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    • PickleCatStars
      PickleCatStars F last edited by

      Here’s ‘the guide to implementing 2d platformers’ - it’s kindof a breakdown of various types of 2d platformers, along with thoughts and observations (and a bit of maths) about how to do various things like jumping, slopes, platforms that you can jump up through, and a few more things. It doesn’t go into deep detail about any particular thing, but is definitely worth a read, and isn’t specific to any one language. http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/

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      • vinicity
        vinicity F last edited by

        This post is deleted!
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        • pianofire
          pianofire Fuze Team last edited by

          This post is deleted!
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          • SteveZX81
            SteveZX81 F last edited by SteveZX81

            This post is deleted!
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            • F
              faz808 F @PickleCatStars last edited by

              This post is deleted!
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              • AndyG1985
                AndyG1985 last edited by AndyG1985

                https://ia600604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World of Spectrum June 2017 Mirror.zip&file=World of Spectrum June 2017 Mirror/sinclair/books/s/SpectrumAdventures-AGuideToPlayingAndWritingAdventures.pdf

                This is the book for the code-it-yourself game my RPG was based on. It's written for BASIC but it helped with explaining certain concepts. The main thing for me was that it really helped me understand how to code a randomly-generated map. Just scroll down to the second half, as the first just talks about the genre.

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                • Retrocade_media
                  Retrocade_media F last edited by

                  Might as well do some self promo in this regard. I have a community resource for anyone interested in making shmups, and it's almost entirely design focused, which means it'll translate to FUZE easily. Theres more coming soon too, so this should prove to be a helpful resource over time:

                  https://retrocademedia.itch.io/game-developers-guide-to-shmups

                  1 Reply Last reply Reply Quote 5
                  • PickleCatStars
                    PickleCatStars F last edited by

                    Here’s an introduction to vector maths for games. Vectors are the {x,y,z} things for storing positions and speeds and stuff. Lots of useful stuff in here https://www.gamedev.net/tutorials/programming/math-and-physics/practical-use-of-vector-math-in-games-r2968/

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                    • PickleCatStars
                      PickleCatStars F last edited by PickleCatStars

                      Here is a nice simple 3rd person camera for 3d stuff. Again, it’s not Fuze specific, but it’s easy enough to use. I just basically copypasted (with very slight changes) the ’move character relative to camera position’ bit for my project, and it worked!

                      https://www.braynzarsoft.net/viewtutorial/q16390-32-simple-3rd-person-camera

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                      • PickleCatStars
                        PickleCatStars F last edited by

                        Here’s a fun one if anyone wants to give it a try - how to make shadows and line-of-sight in 2D :)

                        https://ncase.me/sight-and-light/

                        SteveZX81 1 Reply Last reply Reply Quote 3
                        • vinicity
                          vinicity F last edited by

                          That’s a great article! I was actually toying with doing something similar for the game jam, but I wasn’t sure I could finish it in time.

                          I will definitely try this out in a future game!

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                          • SteveZX81
                            SteveZX81 F @PickleCatStars last edited by

                            @toxibunny said in Good articles found on the web.:

                            Here’s a fun one if anyone wants to give it a try - how to make shadows and line-of-sight in 2D :)

                            https://ncase.me/sight-and-light/

                            Love that effect but I scrolled down to the first maths bit and nope.. I'll pass!
                            hopefully some people will make some fuze games using it.

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                            • PickleCatStars
                              PickleCatStars F last edited by PickleCatStars

                              Ever wanted to make an old-school racer like Hang-On or Outrun? Well, you’ll get a good start here: http://www.extentofthejam.com/pseudo/

                              EDIT: here it is explained more fully and with more diagrams. If you were put off by the maths in the first one, have a look at this: https://codeincomplete.com/articles/javascript-racer-v1-straight/

                              waldron 1 Reply Last reply Reply Quote 6
                              • waldron
                                waldron F @PickleCatStars last edited by

                                @toxibunny thanks for this i did try a while ago maybe another bash at it in the near future

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                                • vinicity
                                  vinicity F last edited by

                                  Another great find, @toxibunny ! After reading the articles, I feel the urge to make an Outrun game!

                                  Maybe one day...

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                                  • waldron
                                    waldron F last edited by

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                                    • spikey
                                      spikey F last edited by

                                      @waldron very inspiring - like it
                                      21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)
                                      29:02 "a game has a finite amount of resources" -> oh yeah, free-time, length of the night, he suggest to watch the scope and use "modular" principle: re-use wherever possible

                                      Jongjungbu 1 Reply Last reply Reply Quote 2
                                      • Jongjungbu
                                        Jongjungbu F @spikey last edited by

                                        @spikey said in Good articles found on the web.:

                                        @waldron very inspiring - like it
                                        21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)

                                        That sounds like an invitation for me to start yet another WIP. I haven't even posted here about my BurgerFuzion WIP :)

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                                        • landein207
                                          landein207 last edited by

                                          I don't know if this is super useful but it can help if u run out of ideas for ur games

                                          1: https://www.gamedesigning.org/gaming/game-ideas/
                                          And
                                          2: https://orteil.dashnet.org/gamegen

                                          Im not sure that the 2nd works to every1
                                          I hope this helps :)

                                          Jongjungbu 1 Reply Last reply Reply Quote 1
                                          • Jongjungbu
                                            Jongjungbu F @landein207 last edited by

                                            @landein207 said in Good articles found on the web.:

                                            2: https://orteil.dashnet.org/gamegen

                                            "An experimental game where you rewrite bread and it's sort of a parody."
                                            Haha, what does that even mean.

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