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    Dealing with multiple enemy shots?

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    • Martin
      Martin Fuze Team last edited by Martin

      You're not breaking out of the loop. Try this:

      for i = 0 to len(shots) loop
          if shots[i] == false then
              shots[i] = createSprite()
              // blah, blah
              break
          endif
      repeat
      

      BUT

      I think that break will only break out of the IF, so you probably need this:

      foundSlot = false
      for i = 0 to len(shots) loop
          if shots[i] == false then
              shots[i] = createSprite()
              // blah, blah
              foundSlot = true
          endif
          if foundSlot then break endif
      repeat
      

      Or something along those lines. Again, look at YASS. I do it in a function in there.

      Furthermore, you shouldn't need to seperately move the shot. If when you create it you set it's speed then it will just move until you detect it's collision and remove it.

      1 Reply Last reply Reply Quote 0
      • R
        Richard F @SteveZX81 last edited by

        @SteveZX81 the code looks like it would create a new shot at every null sprite rather than just one, but you're getting none if one already exists. So I'm wondering if you've defined the length of shots as 1 rather than the maximum number of shots you want when you created the array. Or it is creating all of them, but in a single frame, so they're all at the same place, so it only looks like one. You could try adjusting their location by a multiple of i, just to visually see if it is creating more than one shot.

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        • Martin
          Martin Fuze Team last edited by

          He's only getting one and no more because all the slots are being filled up with the same sprite, with the same properties. So there are X number of shots but they're all on top of each other. That would be my best guess without actually running the code.

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          • R
            Richard F last edited by

            That's what I meant by my second option for what had gone wrong. I just didn't word it very clearly.

            1 Reply Last reply Reply Quote 0
            • SteveZX81
              SteveZX81 F last edited by SteveZX81

              Here is my code now.
              shoot2.png

              When I press the shoot button I get
              --Error --
              Line 108
              Function N/A
              Operation not recognized.

              1 Reply Last reply Reply Quote 0
              • Martin
                Martin Fuze Team last edited by Martin

                I will have to play about with this after work - i think that might be why I was using Will's method of assigning the nullSprite in the first place.

                [edit] While you wait go back to assigning all empty slots to nullSprite and see if that works. The more I think about it, the more I think that's why I used that method in the first place. You will still need to break out of the loop with the 'foundSlot' boolean. But i have a feeling it is not liking you trying to assign a sprite handle to something that has previously declared as a bool.

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                • SteveZX81
                  SteveZX81 F last edited by SteveZX81

                  oops (edited)

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                  • Dave
                    Dave Fuze Team last edited by

                    Mornin' @SteveZX81! I just shared a program called "particleLaser Sprites" which gives detailed comments on every section.

                    It's not doing any collision with enemies, but there is a commented out example for where the collision code would be.

                    Hope it helps mate, let me know if I can expand on anything in there.

                    SteveZX81 BildoCZ 2 Replies Last reply Reply Quote 1
                    • SteveZX81
                      SteveZX81 F @Dave last edited by

                      @Dave said in Dealing with multiple enemy shots?:

                      Mornin' @SteveZX81! I just shared a program called "particleLaser Sprites" which gives detailed comments on every section.

                      It's not doing any collision with enemies, but there is a commented out example for where the collision code would be.

                      Hope it helps mate, let me know if I can expand on anything in there.

                      oh Dave, you're too good to me! Thank you.

                      1 Reply Last reply Reply Quote 1
                      • BildoCZ
                        BildoCZ @Dave last edited by

                        @Dave Hi Dave. Where did you share "SpreadLaser Sprites"

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                        • Martin
                          Martin Fuze Team last edited by Martin

                          Back then it would have been a user share as we did not have community sharing. If @Dave still has it then maybe he could re-share using an ID now?

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                          • SteveZX81
                            SteveZX81 F last edited by SteveZX81

                            @BildoCZ I might still have it, I'll check my Switch watch this space.

                            Edit: I do have it and I have now submitted it, the code is UQP63MNF6D but give it a few hours to clear the 'pending' state.

                            waldron 1 Reply Last reply Reply Quote 1
                            • Dave
                              Dave Fuze Team last edited by

                              @SteveZX81 - Life saver. I deleted the program recently as I was cleaning up my projects (I tend to make a lot to test individual things).

                              Hope it helps @BildoCZ ! Let me know if you need anything

                              waldron 1 Reply Last reply Reply Quote 1
                              • waldron
                                waldron F @SteveZX81 last edited by

                                @SteveZX81 just downloaded it, looks good love the comments should be able to use this for my program hopefully

                                1 Reply Last reply Reply Quote 2
                                • BildoCZ
                                  BildoCZ last edited by

                                  Thx all.
                                  I'm a beginner in FUZE. But I used to work in Game Maker. :)

                                  1 Reply Last reply Reply Quote 2
                                  • waldron
                                    waldron F @Dave last edited by

                                    @Dave so i'm using the laser program for my scrolling top down game to get my plane to shoot but i cant get the y axis movement working? apart from that it works great.

                                    Dave 1 Reply Last reply Reply Quote 0
                                    • Dave
                                      Dave Fuze Team @waldron last edited by

                                      @waldron Y axis movement of the bullets you mean? I'll hae to check the program again as i've forgotten the details. Will download now

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                                      • Dave
                                        Dave Fuze Team last edited by

                                        Hmm - the example doesn't use sprite properties to their best effect at all. It'll work, but it should really be using the properties of the sprites properly. I'll whip up another example a bit later and post the share code on this thread.

                                        waldron 2 Replies Last reply Reply Quote 0
                                        • waldron
                                          waldron F @Dave last edited by waldron

                                          @Dave no the bullet direction is fine its just the ship movement i'm having trouble with the up and down movement tried all sorts

                                          1 Reply Last reply Reply Quote 0
                                          • Dave
                                            Dave Fuze Team last edited by

                                            Give it a share and message me the share code if you like @waldron

                                            Is it after adding the other code that the y axis movement stopped working, or are you y et to actually have it working as you wanted?

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