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    Particle Demo

    Creation share codes
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    • vinicity
      vinicity F last edited by vinicity

      Some updates:
      Fixed a bug with a backwards loop, that caused the oldest particle in the array to not get rendered. So I have resubmitted a new version (2.2) of the particle system.

      I have also improved upon the fireworks demo, adding sounds and occasional heart fireworks. Also tweaked the explosions to make them look better.

      This is shared in a separate program with the following ID: LXK7UMNZ2C

      LinkCraft waldron 2 Replies Last reply Reply Quote 6
      • LinkCraft
        LinkCraft F @vinicity last edited by

        @vinicity did you delete the first one? Because the code doesn’t work.

        1 Reply Last reply Reply Quote 0
        • vinicity
          vinicity F last edited by vinicity

          No, I resubmitted it yesterday with the new bug fix. It does not seem to have been approved yet, still pending.

          EDIT: It is no longer pending.

          1 Reply Last reply Reply Quote 0
          • waldron
            waldron F @vinicity last edited by

            @vinicity those sounds are perfect

            1 Reply Last reply Reply Quote 1
            • Martin
              Martin Fuze Team last edited by

              I would normally just use the upvote button but that is so cool it deserves a comment!! Very cool indeed - well done.

              1 Reply Last reply Reply Quote 1
              • vinicity
                vinicity F last edited by

                New version ha been shared that works with Fuze 2.15.

                1 Reply Last reply Reply Quote 3
                • PickleCatStars
                  PickleCatStars F last edited by

                  Is that the latest version? I’m trying to add some exhaust particles to the shapes minigame, but I’m a bit confused about velocity and acceleration and basically how to use it. I have managed to get a large trail of particles, but they don’t seem to be moving or disappearing and it’s rapidly massacring the framerate. Help!

                  1 Reply Last reply Reply Quote 1
                  • vinicity
                    vinicity F last edited by

                    If you use the latest version from the topmost post, then there is a new, more user friendly syntax, and you do not have to keep track of the particle array yourself.

                    I believe using that will solve your problem.

                    1 Reply Last reply Reply Quote 2
                    • PickleCatStars
                      PickleCatStars F last edited by

                      Thanks! I’m excited to see it working :)

                      1 Reply Last reply Reply Quote 1
                      • vinicity
                        vinicity F last edited by

                        @toxibunny, here is the Shapes Mini-Game with added particles using my particle engine:

                        ID: WHU73MND5C

                        1 Reply Last reply Reply Quote 2
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