New to Fuse4-want a Faery Tale Adventure like game
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@xevdev how did you create the videos from your switch? I usually just use my iPhone on my 65” tv but I see others are making videos. Does the switch have some recording capability?
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You hold the switch screenshot button down. It’s the one opposite ’home’.
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If you hold down the button below the left cursor keys it saves the last 30 seconds of activity as a video clip which appears in the Switches Album folder. You can then post that clip to a Twitter account.
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It's linked to my twitter account. So I just hold the button below the d-pad and it will record the last 30 seconds of the switches output to the screen. You can access this by pressing the home button and going into the blue icon next to the shopping icon.
If you have a twitter account then you can post it to it.
To paste the video just go to the video and copy it's link and paste into the fuze arena thing I'm using now. -
@xevdev https://www.facebook.com/100009752675773/posts/1235553130113098/?extid=MfbjDuWBlHOAkRcE&d=n
I was able to share it to my Facebook account!
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@tdg8934 It fluctuates. I've had Twitter videos post instantly sometimes as if it didn't even need to upload, and other times it took a while. Same for Facebook. It really varies.
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I can see this one though. Good stuff.
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@xevdev ok so my Facebook one probably only is sent to Facebook friends so I’ll use the Twitter approach.
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All - I’m looking for a way to simulate a sunset. In the game using the frame buffer I would like to know how to make the screen look like the sun is going down or coming up in the morning. I tried the render effect but got a little lost in knowing what values are valid. I want to be able to set a timer so that after a while, the map looks dimmer as the day progresses. Ideas please?
Thank you - Tim
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There are probably multiple ways of doing this, but one solution could be to draw a black box over the entire screen, and changing the alpha value of the color in order to make it more or less prominent.
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@vinicity is there an easy way to control the rgba values?
I can create an image with a black box and send it to the frame buffer. Then in the main loop, draw the image But I can’t adjust the rgba values inside of the main loop. Is there some undocumented info about this?
If I wasn’t drawing a map then I could change the rgba values within a. Clear({0,0,0,0.5}) statement.
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Drawimageex() will do it.
The tint value just set to white and because it's a vector you can times it by another vector
E.g.
White * {1,1,1,1} will be the full colour range
White * {1,0,0,1} will only show the red component.
So just make a global variable
Vector night_day
Or an array of vectors for each time period
And times it by the white component in drawimageex() -
Here's an example of darkening the screen to complete black slowly over the course of 5 minutes.
Of course, that's too dark, and you want it to brighten as the new day approaches, but I'm just breaking it down to one simple task.dayTimer = 0 // initialize to 0 is essentially a disabled timer. dayLength = 300 // seconds long for this timer loop clear() if dayTimer==0 then dayTimer=time() endif // start timer if inactive if time() - dayTimer >= dayLength then dayTimer=0 // stop timer if exceeds time frame //draw black box that gets progressively darker as we approach 300 seconds box( 0, 0, screenWidth, screenHeight, {0,0,0, ( time() - dayTimer ) / daylength }, false) update() repeat
This is pretty much what I do when I want to fade to black or reverse in all of my projects. Some form of this.
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@xevdev it’s working! Thank you.
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screenimage1=createimage(1920,1080,true,image_rgba)
serdrawtarget(screeninage1)
box(0,0,1920,1080,black,0)
setdrawtarget(framebuffer)array night_day[1]
night_day[0]={0,0,0,0}//Morning
night_day[1]={0,0,0,0.3}//Afternoon
night_day[2]={0,0,0,0.8)//Evening
night_day[0]={0,0,0,0.99)//Nightloop
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drawimageex(screenimage1,{960,540},0,{1,1},white*night_day[0],{0,0})
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Repeat
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I was surprised that worked then I saw that your using the box.
If you just draw the game image using drawimageex()
You can alter the colour spectrum of the image.
{R,g,b,a}
Red component.
Green component.
Blue component.
Alpha transparency component.
Each has a number between 0 and 1
So as your getting closer to night time twilight you might have slightly more red than the green and blue and don't worry about the alpha set to 1
Night_day = {1,0.8,0.8,1}
Or {0.5,0.4,0.4,1}
So the second is half of the first and will be darker. -
You would probably need to think about layers of drawing.
So your game would be one image and your control schemes would be another ( which you already have ) and print the control scheme with no colour adjust last. -
@xevdev this also works The same as you said (without the black box):
//display scale (handheld or hdmi) float descale=0 int width=0 width=gWidth() if width==1280 then descale=2/3 endif If width==1920 then descale=1 endif : g_buffer=createimage(1920,1080,false,image_rgb) : array night_day[1] night_day[0]={0,0,0,0}//Morning night_day[1]={0,0,0,0.3}//Afternoon night_day[2]={0,0,0,0.8)//Evening night_day[0]={0,0,0,0.99)//Night : loop setdrawtarget(g_buffer) clear() //need this! : drawmap() updatesprites() : drawimageex(g_buffer,{960,540},0,{1,1},white*night_day[2],{0,0}) : drawsprites() : setdrawtarget(framebuffer) drawimage(g_buffer,0,0,dscale) : update() Repeat
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@Jongjungbu I was able to add in your timer into my game along with all of the items I listed to @xevdev . I had to double the length to account for after midnight going into the next morning as the character in the original Faery Tale Adventure (FTA) game did walk around all night getting very tired and stumbling a little as he walked due to being tired while looking for a building with a bed or mat to get some rest.
Only one issue is the ultimate system crash after a minute or two. So tired of crashes with Fuze! I hope 2.15 will come out ASAP
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You might have a runaway memory leak or array access that Fuze isn't detecting, and so it crashes. I've seen that happen before. It's pretty good about catching invalid array access, but sometimes it will still run despite accessing it out-of-bounds (particularly if it use to be in-bounds), and that may then crash your program.