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    Particle Demo

    Creation share codes
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    • vinicity
      vinicity F last edited by

      1 Reply Last reply Reply Quote 8
      • vinicity
        vinicity F last edited by vinicity

        Some updates:
        Fixed a bug with a backwards loop, that caused the oldest particle in the array to not get rendered. So I have resubmitted a new version (2.2) of the particle system.

        I have also improved upon the fireworks demo, adding sounds and occasional heart fireworks. Also tweaked the explosions to make them look better.

        This is shared in a separate program with the following ID: LXK7UMNZ2C

        LinkCraft waldron 2 Replies Last reply Reply Quote 6
        • LinkCraft
          LinkCraft F @vinicity last edited by

          @vinicity did you delete the first one? Because the code doesn’t work.

          1 Reply Last reply Reply Quote 0
          • vinicity
            vinicity F last edited by vinicity

            No, I resubmitted it yesterday with the new bug fix. It does not seem to have been approved yet, still pending.

            EDIT: It is no longer pending.

            1 Reply Last reply Reply Quote 0
            • waldron
              waldron F @vinicity last edited by

              @vinicity those sounds are perfect

              1 Reply Last reply Reply Quote 1
              • Martin
                Martin Fuze Team last edited by

                I would normally just use the upvote button but that is so cool it deserves a comment!! Very cool indeed - well done.

                1 Reply Last reply Reply Quote 1
                • vinicity
                  vinicity F last edited by

                  New version ha been shared that works with Fuze 2.15.

                  1 Reply Last reply Reply Quote 3
                  • PickleCatStars
                    PickleCatStars F last edited by

                    Is that the latest version? I’m trying to add some exhaust particles to the shapes minigame, but I’m a bit confused about velocity and acceleration and basically how to use it. I have managed to get a large trail of particles, but they don’t seem to be moving or disappearing and it’s rapidly massacring the framerate. Help!

                    1 Reply Last reply Reply Quote 1
                    • vinicity
                      vinicity F last edited by

                      If you use the latest version from the topmost post, then there is a new, more user friendly syntax, and you do not have to keep track of the particle array yourself.

                      I believe using that will solve your problem.

                      1 Reply Last reply Reply Quote 2
                      • PickleCatStars
                        PickleCatStars F last edited by

                        Thanks! I’m excited to see it working :)

                        1 Reply Last reply Reply Quote 1
                        • vinicity
                          vinicity F last edited by

                          @toxibunny, here is the Shapes Mini-Game with added particles using my particle engine:

                          ID: WHU73MND5C

                          1 Reply Last reply Reply Quote 2
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