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    • Jonboy

      Wishlist
      Comments & Feedback • • Jonboy  

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      Dave

      Alright folks, we're going to lock this thread now since it is getting quite hard to manage and keep with the ideas being posted. We've got plenty of awesome insights here and there's more than enough for us to look through and make decisions on. Thanks so much for your input, everyone!
    • tdg8934

      New to Fuse4-want a Faery Tale Adventure like game
      General Discussion • • tdg8934  

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      toxibunny

      Glad you haven’t left, Tim. Congrats on the promotion!
    • waldron

      2d skateboard game
      Beginners • • waldron  

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      waldron

    • Martin

      Introduce Yourself
      General Discussion • • Martin  

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      Ben 2.0

      Hi I'm Ben. I am a middle school student who likes to play sports and make games for fun. I like running at home with my parents or biking with my brother. My friend group and I are all a bunch of nerds who laugh with each other a lot. I have had FUZE 4 for about a year and enjoy trying to participate in some gamejams to show off my armature coding skills.
    • F

      File Export
      Beginners • • faz808  

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      pianofire

      @faz808 Well you inspired me to do it and found that rather excellent tutorial so without you it wouldn't have happened. I still need to figure out why longer codes aren't working and sometimes byte encoding even with shorter ones. As I said the 2 references do not always produce the same results even though both work! This seems odd to me unless it is just the error correction kicking in
    • SteveZX81

      Twin Stick Shooter 'Fuzeotron'
      Finished Projects • • SteveZX81  

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      SteveZX81

      Tiny update for anyone that still plays this, version 1.33 has now been submitted and it fixes a very annoying bug (otto spawn timer was not reset correctly after game over when playing a new game.) it's pending but will be up in a few hours.
    • CasualTie5

      FUZE 2020 Advent Calendar
      Creations • • CasualTie5  

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      Dave

      Wow dude. This is such a lovely and moving post. Thank you @CasualTie5 for those incredibly kind words... I won't lie you definitely got me a bit teary there! That is exactly how I feel about each project people make in the Gamejams. Just grateful that people want to spend their time making something with Fuze, and hang out with us! Our community amazes me non-stop.
    • P

      The first look of the interpretor
      Work In Progress • • petermeisenstein  

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      P

      @LucasJG25 Thank you
    • L

      A simple esolang interpreter
      Creation share codes • • LucasJG25  

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      L

      OK that's that. All that's left is to see if I can use this to make something. Just have to wait and see.
    • F

      Ray Casting
      Beginners • • faz808  

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      F

      New texture added. wolfy-ceiling3 ID: XDXS2MND15
    • LinkCraft

      Missiles WIP
      Work In Progress • • LinkCraft  

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      vinicity

      @vinicity said in Missiles WIP: I still think you should include a simple high score save. Gives you an added incentive to play it and beat your old score... OK, now I'm feeling silly. You already do that! Please ignore my previous post!
    • PB____

      The great list of game codes
      Creation share codes • • PB____  

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      PB____

      Title: Revised Description: A strategy board game Forum topic: https://fuzearena.com/forum/topic/1528/reversi-revised ID: 62263MND1Z
    • sys64738

      Synthesizer
      Work In Progress • • sys64738  

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      spikey

      @sys64738 I would like to have a chat on discord with you, maybe you drop by one day? I experimented with LFO and somehow I cannot completely match others real synth behaviors to the FUZE synth, but probably I just don't understand them well enough. I am a beginner with synths. It feels like mod freq, is controlling the rate and mod scale the depth. But then, what is controlling the pitch? But somehow you came to the point that mod scale is the FM ratio. ;-?
    • vinicity

      Fuze Player reviews!
      General Discussion • • vinicity  

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      NextWithoutFor

      @Martin My contribution to the discussion is a bit out of the way but I think if makes the point: I was looking through the comments of a YouTube video from the channel 8-Bit Show and Tell 2 about a recently released game for the Commodore 64. There were, by and large, two types of commenters. Those that remember playing games on the C64 who were simply saying the game looks like a nice chill out game to play. The other group of commenters were those who spent time programming their C64 either in BASIC, Machine Language or both who were discussing how the game was coded in regards to the use of Sprites and parallax scrolling - they were understanding the game at a deeper level. I think this is true of how people will receive the Fuze Player. Predominantly, people use the Switch to play games and without any programming knowledge, tend to have unrealistically high expectations. As a musician pointed out to me about someone who criticised my guitar playing - the harshest critics are those with the least talent. I thought all the entries are superb and way better than anything I could come up with. Being an entry level programmer means I am going to be one of those who can appreciate the entries reviewed in those videos at a deeper level than those who merely play games.
    • pianofire

      Hints and Tips
      General Discussion • • pianofire  

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      W

      I don't know if this has been discussed before. But I was able to simulate a switch feature by using a loop and making sure I break on each condition. loop if x < 1 then do_something() break endif if x < 5 then do_something_else() break endif // put the default options here since they don't match any conditions default() break // don't forget to break here repeat The coolness of doing this is that if you have a large number of exclusive possibilities that you are testing for you can exit the checking as soon as you find the right one. Or if you're dealing with a deeply nested if .. then .. else this can cut down the depth.
    • vinicity

      Join me in my "Record Cover Jam"!
      General Discussion • • vinicity  

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      Jonboy

      There was a sequel too!
    • pugmartin

      Smile Basic
      General Discussion • • pugmartin  

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      niconii

      quick correction, since i just noticed 3.0.0 came out the unoptimized version now runs at ~23 fps the optimized version now runs at ~34 fps
    • SteveZX81

      Subs 2 - Dive Dive Dive!
      Work In Progress • • SteveZX81  

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      Martin

      That's an expensive signed photo and tour :D
    • F

      wanting to purchase fuze for nintendo switch, but there is no option in the switch store to actually buy
      Comments & Feedback • • firehopper  

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      ITzTravelInTime

      I found it in the italian eshop so i think that you are good in eu countryes but outside can be problematic
    • Dave

      FUZE GAME JAM #3: 29th - 31st May
      FUZE GAME JAM • • Dave  

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      PB____

      @waldron In case you're complimenting the implementation, then: thank you 😊 But of course, as the game title suggests, the credits for the idea go to the mathematician John Conway (1937 - 2020).