though, I wish we had the ability to load indexed-images and not just direct-color images, and then be able to edit the palette to alter all referenced pixels on the next draw call, like how the NES, SNES, Genesis, etc did it.

                                          (Just to note, your code might error out due to out-of-boundaries, as shipData only contains 15x6 entries, but plotting can reference 16x16 entries)

                                          pianofire 1 Reply Last reply Reply Quote 0
                                          • pianofire
                                            pianofire Fuze Team @Discostew last edited by pianofire

                                            @Discostew agreed but this way you can use any of the drawing commands not just plot. Why don't you add the palette colour image request to the wishlist?

                                            Discostew 1 Reply Last reply Reply Quote 0
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