Appreciate the detailed response. It’s encouraging to hear that these features are being considered.
I would be curious to hear what features others in the community are most interested in?
In terms of image management (my thoughts are that you could potentially tag an image with a game ID and then it would get imported with the new version of the project.
Maybe there are more efficient ways to allow for re-use across projects (or I missed that feature all together).
I can imagine Nintendo is a stickler for rules to ensure community standards, although I was thinking that a mobile Fuze app would be a happy medium (many 1st party games allow that) and then you could potentially edit / copy code from there. Just an idea,
@stevezx81 thanks mate it's given me lots of new ideas! Just finished placing 140 smashable blocks to the second level XD starting to think I should of used flags instead of doing it manually but thankfully they use repeating patterns.
I gave this a look and I found an easy improvement as it is now is to increase the node capacity to around 9 or 10. It seems to perform much better than 3. After that it starts to bottleneck somewhere else.