Good articles found on the web.
-
Might as well do some self promo in this regard. I have a community resource for anyone interested in making shmups, and it's almost entirely design focused, which means it'll translate to FUZE easily. Theres more coming soon too, so this should prove to be a helpful resource over time:
https://retrocademedia.itch.io/game-developers-guide-to-shmups
-
Here’s an introduction to vector maths for games. Vectors are the {x,y,z} things for storing positions and speeds and stuff. Lots of useful stuff in here https://www.gamedev.net/tutorials/programming/math-and-physics/practical-use-of-vector-math-in-games-r2968/
-
Here is a nice simple 3rd person camera for 3d stuff. Again, it’s not Fuze specific, but it’s easy enough to use. I just basically copypasted (with very slight changes) the ’move character relative to camera position’ bit for my project, and it worked!
https://www.braynzarsoft.net/viewtutorial/q16390-32-simple-3rd-person-camera
-
Here’s a fun one if anyone wants to give it a try - how to make shadows and line-of-sight in 2D :)
-
That’s a great article! I was actually toying with doing something similar for the game jam, but I wasn’t sure I could finish it in time.
I will definitely try this out in a future game!
-
@toxibunny said in Good articles found on the web.:
Here’s a fun one if anyone wants to give it a try - how to make shadows and line-of-sight in 2D :)
Love that effect but I scrolled down to the first maths bit and nope.. I'll pass!
hopefully some people will make some fuze games using it. -
Ever wanted to make an old-school racer like Hang-On or Outrun? Well, you’ll get a good start here: http://www.extentofthejam.com/pseudo/
EDIT: here it is explained more fully and with more diagrams. If you were put off by the maths in the first one, have a look at this: https://codeincomplete.com/articles/javascript-racer-v1-straight/
-
@toxibunny thanks for this i did try a while ago maybe another bash at it in the near future
-
Another great find, @toxibunny ! After reading the articles, I feel the urge to make an Outrun game!
Maybe one day...
-
-
@waldron very inspiring - like it
21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)
29:02 "a game has a finite amount of resources" -> oh yeah, free-time, length of the night, he suggest to watch the scope and use "modular" principle: re-use wherever possible -
@spikey said in Good articles found on the web.:
@waldron very inspiring - like it
21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)That sounds like an invitation for me to start yet another WIP. I haven't even posted here about my BurgerFuzion WIP :)
-
I don't know if this is super useful but it can help if u run out of ideas for ur games
1: https://www.gamedesigning.org/gaming/game-ideas/
And
2: https://orteil.dashnet.org/gamegenIm not sure that the 2nd works to every1
I hope this helps :) -
@landein207 said in Good articles found on the web.:
"An experimental game where you rewrite bread and it's sort of a parody."
Haha, what does that even mean. -
Idek lol it is random to generate ideas and is a true madness of silly ideas
-
Rewrite bread huh?
-
@toxibunny I didn't know this was even a thing!
-
A handy video diving into sprite camera's with different set-ups -
An article about different approaches to AI for your baddies and npcs. Gives a quick overview from the very simplest to stuff I had to skip past to avoid a headache. Good to get you thinking though :)
-
I've been subscribed to this channel for a while, but I found one of his videos that might be a great addition to this list: