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    • SteveZX81
      SteveZX81 F last edited by SteveZX81

      This post is deleted!
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      • F
        faz808 F @PickleCatStars last edited by

        This post is deleted!
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        • AndyG1985
          AndyG1985 last edited by AndyG1985

          https://ia600604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World of Spectrum June 2017 Mirror.zip&file=World of Spectrum June 2017 Mirror/sinclair/books/s/SpectrumAdventures-AGuideToPlayingAndWritingAdventures.pdf

          This is the book for the code-it-yourself game my RPG was based on. It's written for BASIC but it helped with explaining certain concepts. The main thing for me was that it really helped me understand how to code a randomly-generated map. Just scroll down to the second half, as the first just talks about the genre.

          1 Reply Last reply Reply Quote 3
          • Retrocade_media
            Retrocade_media F last edited by

            Might as well do some self promo in this regard. I have a community resource for anyone interested in making shmups, and it's almost entirely design focused, which means it'll translate to FUZE easily. Theres more coming soon too, so this should prove to be a helpful resource over time:

            https://retrocademedia.itch.io/game-developers-guide-to-shmups

            1 Reply Last reply Reply Quote 5
            • PickleCatStars
              PickleCatStars F last edited by

              Here’s an introduction to vector maths for games. Vectors are the {x,y,z} things for storing positions and speeds and stuff. Lots of useful stuff in here https://www.gamedev.net/tutorials/programming/math-and-physics/practical-use-of-vector-math-in-games-r2968/

              1 Reply Last reply Reply Quote 3
              • PickleCatStars
                PickleCatStars F last edited by PickleCatStars

                Here is a nice simple 3rd person camera for 3d stuff. Again, it’s not Fuze specific, but it’s easy enough to use. I just basically copypasted (with very slight changes) the ’move character relative to camera position’ bit for my project, and it worked!

                https://www.braynzarsoft.net/viewtutorial/q16390-32-simple-3rd-person-camera

                1 Reply Last reply Reply Quote 5
                • PickleCatStars
                  PickleCatStars F last edited by

                  Here’s a fun one if anyone wants to give it a try - how to make shadows and line-of-sight in 2D :)

                  https://ncase.me/sight-and-light/

                  SteveZX81 1 Reply Last reply Reply Quote 3
                  • vinicity
                    vinicity F last edited by

                    That’s a great article! I was actually toying with doing something similar for the game jam, but I wasn’t sure I could finish it in time.

                    I will definitely try this out in a future game!

                    1 Reply Last reply Reply Quote 0
                    • SteveZX81
                      SteveZX81 F @PickleCatStars last edited by

                      @toxibunny said in Good articles found on the web.:

                      Here’s a fun one if anyone wants to give it a try - how to make shadows and line-of-sight in 2D :)

                      https://ncase.me/sight-and-light/

                      Love that effect but I scrolled down to the first maths bit and nope.. I'll pass!
                      hopefully some people will make some fuze games using it.

                      1 Reply Last reply Reply Quote 1
                      • PickleCatStars
                        PickleCatStars F last edited by PickleCatStars

                        Ever wanted to make an old-school racer like Hang-On or Outrun? Well, you’ll get a good start here: http://www.extentofthejam.com/pseudo/

                        EDIT: here it is explained more fully and with more diagrams. If you were put off by the maths in the first one, have a look at this: https://codeincomplete.com/articles/javascript-racer-v1-straight/

                        waldron 1 Reply Last reply Reply Quote 6
                        • waldron
                          waldron F @PickleCatStars last edited by

                          @toxibunny thanks for this i did try a while ago maybe another bash at it in the near future

                          1 Reply Last reply Reply Quote 1
                          • vinicity
                            vinicity F last edited by

                            Another great find, @toxibunny ! After reading the articles, I feel the urge to make an Outrun game!

                            Maybe one day...

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                            • waldron
                              waldron F last edited by

                              1 Reply Last reply Reply Quote 4
                              • spikey
                                spikey F last edited by

                                @waldron very inspiring - like it
                                21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)
                                29:02 "a game has a finite amount of resources" -> oh yeah, free-time, length of the night, he suggest to watch the scope and use "modular" principle: re-use wherever possible

                                Jongjungbu 1 Reply Last reply Reply Quote 2
                                • Jongjungbu
                                  Jongjungbu F @spikey last edited by

                                  @spikey said in Good articles found on the web.:

                                  @waldron very inspiring - like it
                                  21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)

                                  That sounds like an invitation for me to start yet another WIP. I haven't even posted here about my BurgerFuzion WIP :)

                                  1 Reply Last reply Reply Quote 5
                                  • landein207
                                    landein207 last edited by

                                    I don't know if this is super useful but it can help if u run out of ideas for ur games

                                    1: https://www.gamedesigning.org/gaming/game-ideas/
                                    And
                                    2: https://orteil.dashnet.org/gamegen

                                    Im not sure that the 2nd works to every1
                                    I hope this helps :)

                                    Jongjungbu 1 Reply Last reply Reply Quote 1
                                    • Jongjungbu
                                      Jongjungbu F @landein207 last edited by

                                      @landein207 said in Good articles found on the web.:

                                      2: https://orteil.dashnet.org/gamegen

                                      "An experimental game where you rewrite bread and it's sort of a parody."
                                      Haha, what does that even mean.

                                      1 Reply Last reply Reply Quote 2
                                      • landein207
                                        landein207 last edited by

                                        Idek lol it is random to generate ideas and is a true madness of silly ideas

                                        1 Reply Last reply Reply Quote 1
                                        • PickleCatStars
                                          PickleCatStars F last edited by

                                          Rewrite bread huh?

                                          Jongjungbu 1 Reply Last reply Reply Quote 1
                                          • Jongjungbu
                                            Jongjungbu F @PickleCatStars last edited by

                                            @toxibunny I didn't know this was even a thing!

                                            1 Reply Last reply Reply Quote 1
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