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    Good articles found on the web.

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    • vinicity
      vinicity F last edited by

      This post is deleted!
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      • pianofire
        pianofire Fuze Team last edited by

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        • SteveZX81
          SteveZX81 F last edited by SteveZX81

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          • F
            faz808 F @PickleCatStars last edited by

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            • AndyG1985
              AndyG1985 last edited by AndyG1985

              https://ia600604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World of Spectrum June 2017 Mirror.zip&file=World of Spectrum June 2017 Mirror/sinclair/books/s/SpectrumAdventures-AGuideToPlayingAndWritingAdventures.pdf

              This is the book for the code-it-yourself game my RPG was based on. It's written for BASIC but it helped with explaining certain concepts. The main thing for me was that it really helped me understand how to code a randomly-generated map. Just scroll down to the second half, as the first just talks about the genre.

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              • Retrocade_media
                Retrocade_media F last edited by

                Might as well do some self promo in this regard. I have a community resource for anyone interested in making shmups, and it's almost entirely design focused, which means it'll translate to FUZE easily. Theres more coming soon too, so this should prove to be a helpful resource over time:

                https://retrocademedia.itch.io/game-developers-guide-to-shmups

                1 Reply Last reply Reply Quote 5
                • PickleCatStars
                  PickleCatStars F last edited by

                  Here’s an introduction to vector maths for games. Vectors are the {x,y,z} things for storing positions and speeds and stuff. Lots of useful stuff in here https://www.gamedev.net/tutorials/programming/math-and-physics/practical-use-of-vector-math-in-games-r2968/

                  1 Reply Last reply Reply Quote 3
                  • PickleCatStars
                    PickleCatStars F last edited by PickleCatStars

                    Here is a nice simple 3rd person camera for 3d stuff. Again, it’s not Fuze specific, but it’s easy enough to use. I just basically copypasted (with very slight changes) the ’move character relative to camera position’ bit for my project, and it worked!

                    https://www.braynzarsoft.net/viewtutorial/q16390-32-simple-3rd-person-camera

                    1 Reply Last reply Reply Quote 5
                    • PickleCatStars
                      PickleCatStars F last edited by

                      Here’s a fun one if anyone wants to give it a try - how to make shadows and line-of-sight in 2D :)

                      https://ncase.me/sight-and-light/

                      SteveZX81 1 Reply Last reply Reply Quote 3
                      • vinicity
                        vinicity F last edited by

                        That’s a great article! I was actually toying with doing something similar for the game jam, but I wasn’t sure I could finish it in time.

                        I will definitely try this out in a future game!

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                        • SteveZX81
                          SteveZX81 F @PickleCatStars last edited by

                          @toxibunny said in Good articles found on the web.:

                          Here’s a fun one if anyone wants to give it a try - how to make shadows and line-of-sight in 2D :)

                          https://ncase.me/sight-and-light/

                          Love that effect but I scrolled down to the first maths bit and nope.. I'll pass!
                          hopefully some people will make some fuze games using it.

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                          • PickleCatStars
                            PickleCatStars F last edited by PickleCatStars

                            Ever wanted to make an old-school racer like Hang-On or Outrun? Well, you’ll get a good start here: http://www.extentofthejam.com/pseudo/

                            EDIT: here it is explained more fully and with more diagrams. If you were put off by the maths in the first one, have a look at this: https://codeincomplete.com/articles/javascript-racer-v1-straight/

                            waldron 1 Reply Last reply Reply Quote 6
                            • waldron
                              waldron F @PickleCatStars last edited by

                              @toxibunny thanks for this i did try a while ago maybe another bash at it in the near future

                              1 Reply Last reply Reply Quote 1
                              • vinicity
                                vinicity F last edited by

                                Another great find, @toxibunny ! After reading the articles, I feel the urge to make an Outrun game!

                                Maybe one day...

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                                • waldron
                                  waldron F last edited by

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                                  • spikey
                                    spikey F last edited by

                                    @waldron very inspiring - like it
                                    21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)
                                    29:02 "a game has a finite amount of resources" -> oh yeah, free-time, length of the night, he suggest to watch the scope and use "modular" principle: re-use wherever possible

                                    Jongjungbu 1 Reply Last reply Reply Quote 2
                                    • Jongjungbu
                                      Jongjungbu F @spikey last edited by

                                      @spikey said in Good articles found on the web.:

                                      @waldron very inspiring - like it
                                      21:33 "dream no small dreams" "go big or go home" -> additional interpretation: its ok to start many WIPs just because it could be cool ;-)

                                      That sounds like an invitation for me to start yet another WIP. I haven't even posted here about my BurgerFuzion WIP :)

                                      1 Reply Last reply Reply Quote 5
                                      • landein207
                                        landein207 last edited by

                                        I don't know if this is super useful but it can help if u run out of ideas for ur games

                                        1: https://www.gamedesigning.org/gaming/game-ideas/
                                        And
                                        2: https://orteil.dashnet.org/gamegen

                                        Im not sure that the 2nd works to every1
                                        I hope this helps :)

                                        Jongjungbu 1 Reply Last reply Reply Quote 1
                                        • Jongjungbu
                                          Jongjungbu F @landein207 last edited by

                                          @landein207 said in Good articles found on the web.:

                                          2: https://orteil.dashnet.org/gamegen

                                          "An experimental game where you rewrite bread and it's sort of a parody."
                                          Haha, what does that even mean.

                                          1 Reply Last reply Reply Quote 2
                                          • landein207
                                            landein207 last edited by

                                            Idek lol it is random to generate ideas and is a true madness of silly ideas

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