Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Hints and Tips

    General Discussion
    25
    60
    8124
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Discostew
      Discostew F last edited by

      upper() and lower() functions for your string purposes!

      function upper( strdata )
        strlen = len( strdata )
        for i = 0 to strlen loop
          char = chrVal( strdata[ i ] )
          newChar = chr( char - 32 )
          if ( char >= 97 and char <= 122 ) then
            strdata = strdata[:i + -strlen -1] + newChar + strdata[i + 1:]
          endIf
        repeat
      return strdata
      
      function lower( strdata )
        strlen = len( strdata )
        for i = 0 to strlen loop
          char = chrVal( strdata[ i ] )
          newChar = chr( char + 32 )
          if ( char >= 65 and char <= 90 ) then
            strdata = strdata[:i + -strlen -1] + newChar + strdata[i + 1:]
          endIf
        repeat
      return strdata
      
      
      1 Reply Last reply Reply Quote 5
      • Jaywalker
        Jaywalker Donator last edited by

        Thanks man! Is there a way to save posts in my favourites? ^^

        1 Reply Last reply Reply Quote 0
        • pianofire
          pianofire Fuze Team last edited by

          These should probably be added to the Wish list

          Discostew 1 Reply Last reply Reply Quote 0
          • Discostew
            Discostew F @pianofire last edited by

            @pianofire I honestly didn't feel they would be good there, in my opinion. It's a place to ask, mainly directed at the devs for improvements and additions to FUZE itself. Perhaps this Hints and Tips page isn't really a good place either, but it felt the best of the two. Maybe a page dedicated to user-made code that's beneficial to all?

            pianofire 1 Reply Last reply Reply Quote 0
            • pianofire
              pianofire Fuze Team @Discostew last edited by

              @Discostew No they are fine here. I meant that the language should probably have these functions built in

              Discostew 1 Reply Last reply Reply Quote 0
              • Discostew
                Discostew F @pianofire last edited by

                @pianofire Oh yes, definitely. These functions have to juggle the creation of strings each time it needs to make a change. Might that cause some out-of-memory issues like what we've been seeing lately?

                1 Reply Last reply Reply Quote 0
                • Martin
                  Martin Fuze Team last edited by

                  Out of memory issues need to get fixed and become a non-issue!

                  1 Reply Last reply Reply Quote 1
                  • Dave
                    Dave Fuze Team last edited by

                    Posted this in response to a question elsewhere and @pianofire rightly suggested it be put in hints and tips.

                    Here is a really handy breakPoint function used by JonBoy in many of his programs. Really useful if you want to stop your program at any point check a value/values:

                    function breakPoint( info )
                        press = false
                        while !press loop
                            j = controls(0)
                            if j.x then 
                                press = true
                            endif
                            clear()
                            print( "Breakpoint: ", info )
                            print( "Press X to continue" )
                            update()
                        repeat
                        sleep( 0.2 )
                    return void
                    

                    Simply call the function, pass it what you want to see and Bob is your proverbial uncle.

                    vinicity 1 Reply Last reply Reply Quote 8
                    • Dave
                      Dave Fuze Team last edited by

                      Hi folks, just to let you know as I don't think this is as apparent as it should be...

                      You can copy and paste code between projects. When you copy code to the clipboard, the clipboard is kept when you open a new project.

                      This allows you to "transfer" important sections of code, for example, a whole load of music data, between projects.

                      If it's images or maps you want to transfer, you can do this from the image and map editor file managers. Press the X button when viewing the thumbnail for an image or map, then select "copy image" or "copy map", then choose the project file to copy to!

                      1 Reply Last reply Reply Quote 3
                      • pianofire
                        pianofire Fuze Team last edited by pianofire

                        I am not sure how useful this is really. I was experimenting with saving variable length data to a file and came up with this:

                        text = [ "The", "Quick", "Brown", "Fox" ]
                        
                        // Write to file
                        handle=open()
                        entries = len(text)
                        write(handle, padstr(str(entries), 4, " "))
                        for i = 0 to entries loop
                          write(handle, padstr(str(len(text[i])), 4, " "))
                          write(handle, text[i])
                        repeat
                        close(handle)
                        
                        //Read back from file
                        handle = open()
                        entries = int(read(handle, 4))
                        for i = 0 to entries loop
                          strlen = int(read(handle, 4))
                          print(read(handle, strlen),"*")
                        repeat
                         
                        update()
                        sleep(3)
                         
                        function padstr(string, padlen, padchar)
                          result = string
                          while len(result) < padlen loop
                            result = result + padchar
                          repeat
                        return result
                         
                        
                        Jaywalker Zypher 2 Replies Last reply Reply Quote 4
                        • pianofire
                          pianofire Fuze Team last edited by pianofire

