Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Is that a bug?

    Work In Progress
    7
    17
    425
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • waldron
      waldron F @pianofire last edited by

      @pianofire said in Is that a bug?:

      More details here: https://fuzearena.com/forum/topic/725/new-community-sharing-on-fuze4

      3 in 1 lol seems like we posted at the same time

      1 Reply Last reply Reply Quote 1
      • M
        Mechanical last edited by

        ID: NXHQWQSD1V
        Pending

        1 Reply Last reply Reply Quote 0
        • LinkCraft
          LinkCraft F last edited by

          So I got rid of the for loop at the end of your program and the 2 if statements in it and replaced a normal loop with the for loop and it works for me

          M 1 Reply Last reply Reply Quote 0
          • M
            Mechanical @LinkCraft last edited by

            @LinkCraft so did it crash like for me?
            Is the for loop the problem?

            1 Reply Last reply Reply Quote 0
            • M
              Mechanical last edited by

              I have tested it without the for loop, seems to work now.

              Okay then I'm in front of another problem.

              If an infinite for loop gets my game to crash how am I going to build a timer for my abilities? Time is an important factor...

              1 Reply Last reply Reply Quote 0
              • PickleCatStars
                PickleCatStars F last edited by

                how do you have an infinite for loop?

                I’m not saying it’s what’s causing your crash, but non-stopping loops should probably use ‘while’..?

                M 1 Reply Last reply Reply Quote 0
                • M
                  Mechanical @PickleCatStars last edited by

                  @toxibunny infininite for loop example:

                  For i = 0 to 60 step 1 loop

                  If i = 60 then i = 0 endif
                  Repeat

                  Easy as that

                  pianofire 1 Reply Last reply Reply Quote 0
                  • pianofire
                    pianofire Fuze Team @Mechanical last edited by pianofire

                    @Mechanical So what are you trying to achieve here? A counter that goes from 0 to 59 because this would be neater:

                    i = 0
                    loop
                      i = (i + 1) % 60
                    repeat
                    M 1 Reply Last reply Reply Quote 0
                    • Martin
                      Martin Fuze Team last edited by

                      Also, the step 1 is not required. That's the default.

                      1 Reply Last reply Reply Quote 1
                      • M
                        Mechanical @pianofire last edited by

                        @pianofire im trying to achieve a timer for some abilitys.
                        Just the ability to measure time would be great.

                        1 Reply Last reply Reply Quote 0
                        • LinkCraft
                          LinkCraft F last edited by

                          Use settimer()

                          1 Reply Last reply Reply Quote 0
                          • pianofire
                            pianofire Fuze Team last edited by

                            Have a look at these posts:

                            https://fuzearena.com/forum/topic/817/frames-delta-time/4

                            https://fuzearena.com/forum/topic/1060/best-way-to-track-the-timing-of-user-interactions/2

                            1 Reply Last reply Reply Quote 0
                            • PickleCatStars
                              PickleCatStars F last edited by

                              Use the time() command. Have variables called starttime, currenttime, and elapsedtime. Put a starttime = time() right at the beginning before your main loop, put a currenttime = time() inside your main loop, and then just remember that elapsedtime = currenttime-starttime. Making starttime=currenttime will reset the counter (don’t do that every loop though, obviously), and if you just want seconds, then secondscounter = elapsedtime%60

                              The % means ‘modulo’ , btw. Google it, it’s very useful!

                              1 Reply Last reply Reply Quote 5
                              • First post
                                Last post