Good articles found on the web.
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 Here’s an introduction to vector maths for games. Vectors are the {x,y,z} things for storing positions and speeds and stuff. Lots of useful stuff in here https://www.gamedev.net/tutorials/programming/math-and-physics/practical-use-of-vector-math-in-games-r2968/ 
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 Here is a nice simple 3rd person camera for 3d stuff. Again, it’s not Fuze specific, but it’s easy enough to use. I just basically copypasted (with very slight changes) the ’move character relative to camera position’ bit for my project, and it worked! https://www.braynzarsoft.net/viewtutorial/q16390-32-simple-3rd-person-camera 
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 Here’s a fun one if anyone wants to give it a try - how to make shadows and line-of-sight in 2D :) 
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 That’s a great article! I was actually toying with doing something similar for the game jam, but I wasn’t sure I could finish it in time. I will definitely try this out in a future game! 
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 @toxibunny said in Good articles found on the web.: Here’s a fun one if anyone wants to give it a try - how to make shadows and line-of-sight in 2D :) Love that effect but I scrolled down to the first maths bit and nope.. I'll pass! 
 hopefully some people will make some fuze games using it.
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 Ever wanted to make an old-school racer like Hang-On or Outrun? Well, you’ll get a good start here: http://www.extentofthejam.com/pseudo/ EDIT: here it is explained more fully and with more diagrams. If you were put off by the maths in the first one, have a look at this: https://codeincomplete.com/articles/javascript-racer-v1-straight/ 
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 @toxibunny thanks for this i did try a while ago maybe another bash at it in the near future 
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 Another great find, @toxibunny ! After reading the articles, I feel the urge to make an Outrun game! Maybe one day... 
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 @waldron very inspiring - like it 
 21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)
 29:02 "a game has a finite amount of resources" -> oh yeah, free-time, length of the night, he suggest to watch the scope and use "modular" principle: re-use wherever possible
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 @spikey said in Good articles found on the web.: @waldron very inspiring - like it 
 21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)That sounds like an invitation for me to start yet another WIP. I haven't even posted here about my BurgerFuzion WIP :) 
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 I don't know if this is super useful but it can help if u run out of ideas for ur games 1: https://www.gamedesigning.org/gaming/game-ideas/ 
 And
 2: https://orteil.dashnet.org/gamegenIm not sure that the 2nd works to every1 
 I hope this helps :)
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 @landein207 said in Good articles found on the web.: "An experimental game where you rewrite bread and it's sort of a parody." 
 Haha, what does that even mean.
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 Idek lol it is random to generate ideas and is a true madness of silly ideas 
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 Rewrite bread huh? 
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 @toxibunny I didn't know this was even a thing! 
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 A handy video diving into sprite camera's with different set-ups
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 An article about different approaches to AI for your baddies and npcs. Gives a quick overview from the very simplest to stuff I had to skip past to avoid a headache. Good to get you thinking though :) 
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 I've been subscribed to this channel for a while, but I found one of his videos that might be a great addition to this list: 
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