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    • DANEEBOY

      Not adding up
      Help • • DANEEBOY

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      DANEEBOY

      @kat thank you I will give that a try.

    • TurtleGamer 0

      New Button Presser Game
      Finished Projects • • TurtleGamer 0

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      Kat

      Well done on another game!

      I think I see what's causing the problem. On lines 34 to 37 you have some createSprite() and loadImage() functions which are inside the main loop. Creating or loading something inside a loop will eat up memory each frame and cause an error eventually, so I would just move those to be above the main loop. (I'd also move the next few lines, setSpriteImage/Scale, with them to keep it all together neatly.)

    • S

      Export and import source codes - prove of concept with using automatic keyboard
      General Discussion • • sigixxx

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      X

      Hi sigixxx! Impressive work regarding your import/export projects using your "A-keyboard" / "A-Con" approaches! I spent numerous hours trying to replicate what you did with using an Arduino microcontroller as a keyboard and performing automatic keypresses. basically, everything should work, but no matter whether emulating a USB HID device on a standard Arduino or using a dedicated Arduino Leonardo and its AT32u4 uC with its native USB HID capabilities, I can't convince the Switch/Switch 2 to recognize the controller as "just a keyboard". I tried it the default way, deactivated serial via CDC, used the alternative bootkeyboard approach, modified the HID.c/.h files - but nothing, the Switch just won't recognize the key strokes.

      So any guidance or hint on how to proceed would be greatly appreciated!

    • TurtleGamer 0

      I Need Help On My Eye Test Game
      Work In Progress • • TurtleGamer 0

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      TurtleGamer 0

      @dave Oh, I finally understand! Thank you, that will help a lot with a ton of my programs! Thanks! 😁

    • TurtleGamer 0

      My Eye Test Game Is Ready! 🥳
      Finished Projects • • TurtleGamer 0

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      TurtleGamer 0

      And also I just gave it a new update where there's SFX and music!

    • D

      functions recursive
      Functions • • danchi76

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      Kat

      Hi there! Yes, recursive functions are possible in FUZE, you just call a function inside of itself.

    • Dave

      HALLOWEEN GAMEJAM (#37) - THEME: MASK
      FUZE GAME JAM • • Dave

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      No one has replied

    • Martin

      Introduce Yourself
      General Discussion • • Martin

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      TurtleGamer 0

      Hi, 👋 I'm TurtleGamer AKA Micah, and, uh, I'm a human 😀

    • R

      2048 for Fuze
      Creation share codes • • Richard

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      TurtleGamer 0

      My high score was 2,892!

    • S

      Importing resources from PC + JPG Viewer
      Work In Progress • • sigixxx

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      TurtleGamer 0

      That is so awesome!

    • poof92

      My new title screen for Survival Island
      Work In Progress • • poof92

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      TurtleGamer 0

      Whoa, looks very nice! 👍

    • monkeee

      ___Fuzecraft___ (A minecraft clone)
      Finished Projects • • monkeee

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      TurtleGamer 0

      Oh my... 😯 This made my jaw drop... This is probably one of the best or the best program I've ever seen!

    • I

      Project corruption.
      Help • • ImAlreadyHere

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      Dave

      Hi there - I'm sorry you've experienced this. I'm really sorry to tell you that that sort of file corruption is not something we can just fix. It has been an ongoing issue and we have not had the resources to investigate a fix due to other priorities. It is a deep issue which involves many areas of the FUZE application.

      One thing I could do for you is to extract the code text, were there lots of images or maps in your project?

    • Spacemario

      Switch 2 Compatibility
      General Discussion • • Spacemario

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      Spacemario

      @z-mann That's awesome-- so we can do 1080p in handheld mode!! I need to look at your code above to see how you're detecting Switch versus Switch 2-- thanks for the great service you're providing by running these benchmarks! I'd love to see Fuze have some kind of second wind, not sure how to make that happen.

    • Skullo

      My capture the flag game is ready!!!
      Finished Projects • • Skullo

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      Skullo

      Thanks! No issues on Switch 1. Just curiosity about game performance when compared with the previous console.

    • vinicity

      Weekly High Score Challenge #154
      High Score Challenges • weeklyhighscore • • vinicity

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    • vinicity

      Weekly High Score Challenge #153
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #153.
      This is the hall of fame for Fuzeotron 2024:

      Vinicity - 40650 Devieus - 37375 Kat - 21575 Ashton - 12750

      Congratulations, Vinicity. A Fuzetastic score if I may say so myself!
      A big thank you to everyone who participated. Stay tuned for challenge #154.

    • vinicity

      Weekly High Score Challenge #152
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #152.
      This is the hall of fame for Subs 2:

      Gothon - 3350
      Node - 2975
      AndyG85 - 2750
      Kat - 2725
      Vinicity - 2325
      Maximoose - 1550
      Devieus - 1225

      Congratulations, Gothon. Nothing sub-optimal about that score!
      A big thank you to everyone who participated. Stay tuned for challenge #153.

    • Dave

      FUZE Gamejam #36 - THEME: MOVE
      FUZE GAME JAM • • Dave

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      No one has replied

    • vinicity

      Weekly High Score Challenge #150
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #150.
      This is the hall of fame for Piddleplop Farm.

      AndyG85 - 175 Vinicity - 0

      Congratulations, AndyG85. You persisted through a terrible nightmare!
      A big thank you to everyone who participated. Stay tuned for challenge #151.