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    Particle Demo

    Creation share codes
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    • vinicity
      vinicity F last edited by

      1 Reply Last reply Reply Quote 7
      • AndyG1985
        AndyG1985 last edited by

        Very cool, I can see this being useful!

        1 Reply Last reply Reply Quote 2
        • vinicity
          vinicity F last edited by

          1 Reply Last reply Reply Quote 7
          • vinicity
            vinicity F last edited by

            PickleCatStars 1 Reply Last reply Reply Quote 8
            • PickleCatStars
              PickleCatStars F @vinicity last edited by

              alt text

              1 Reply Last reply Reply Quote 4
              • spikey
                spikey F last edited by

                Thats just magic, no idea how to program this, I am looking forward to have a look at your code. Thanks for sharing.

                1 Reply Last reply Reply Quote 4
                • vinicity
                  vinicity F last edited by vinicity

                  The newest version (2.1) has just been approved.

                  Please re-download, since this version fixes a memory leak when drawing boxes, which could lead to Fuze crashing unexpectedly.

                  Thanks to @toxibunny for noticing this issue!

                  1 Reply Last reply Reply Quote 3
                  • vinicity
                    vinicity F last edited by

                    1 Reply Last reply Reply Quote 8
                    • vinicity
                      vinicity F last edited by vinicity

                      Some updates:
                      Fixed a bug with a backwards loop, that caused the oldest particle in the array to not get rendered. So I have resubmitted a new version (2.2) of the particle system.

                      I have also improved upon the fireworks demo, adding sounds and occasional heart fireworks. Also tweaked the explosions to make them look better.

                      This is shared in a separate program with the following ID: LXK7UMNZ2C

                      LinkCraft waldron 2 Replies Last reply Reply Quote 6
                      • LinkCraft
                        LinkCraft F @vinicity last edited by

                        @vinicity did you delete the first one? Because the code doesn’t work.

                        1 Reply Last reply Reply Quote 0
                        • vinicity
                          vinicity F last edited by vinicity

                          No, I resubmitted it yesterday with the new bug fix. It does not seem to have been approved yet, still pending.

                          EDIT: It is no longer pending.

                          1 Reply Last reply Reply Quote 0
                          • waldron
                            waldron F @vinicity last edited by

                            @vinicity those sounds are perfect

                            1 Reply Last reply Reply Quote 1
                            • Martin
                              Martin Fuze Team last edited by

                              I would normally just use the upvote button but that is so cool it deserves a comment!! Very cool indeed - well done.

                              1 Reply Last reply Reply Quote 1
                              • vinicity
                                vinicity F last edited by

                                New version ha been shared that works with Fuze 2.15.

                                1 Reply Last reply Reply Quote 3
                                • PickleCatStars
                                  PickleCatStars F last edited by

                                  Is that the latest version? I’m trying to add some exhaust particles to the shapes minigame, but I’m a bit confused about velocity and acceleration and basically how to use it. I have managed to get a large trail of particles, but they don’t seem to be moving or disappearing and it’s rapidly massacring the framerate. Help!

                                  1 Reply Last reply Reply Quote 1
                                  • vinicity
                                    vinicity F last edited by

                                    If you use the latest version from the topmost post, then there is a new, more user friendly syntax, and you do not have to keep track of the particle array yourself.

                                    I believe using that will solve your problem.

                                    1 Reply Last reply Reply Quote 2
                                    • PickleCatStars
                                      PickleCatStars F last edited by

                                      Thanks! I’m excited to see it working :)

                                      1 Reply Last reply Reply Quote 1
                                      • vinicity
                                        vinicity F last edited by

                                        @toxibunny, here is the Shapes Mini-Game with added particles using my particle engine:

                                        ID: WHU73MND5C

                                        1 Reply Last reply Reply Quote 2
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