Twin Stick Shooter 'Fuzeotron'
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Too good. Too good by far! Otto offsets any difficulty issues (i didn't think it was easier to be honest), although there might be a timer reset problem with it as sometimes in later levels, if you die he then can come out instantly, even though you have a few enemies left. It might be by design but it doesn't 'feel' like it. That aside it is incredible. The controls are now spot on. I love the increasing human values - it really pushes you to go and save as many as possible and the disappointment when you lose that last 2,000 is all the more incentive. Steve this is a milestone achievement - now let me see if I can get Eugene to comment on it...
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i was going to mention ottos reset time but was gonna wait to tell you ha figured you needed a rest
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Thanks guys, I shall look into Otto's problem in a couple of days. Shouldn't be too hard to fix.
Thank you so much for the incredibly kind comments Jon, I really don't deserve the praise you're giving me.
as for getting Mr Jarvis to comment on it. oh my gosh heck no. haha! The guy is one of my heroes, a true gaming legend and asking him to comment on my naff little game would be like doing 5 laps around Tescos carpark and then asking Michael Schumacher to comment on it. lol -
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Fuzeotron 1.22 now live (same code)
changes:
1: otto spawning too fast after you've been killed now fixed. -
So, got me a step closer to Mr Jarvis. Watch this space Mr Steve, watch this space...
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that thread, heats up now ;-) Eugene Jarvis Interview in 2017
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@Jonboy said in Twin Stick Shooter 'Fuzeotron':
So, got me a step closer to Mr Jarvis. Watch this space Mr Steve, watch this space...
Nooo.. don't do it!
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ooohhh just as i imagined it brilliant !...27 lives XD
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Fuzeotron 1.3 (hopefully final edition) is now live.
1.3 has an Orange logo for the game image, so that's how you know if you have the latest.
1.3 has the following features/updates
1 - Enemies are counted as killed if you hit them (idea from Martin)
2 - menu changed and 2nd info page added
3 - proximity mines added on level 25
4 - boss firing has a pause while you respawn (idea again from Martin)
5 - otto now destroys the recognisers when chasing you, you can use this to get lots of bonus points. (idea from waldron)I hope you have fun! ( download code: MXK7Q2X76D )
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So is this finished now? can i finally share with you my other idea..... jk jk look forward to playing this later :)
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@waldron said in Twin Stick Shooter 'Fuzeotron':
So is this finished now? can i finally share with you my other idea..... jk jk look forward to playing this later :)
I hope so, sick of seeing it and I have other things I want to do. Hopefully this wont have any issues and I can then do the alternate graphics version.
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A little update!
Thanks to our great @pianofire we now have Fuzeotron LNGSE up and working. (the last patch kind of broke the game)
id code is: D8A63MND9D
FuzeotronLNGSE (Let's Not Get Sued Edition) same as the original Fuzeotron but with alternate graphics for the enemies (drawn expertly by our very own @waldron )
Hope you enjoy it.
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Have to appreciate the work to fix this game's patch issues! And "Let's not get sued edition", brilliant :D
This gem might resurface in an unspecified arena thread some time later 👀😁 -
This one is outrageous! Well done to all involved, but to Steve even more so of course.
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Tiny update for anyone that still plays this, version 1.33 has now been submitted and it fixes a very annoying bug (otto spawn timer was not reset correctly after game over when playing a new game.)
it's pending but will be up in a few hours.