                          You can create sprites in code by using setDrawTarget to draw onto an image rather than the screen buffer and then create a sprite from the image

                          palette = [ black, red, white, grey, blue, yellow, green, deeppink ]
                          
                          shipData = [ 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                       0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                       1, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
                                       0, 1, 7, 7, 3, 3, 3, 3, 3, 4, 4, 5, 0, 0, 0,
                                       1, 3, 7, 7, 7, 7, 3, 3, 3, 3, 3, 3, 3, 2, 6,
                                       0, 0, 7, 7, 7, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0 ]
                          
                          shipImage = createImage(15, 6, false, image_rgb)
                          setDrawTarget(shipImage)
                          for x = 0 to 15 loop
                            for y = 0 to 6 loop
                              pixel = shipData[ y * 15 + x ]
                              if pixel > 0 then
                                plot(x + 1, y + 1, palette[pixel])
                              endif
                            repeat
                          repeat
                          update()
                          
                          ship = createSprite()
                          setSpriteImage(ship, shipImage)
                          setSpriteScale(ship, { 10, 10 } )
                          setSpriteLocation(ship, gwidth() / 2, gheight() / 2)
                          
                          loop
                            drawSprites()
                            update()
                          repeat
                          
                          N Discostew 2 Replies Last reply Reply Quote 2
                          • Jaywalker
                            Jaywalker Donator @pianofire last edited by

                            @pianofire So you are storing metadata file information in the 4 first chars and that way you know how long the contents are. Good approach!

                            1 Reply Last reply Reply Quote 1
                            • N
                              Nisse5 F @pianofire last edited by

                              @pianofire Thanks for the code sample regarding creating the sprite in code. However, we need to know if the pixel-based coordinate system is 1-based or 0-based, as discussed elsewhere. Your code will obviously break it it's changed to 0-based.

                              1 Reply Last reply Reply Quote 0
                              • pianofire
                                pianofire Fuze Team last edited by

                                Yes it appears to be 1-based at the moment. I only noticed that this morning

                                1 Reply Last reply Reply Quote 0
                                • Discostew
                                  Discostew F @pianofire last edited by

                                  @pianofire That's a similar approach to using uploadImage(), but rather than referencing the colors directly in the Data, you index to them and plot the pixels yourself. Honestly though, I wish we had the ability to load indexed-images and not just direct-color images, and then be able to edit the palette to alter all referenced pixels on the next draw call, like how the NES, SNES, Genesis, etc did it.

                                  (Just to note, your code might error out due to out-of-boundaries, as shipData only contains 15x6 entries, but plotting can reference 16x16 entries)

                                  pianofire 1 Reply Last reply Reply Quote 0
                                  • pianofire
                                    pianofire Fuze Team @Discostew last edited by pianofire

                                    @Discostew agreed but this way you can use any of the drawing commands not just plot. Why don't you add the palette colour image request to the wishlist?

                                    Discostew 1 Reply Last reply Reply Quote 0
                                    • Discostew
                                      Discostew F @pianofire last edited by

                                      @pianofire Have to see whether I requested the indexed-image support in the Wishlist. I think I did.

                                      pianofire 1 Reply Last reply Reply Quote 0
                                      • pianofire
                                        pianofire Fuze Team @Discostew last edited by

                                        @Discostew Yes you did https://fuzearena.com/forum/topic/11/wishlist/11

                                        1 Reply Last reply Reply Quote 0
                                        • N
                                          Nisse5 F last edited by Nisse5

                                          If you want to be able to return from a function at any point, here's an approach I also use for various other programming languages.
                                          By using a "one-pass loop", you can make the function behave as if it has a return statement from any place. (The technique can be used for other situations than function returns as well.)

                                          Here's a simple example:

                                          function myFunction(arg)
                                              retval = false
                                              while true loop
                                                 if (arg <= 0) then break endif   // First "function return"
                                                 print("Argument is positive\n")
                                                 if (arg > 100) then break endif // Second "function return"
                                                 print("Argument is less than 100\n")
                                                 if (arg % 10) then break endif // Third "function return"
                                                 print("Argument is not divisible by 10\n")
                                                 // And so on...
                                                 retval = true
                                                 break // This line is crucial, otherwise it becomes an endless loop!
                                              repeat
                                          return retval
                                          // End of function
                                          
                                          Discostew 1 Reply Last reply Reply Quote 3
                                          • pico8-jihem
                                            pico8-jihem F last edited by

                                            Hello, I made a console to facilitate debugging. Let me know if you're interrested in. It's a shared program.

                                            N 1 Reply Last reply Reply Quote 5
                                            • First post
                                              Last post