Navigation

    Fuze Arena Logo
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Help
    • Discord

    Particle Demo

    Creation share codes
    7
    19
    989
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • vinicity
      vinicity F last edited by

      PickleCatStars 1 Reply Last reply Reply Quote 8
      • PickleCatStars
        PickleCatStars F @vinicity last edited by

        alt text

        1 Reply Last reply Reply Quote 4
        • spikey
          spikey F last edited by

          Thats just magic, no idea how to program this, I am looking forward to have a look at your code. Thanks for sharing.

          1 Reply Last reply Reply Quote 4
          • vinicity
            vinicity F last edited by vinicity

            The newest version (2.1) has just been approved.

            Please re-download, since this version fixes a memory leak when drawing boxes, which could lead to Fuze crashing unexpectedly.

            Thanks to @toxibunny for noticing this issue!

            1 Reply Last reply Reply Quote 3
            • vinicity
              vinicity F last edited by

              1 Reply Last reply Reply Quote 8
              • vinicity
                vinicity F last edited by vinicity

                Some updates:
                Fixed a bug with a backwards loop, that caused the oldest particle in the array to not get rendered. So I have resubmitted a new version (2.2) of the particle system.

                I have also improved upon the fireworks demo, adding sounds and occasional heart fireworks. Also tweaked the explosions to make them look better.

                This is shared in a separate program with the following ID: LXK7UMNZ2C

                LinkCraft waldron 2 Replies Last reply Reply Quote 6
                • LinkCraft
                  LinkCraft F @vinicity last edited by

                  @vinicity did you delete the first one? Because the code doesn’t work.

                  1 Reply Last reply Reply Quote 0
                  • vinicity
                    vinicity F last edited by vinicity

                    No, I resubmitted it yesterday with the new bug fix. It does not seem to have been approved yet, still pending.

                    EDIT: It is no longer pending.

                    1 Reply Last reply Reply Quote 0
                    • waldron
                      waldron F @vinicity last edited by

                      @vinicity those sounds are perfect

                      1 Reply Last reply Reply Quote 1
                      • Martin
                        Martin Fuze Team last edited by

                        I would normally just use the upvote button but that is so cool it deserves a comment!! Very cool indeed - well done.

                        1 Reply Last reply Reply Quote 1
                        • vinicity
                          vinicity F last edited by

                          New version ha been shared that works with Fuze 2.15.

                          1 Reply Last reply Reply Quote 3
                          • PickleCatStars
                            PickleCatStars F last edited by

                            Is that the latest version? I’m trying to add some exhaust particles to the shapes minigame, but I’m a bit confused about velocity and acceleration and basically how to use it. I have managed to get a large trail of particles, but they don’t seem to be moving or disappearing and it’s rapidly massacring the framerate. Help!

                            1 Reply Last reply Reply Quote 1
                            • vinicity
                              vinicity F last edited by

                              If you use the latest version from the topmost post, then there is a new, more user friendly syntax, and you do not have to keep track of the particle array yourself.

                              I believe using that will solve your problem.

                              1 Reply Last reply Reply Quote 2
                              • PickleCatStars
                                PickleCatStars F last edited by

                                Thanks! I’m excited to see it working :)

                                1 Reply Last reply Reply Quote 1
                                • vinicity
                                  vinicity F last edited by

                                  @toxibunny, here is the Shapes Mini-Game with added particles using my particle engine:

                                  ID: WHU73MND5C

                                  1 Reply Last reply Reply Quote 2
                                  • First post
                                    Last post