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    • Linser22

      On screen keyboard
      General Discussion • input controller keyboard • • Linser22

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      mozipha

      @faz808 You can get file length by checking len(fileHandle). It's not documented, as far as I know, but len() treats the file just like it treats a string or an array. Note that you can't delete characters from a file, only overwrite, so the file length may not tell you how much usable data is actually in the file. My suggestion is to pick a particular unicode character to represent unallocated file space, use that character to overwrite any data you want to delete from the file, and then search for that character to find the end of the valid data within the file.

    • spikey

      Controller colour does not update when reconnected within FUZE
      Bug Reporting (FUZE 4 Nintendo Switch) • bug controls • • spikey

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      vinicity

      Just ran into this problem too. I hope it will be fixed in the next patch!

    • poof92

      3d collision on multiple objects
      Coding • • poof92

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    • poof92

      Not jumping through top tile
      Beginners • • poof92

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      Kat

      Great! Glad I could help 😊

    • vinicity

      Weekly High Score Challenge #136
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #136.
      This is the hall of fame for Mr Santa's Present Predicament:

      vinicity - 30,046 Devieus - 27,809 mozipha - 27,792 waldron - 26,000 or so Richard - 24,523 Gothon - 21,831 Kat - 20,201 DaddyJDM - 18,531

      Congratulations, vinicity. I am clearly very gift-ed at this!
      A big thank you to everyone who participated. Stay tuned for challenge #137.

    • mozipha

      Directly set an object's rotation
      Functions • • mozipha

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      No one has replied

    • vinicity

      Weekly High Score Challenge #135
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #135.
      This is the hall of fame for Witchwich Delivery:

      mozipha - 1440 Gothon - 1300 DaddyJDM - 1220 Kat - 1200

      Congratulations, mozipha. You delivered your way to victory!
      A big thank you to everyone who participated. Stay tuned for challenge #136.

    • Dave

      FUZE Christmas Gamejam 29! 15th December - 7th January
      FUZE GAME JAM • • Dave

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      Kat

      GAMES FEATURED:

      WLV63MND5M - "Fuze Fantasy" by Isaac(12)& Richard(39 and a bit)
      N8W53MNDXH - "Sumball" by AndyG85
      MBF63MND5C - "Mr Santas Present Predicament" by Vinicity
      NX4BCDND5U - "FROG updated" by Waldron
      SA723MNDNP - "Drift Space" by Scrubz
      NNELYRND9S - "santa go mad" by chace j waldron
      NDBFHNNDNZ - "A Show of Firework 3D" by Spider/Ebrit/Raioh
      NDYYCMNDDT - "Star Tunneler (pre-alpha)" by Petra Crockett (mozipha)

    • vinicity

      Weekly High Score Challenge #134
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #134.
      This is the hall of fame for Hexamen ID Escape:

      vinicity - 19316 Gothon - 8984 Kat - 8240 mozipha - 7704 Richard - 3036 DaddyJDM - 2716 Devieus - 2080

      Congratulations, vinicity. Apparently, clicking like a maniac is the key to victory!
      A big thank you to everyone who participated. Stay tuned for challenge #135.

    • vinicity

      Weekly High Score Challenge #133
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #133.
      This is the hall of fame for Cheese, Please.

      mozipha - 2:48.09 Gothon - 4:03.79 Kat - 5:00.84 Thundarr - 7:43.48 DaddyJDM - 7:59.60 vinicity - 8:25.54

      Congratulations, mozipha. A cheesy score indeed!
      A big thank you to everyone who participated. Stay tuned for challenge #134.

    • vinicity

      Weekly High Score Challenge #132
      High Score Challenges • weeklyhighscore • • vinicity

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      T

      Hey, thanks for featuring my game in the high score challenge. I’ve been away from the Fuze community for a little while, (busy with other things) so I didn’t see this before.

      Yes, there is a small change to the pin size based on difficulty setting. The ‘actual’ pin sprites are invisible, so you don’t see the change.

    • vinicity

      Weekly High Score Challenge #131
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #131.
      This is the hall of fame for The Hidden Terror.

      Gothon - 140 Dave - 136 DaddyJDM - 99 Kat - 96 mozipha - 86 vinicity - 84

      Congratulations, Gothon. The terror could not hide from you!
      A big thank you to everyone who participated. Stay tuned for challenge #132.

    • Z-Mann

      getMapLocations() and getMapAreas()
      Coding • • Z-Mann

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      Z-Mann

      getMapAreas() demo project is done, share code UPS33MND51
      In it, you define areas on the map where layers are to be turned into popups:
      https://x.com/manuel_moos/status/1726301930375516509?s=20
      And then these bits can be "walked around" in the game:
      https://x.com/manuel_moos/status/1726302625375859071?s=20
      (I'm working on getting the tags right, only a question of a couple of years!)

      It is not the most memory efficient way to go about planting a lot of identical trees, mind. If you have a managable set of possible things to populate your popup sprites with, use the BATS code, generalized. Easier, too.

    • waldron

      FROG platformer
      Creation share codes • • waldron

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      Dave

      This seems like your most polished creation so far dude. Very impressive indeed! I'll be messaging you about a Made with Fuze release!

    • vinicity

      Weekly High Score Challenge #130
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #130.
      This is the hall of fame for Ghost Choir:

      mozipha - 1515 Dave - 1184 Devieus - 910 vinicity - 783 Kat - 700 Gothon - 689

      Congratulations, mozipha. A truly ghostly score!
      A big thank you to everyone who participated. Stay tuned for challenge #131.

    • poof92

      Is there a way to tell if a variable increases
      Beginners • • poof92

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      poof92

      @kat Awesome thanks so much I'll give it a try

    • poof92

      This is a first look at my survival island game
      Work In Progress • • poof92

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      Spacemario

      @poof92 This is cool! Custom artwork, you've got a map going, scrolling, the inventory started... looks good!

    • K

      How to input an integer variable?
      Beginners • • Kyborg

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      Kat

      @kyborg Great! Glad I could help :)

      Unfortunately, I think due to the sheer volume of information and the resulting printing costs it's something we're unable to offer.

    • vinicity

      Weekly High Score Challenge #129
      High Score Challenges • weeklyhighscore • • vinicity

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      vinicity

      The results are in for High Score Challenge #129.
      This is the hall of fame for Waffle Wants To Play:

      Gothon - 10000 mozipha - 9400 Kat - 7750 vinicity - 3650

      Congratulations, Gothon. Great score!
      A big thank you to everyone who participated. Stay tuned for challenge #130.

    • mozipha

      Code-based music sequencer/tracker with demo
      Finished Projects • • mozipha

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      mozipha

      I've updated the project and documentation (new code is H2D63MNDDT). The demo track is the same, but I've fixed a couple bugs and added some functions for controlling playback. The changes for version 1.0.10 are:

      Added functions for playback control (pause, seek, chase, loop). Added the ability to set a specific start time via setAudioQueueStartTime(). Event culling can now be disabled during assembly. Fixed a bug that could cause final events in a sequence to hang. Fixed a bug that could cause a tempo hiccup when starting playback.