@Martin
My contribution to the discussion is a bit out of the way but I think if makes the point:
I was looking through the comments of a YouTube video from the channel 8-Bit Show and Tell 2 about a recently released game for the Commodore 64.
There were, by and large, two types of commenters. Those that remember playing games on the C64 who were simply saying the game looks like a nice chill out game to play.
The other group of commenters were those who spent time programming their C64 either in BASIC, Machine Language or both who were discussing how the game was coded in regards to the use of Sprites and parallax scrolling - they were understanding the game at a deeper level.
I think this is true of how people will receive the Fuze Player. Predominantly, people use the Switch to play games and without any programming knowledge, tend to have unrealistically high expectations.
As a musician pointed out to me about someone who criticised my guitar playing - the harshest critics are those with the least talent.
I thought all the entries are superb and way better than anything I could come up with. Being an entry level programmer means I am going to be one of those who can appreciate the entries reviewed in those videos at a deeper level than those who merely play games.